public override void Update(GameTime t) { if (moving) { var p = Robot.Adjacent(Center, Dir); if (game.GameScreen.stage.PassableLayer[p.X, p.Y]) { pos += vel; } else { moving = false; stopping = true; } } else if (stopping) { stopDist += Math.Abs(vel.X) + Math.Abs(vel.Y); if (stopDist > Stage.TileSize / 2) { vel = Vector2.Zero; pos = Stage.TileToPos(Stage.PosToTile(Center)); stopping = false; moving = false; game.GameScreen.stage.PassableLayer[Stage.PosToTile(Center).X, Stage.PosToTile(Center).Y] = false; } else { pos += vel; } } }
public Robot(ADHDGame g, Stage st) { //init anims right = new Animation(new Rectangle(0, 206, Size.X, Size.Y), 9, rate, true); up = new Animation(new Rectangle(0, 103, Size.X, Size.Y), 9, rate, true); down = new Animation(new Rectangle(0, 0, Size.X, Size.Y), 9, rate, true); banjo = new Animation(new Rectangle(0, 618, Size.X, Size.Y), 9, 1.0f / 10.0f, false); banjoPlay = new Animation(new Rectangle(0, 721, Size.X, Size.Y), 9, 1.0f / 10.0f, true); die = new Animation(new Rectangle(0, 824, Size.X, Size.Y), 9, 1.0f / 10.0f, false); pushDown = new Animation(new Rectangle(0, 309, Size.X, Size.Y), 9, 1.0f / 20.0f, false); pushUp = new Animation(new Rectangle(0, 412, Size.X, Size.Y), 9, 1.0f / 20.0f, false); pushRight = new Animation(new Rectangle(0, 515, Size.X, Size.Y), 9, 1.0f / 20.0f, false); tex = g.Content.Load <Texture2D>("robot"); batch = st.batch; stage = st; position = Stage.TileToPos(new Point(11, 17)); currAnim = down; currAnim.Stop(); Dir = Direction.Down; velocity = Vector2.Zero; flip = SpriteEffects.None; game = g; SnapToTile(); }
private void InitObjects() { var objs = new ADHDObject[] { new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(9, 9))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(14, 10))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(15, 15))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(8, 22))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(14, 21))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(17, 21))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(17, 27))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(7, 21))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(7, 15))), new HoverDolly(game, batch, objTex, Stage.TileToPos(new Point(17, 27))), new Button(game, batch, objTex, Stage.TileToPos(new Point(10, 6)), EndScreen.Ending.Thrusters, 0.4f), new Button(game, batch, objTex, Stage.TileToPos(new Point(12, 6)), EndScreen.Ending.Reverse, 0.4f), new Button(game, batch, objTex, Stage.TileToPos(new Point(9, 27)), EndScreen.Ending.Dubstep, 2.0f), new Button(game, batch, objTex, Stage.TileToPos(new Point(18, 26)), EndScreen.Ending.Bathroom, 1.0f), new Airlock(game, batch, objTex, Stage.TileToPos(new Point(9, 13))) }; objects = new List <ADHDObject>(objs); }