Пример #1
0
        public static void add_cell_block(int min_x, int min_y, int max_x, int max_y, CellArray cellArray, uint id)
        {
            for (var i = min_x; i <= max_x; i++)
            {
                for (var j = min_y; j <= max_y; j++)
                {
                    if (i < 0 || j < 0 || i >= LandDefs.LandLength || j >= LandDefs.LandLength)
                    {
                        continue;
                    }

                    var ui = (uint)i;
                    var uj = (uint)j;

                    var cellID = (((uj >> 3) | 32 * (ui & 0xFFFFFFF8)) << 16) | ((uj & 7) + 8 * (ui & 7) + 1);

                    // FIXME!
                    if (id >> 16 != cellID >> 16)
                    {
                        continue;
                    }

                    var cell = LScape.get_landcell(cellID);

                    cellArray.add_cell(cellID, cell);
                }
            }
        }
Пример #2
0
 public void find_building_transit_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
 {
     /*foreach (var portal in Portals)
      * {
      *  var otherCell = portal.GetOtherCell();
      *  if (otherCell != null)
      *      otherCell.check_building_transit(portal.OtherPortalID, numParts, parts, cellArray);
      * }*/
 }
Пример #3
0
        public static void add_all_outside_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray, uint id)
        {
            if (cellArray.AddedOutside)
            {
                return;
            }

            cellArray.AddedOutside = true;

            if (numParts == 0)
            {
                return;
            }

            var min_x = 0;
            var min_y = 0;
            var max_x = 0;
            var max_y = 0;

            for (var i = 0; i < numParts; i++)
            {
                var curPart = parts[i];

                var loc = new Position(curPart.Pos);

                if (!LandDefs.AdjustToOutside(loc))
                {
                    continue;
                }

                var _lcoord = LandDefs.gid_to_lcoord(loc.ObjCellID);

                if (_lcoord == null)
                {
                    continue;
                }

                var lcoord = _lcoord.Value;

                var lx = (int)(((loc.ObjCellID & 0xFFFF) - 1) / 8);
                var ly = (int)(((loc.ObjCellID & 0xFFFF) - 1) % 8);

                for (var j = 0; j < numParts; j++)
                {
                    var otherPart = parts[j];

                    if (otherPart == null)
                    {
                        continue;
                    }

                    // add if missing: otherPart.Always2D, checks degrades.degradeMode != 1

                    var bbox = new BBox();
                    bbox.LocalToGlobal(otherPart.GetBoundingBox(), otherPart.Pos, loc);

                    var min_cx = (int)Math.Floor(bbox.Min.X / 24.0f);
                    var min_cy = (int)Math.Floor(bbox.Min.Y / 24.0f);

                    var max_cx = (int)Math.Floor(bbox.Max.X / 24.0f);
                    var max_cy = (int)Math.Floor(bbox.Max.Y / 24.0f);

                    min_x = Math.Min(min_cx - lx, min_x);
                    min_y = Math.Min(min_cy - ly, min_y);

                    max_x = Math.Max(max_cx - lx, max_x);
                    max_y = Math.Max(max_cy - ly, max_y);
                }

                add_cell_block(min_x + (int)lcoord.X, min_y + (int)lcoord.Y, max_x + (int)lcoord.X, max_y + (int)lcoord.Y, cellArray, id);
            }
        }
Пример #4
0
        public override void find_transit_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
        {
            var checkOutside = false;

            foreach (var portal in Portals)
            {
                var portalPoly = CellStructure.Polygons[portal.PolygonId];

                foreach (var part in parts)
                {
                    if (part == null)
                    {
                        continue;
                    }
                    var sphere = part.GfxObj.PhysicsSphere;
                    if (sphere == null)
                    {
                        sphere = part.GfxObj.DrawingSphere;
                    }
                    if (sphere == null)
                    {
                        continue;
                    }

                    var center = Pos.LocalToLocal(part.Pos, sphere.Center);
                    var rad    = sphere.Radius + PhysicsGlobals.EPSILON;

                    var dist = Vector3.Dot(center, portalPoly.Plane.Normal) + portalPoly.Plane.D;
                    if (portal.PortalSide)
                    {
                        if (dist < -rad)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        if (dist > rad)
                        {
                            continue;
                        }
                    }

                    var bbox = part.GetBoundingBox();
                    var box  = new BBox();
                    box.LocalToLocal(bbox, part.Pos, Pos);
                    var sidedness = portalPoly.Plane.intersect_box(box);
                    if (sidedness == Sidedness.Positive && !portal.PortalSide || sidedness == Sidedness.Negative && portal.PortalSide)
                    {
                        continue;
                    }

                    if (portal.OtherCellId == ushort.MaxValue)
                    {
                        checkOutside = true;
                        break;
                    }

                    // LoadCells
                    var otherCell = GetVisible(portal.OtherCellId);
                    if (otherCell == null)
                    {
                        cellArray.add_cell(portal.OtherCellId, null);
                        break;
                    }

                    var cellBox = new BBox();
                    cellBox.LocalToLocal(bbox, part.Pos, otherCell.Pos);
                    if (otherCell.CellStructure.box_intersects_cell(cellBox))
                    {
                        cellArray.add_cell(otherCell.ID, otherCell);
                        break;
                    }
                }
            }
            if (checkOutside)
            {
                LandCell.add_all_outside_cells(numParts, parts, cellArray, ID);
            }
        }
Пример #5
0
 public static void find_cell_list(Position pos, int numCylSphere, CylSphere cylSphere, CellArray cellArray, SpherePath path)
 {
 }
Пример #6
0
 public override void find_transit_cells(Position position, int numSphere, List <Sphere> sphere, CellArray cellArray, SpherePath path)
 {
     add_all_outside_cells(position, numSphere, sphere, cellArray);
     base.find_transit_cells(position, numSphere, sphere, cellArray, path);
 }
Пример #7
0
        public void check_building_transit(ushort portalId, Position pos, int numSphere, List <Sphere> spheres, CellArray cellArray, SpherePath path)
        {
            //if (portalId == 0) return;
            if (portalId == ushort.MaxValue)
            {
                return;
            }

            foreach (var sphere in spheres)
            {
                var globSphere = new Sphere(Pos.Frame.GlobalToLocal(sphere.Center), sphere.Radius);
                if (CellStructure.sphere_intersects_cell(globSphere) == BoundingType.Outside)
                {
                    continue;
                }

                if (path != null)
                {
                    path.HitsInteriorCell = true;
                }

                cellArray.add_cell(ID, this);
            }
        }
Пример #8
0
 public static void find_cell_list(Position position, int numSphere, Sphere sphere, CellArray cellArray, ref ObjCell currCell, SpherePath path)
 {
     find_cell_list(position, numSphere, new List <Sphere>()
     {
         sphere
     }, cellArray, ref currCell, path);
 }
Пример #9
0
 public virtual void find_transit_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
 {
     // empty base
 }
Пример #10
0
        public static void find_cell_list(Position position, int numCylSphere, List <CylSphere> cylSphere, CellArray cellArray, SpherePath path)
        {
            if (numCylSphere > 10)
            {
                numCylSphere = 10;
            }

            var spheres = new List <Sphere>();

            for (var i = 0; i < numCylSphere; i++)
            {
                var sphere = new Sphere();
                sphere.Center = position.LocalToGlobal(cylSphere[i].LowPoint);
                sphere.Radius = cylSphere[i].Radius;
                spheres.Add(sphere);
            }

            ObjCell empty = null;

            find_cell_list(position, numCylSphere, spheres, cellArray, ref empty, path);
        }
Пример #11
0
 public static void find_cell_list(CellArray cellArray, ref ObjCell checkCell, SpherePath path)
 {
     find_cell_list(path.CheckPos, path.NumSphere, path.GlobalSphere, cellArray, ref checkCell, path);
 }
Пример #12
0
        public static void find_cell_list(Position position, int numSphere, List <Sphere> sphere, CellArray cellArray, ref ObjCell currCell, SpherePath path)
        {
            cellArray.NumCells     = 0;
            cellArray.AddedOutside = false;

            var visibleCell = GetVisible(position.ObjCellID);

            if ((position.ObjCellID & 0xFFFF) >= 0x100)
            {
                if (path != null)
                {
                    path.HitsInteriorCell = true;
                }

                cellArray.add_cell(position.ObjCellID, visibleCell);
            }
            else
            {
                LandCell.add_all_outside_cells(position, numSphere, sphere, cellArray);
            }

            if (visibleCell != null && numSphere != 0)
            {
                for (var i = 0; i < cellArray.Cells.Count; i++)
                {
                    var cell = cellArray.Cells.Values.ElementAt(i);
                    if (cell == null)
                    {
                        continue;
                    }

                    cell.find_transit_cells(position, numSphere, sphere, cellArray, path);
                }
                //var checkCells = cellArray.Cells.Values.ToList();
                //foreach (var cell in checkCells)
                //cell.find_transit_cells(position, numSphere, sphere, cellArray, path);

                if (currCell != null)
                {
                    currCell = null;
                    foreach (var cell in cellArray.Cells.Values)
                    {
                        if (cell == null)
                        {
                            continue;
                        }

                        var blockOffset = LandDefs.GetBlockOffset(position.ObjCellID, cell.ID);
                        var localPoint  = sphere[0].Center - blockOffset;

                        if (cell.point_in_cell(localPoint))
                        {
                            currCell = cell;
                            if ((cell.ID & 0xFFFF) >= 0x100)
                            {
                                if (path != null)
                                {
                                    path.HitsInteriorCell = true;
                                }
                                return;     // break?
                            }
                        }
                    }
                }
            }
            if (!cellArray.LoadCells && (position.ObjCellID & 0xFFFF) >= 0x100)
            {
                var cells = cellArray.Cells.Values.ToList();
                foreach (var cell in cells)
                {
                    if (cell == null)
                    {
                        continue;
                    }

                    if (visibleCell.ID == cell.ID)
                    {
                        continue;
                    }

                    var found = false;

                    foreach (var stab in ((EnvCell)visibleCell).VisibleCells.Values)
                    {
                        if (cell.ID == stab.ID)
                        {
                            found = true;
                            break;
                        }
                    }
                    if (!found)
                    {
                        cellArray.remove_cell(cell);
                    }
                }
            }
        }
Пример #13
0
 public void find_building_transit_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
 {
     foreach (var portal in Portals)
     {
         var otherCell = portal.GetOtherCell(CurCell.ID);
         if (otherCell != null)
         {
             otherCell.check_building_transit(portal.OtherPortalId, numParts, parts, cellArray);
         }
     }
 }
Пример #14
0
 public void find_building_transit_cells(Position pos, int numSphere, List <Sphere> sphere, CellArray cellArray, SpherePath path)
 {
     foreach (var portal in Portals)
     {
         var otherCell = portal.GetOtherCell(CurCell.ID);
         if (otherCell != null)
         {
             otherCell.check_building_transit(portal.OtherPortalId, pos, numSphere, sphere, cellArray, path);
         }
     }
 }
Пример #15
0
 public static void add_outside_cell(CellArray cellArray, Vector2 lcoord)
 {
     add_outside_cell(cellArray, lcoord.X, lcoord.Y);
 }
Пример #16
0
 public virtual void find_transit_cells(Position position, int numSphere, List <Sphere> sphere, CellArray cellArray, SpherePath path)
 {
     // empty base
 }
Пример #17
0
 public override void find_transit_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
 {
     add_all_outside_cells(numParts, parts, cellArray, ID);
     base.find_transit_cells(numParts, parts, cellArray);
 }
Пример #18
0
 public override void find_transit_cells(Position position, int numSphere, List <Sphere> sphere, CellArray cellArray, SpherePath path)
 {
     if (Building != null)
     {
         Building.find_building_transit_cells(position, numSphere, sphere, cellArray, path);
     }
 }
Пример #19
0
        public static void add_all_outside_cells(Position position, int numSphere, List <Sphere> spheres, CellArray cellArray)
        {
            if (cellArray.AddedOutside)
            {
                return;
            }

            if (numSphere != 0)
            {
                foreach (var sphere in spheres)
                {
                    var cellPoint = position.ObjCellID;
                    var center    = sphere.Center;

                    if (!LandDefs.AdjustToOutside(ref cellPoint, ref center))
                    {
                        break;
                    }

                    var point = new Vector2();
                    point.X = center.X - (float)Math.Floor(center.X / 24.0f) * 24.0f;
                    point.Y = center.Y - (float)Math.Floor(center.Y / 24.0f) * 24.0f;
                    var minRad = sphere.Radius;
                    var maxRad = 24.0f - minRad;

                    var lcoord = LandDefs.gid_to_lcoord(cellPoint);
                    if (lcoord != null)
                    {
                        add_outside_cell(cellArray, lcoord.Value);
                        check_add_cell_boundary(cellArray, point, lcoord.Value, minRad, maxRad);
                    }
                }
            }
            else
            {
                if (!LandDefs.AdjustToOutside(position))
                {
                    return;
                }

                var lcoord = LandDefs.gid_to_lcoord(position.ObjCellID);
                if (lcoord != null)
                {
                    add_outside_cell(cellArray, lcoord.Value);
                }
            }
        }
Пример #20
0
 public override void find_transit_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
 {
     if (Building != null)
     {
         Building.find_building_transit_cells(numParts, parts, cellArray);
     }
 }
Пример #21
0
        public void check_building_transit(int portalId, int numParts, List <PhysicsPart> parts, CellArray cellArray)
        {
            //if (portalId == 0) return;
            if (portalId == ushort.MaxValue)
            {
                return;
            }

            var portal     = Portals[portalId];
            var portalPoly = CellStructure.Portals[portalId];

            foreach (var part in parts)
            {
                if (part == null)
                {
                    continue;
                }

                Sphere boundingSphere = null;
                if (part.GfxObj.PhysicsSphere != null)
                {
                    boundingSphere = part.GfxObj.PhysicsSphere;
                }
                else
                {
                    boundingSphere = part.GfxObj.DrawingSphere;
                }

                if (boundingSphere == null)
                {
                    continue;
                }

                var center = Pos.LocalToLocal(part.Pos, boundingSphere.Center);
                var rad    = boundingSphere.Radius + PhysicsGlobals.EPSILON;

                var diff = Vector3.Dot(center, portalPoly.Plane.Normal) + portalPoly.Plane.D;
                if (portal.PortalSide)
                {
                    if (diff > rad)
                    {
                        continue;
                    }
                }
                else
                {
                    if (diff < -rad)
                    {
                        continue;
                    }
                }

                var box = new BBox();
                box.LocalToLocal(part.GetBoundingBox(), part.Pos, Pos);
                var intersect = portalPoly.Plane.intersect_box(box);
                if (intersect == Sidedness.Crossing || intersect == Sidedness.Positive && portal.PortalSide || intersect == Sidedness.Negative && !portal.PortalSide)
                {
                    if (!CellStructure.box_intersects_cell(box))
                    {
                        continue;
                    }

                    cellArray.add_cell(ID, this);
                    find_transit_cells(numParts, parts, cellArray);
                    return;
                }
            }
        }
Пример #22
0
 public void find_building_transit_cells(Position position, int numSphere, List <Sphere> sphere, CellArray cellArray, SpherePath path)
 {
     /*foreach (var portal in Portals)
      * {
      *  var otherCell = portal.GetOtherCell();
      *  if (otherCell != null)
      *      otherCell.check_building_transit(portal.OtherPortalID, numSphere, sphere, cellArray, path);
      * }*/
 }
Пример #23
0
        public override void find_transit_cells(Position position, int numSphere, List <Sphere> spheres, CellArray cellArray, SpherePath path)
        {
            var checkOutside = false;

            foreach (var portal in Portals)
            {
                var portalPoly = CellStructure.Polygons[portal.PolygonId];

                if (portal.OtherCellId == ushort.MaxValue)
                {
                    foreach (var sphere in spheres)
                    {
                        var rad    = sphere.Radius + PhysicsGlobals.EPSILON;
                        var center = Pos.Frame.GlobalToLocal(sphere.Center);

                        var dist = Vector3.Dot(center, portalPoly.Plane.Normal) + portalPoly.Plane.D;
                        if (dist > -rad && dist < rad)
                        {
                            checkOutside = true;
                            break;
                        }
                    }
                }
                else
                {
                    var otherCell = GetVisible(portal.OtherCellId);
                    if (otherCell != null)
                    {
                        foreach (var sphere in spheres)
                        {
                            var center  = otherCell.Pos.Frame.GlobalToLocal(sphere.Center);
                            var _sphere = new Sphere(center, sphere.Radius);

                            var boundingType = otherCell.CellStructure.sphere_intersects_cell(_sphere);
                            if (boundingType != BoundingType.Outside)
                            {
                                cellArray.add_cell(otherCell.ID, otherCell);
                                break;
                            }
                        }
                    }
                    else
                    {
                        foreach (var sphere in spheres)
                        {
                            var center     = Pos.Frame.GlobalToLocal(sphere.Center);
                            var _sphere    = new Sphere(center, sphere.Radius + PhysicsGlobals.EPSILON);
                            var portalSide = portal.PortalSide;
                            var dist       = Vector3.Dot(_sphere.Center, portalPoly.Plane.Normal) + portalPoly.Plane.D;
                            if (dist > -_sphere.Radius && portalSide || dist < _sphere.Radius && !portalSide)
                            {
                                cellArray.add_cell(portal.OtherCellId, null);
                                break;
                            }
                        }
                    }
                }
            }
            if (checkOutside)
            {
                LandCell.add_all_outside_cells(position, numSphere, spheres, cellArray);
            }
        }
Пример #24
0
 public static void add_all_outside_cells(int numParts, List <PhysicsPart> parts, CellArray cellArray)
 {
     // not implemented yet
 }