Пример #1
0
        public void Init()
        {
            EffectParameters = new EffectParameters();

            Instances    = new List <ParticleDeclaration>();
            TextureIndex = new Dictionary <uint, int>();
        }
Пример #2
0
 public void Dispose()
 {
     EffectParameters.Dispose();
     InstanceBuffer.Dispose();
 }