/**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(VariableLocation _variableLocation, bool _allScenes, Variables _variables)
        {
            VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables export wizard", true);

            window.titleContent.text = "Variables export wizard";
            window.position          = new Rect(300, 200, 350, 500);
            window._Init(_variableLocation, _allScenes, _variables);
        }
Пример #2
0
        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(VariableLocation _variableLocation, bool _allScenes, Variables _variables)
        {
            VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables export wizard", true);

            UnityVersionHandler.SetWindowTitle(window, "Variables export wizard");
            window.position = new Rect(300, 200, 350, 500);
            window._Init(_variableLocation, _allScenes, _variables);
        }
Пример #3
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        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(VariablesManager _variablesManager)
        {
            if (_variablesManager == null)
            {
                return;
            }

            VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables exporter", true);

            UnityVersionHandler.SetWindowTitle(window, "Variables exporter");
            window.position = new Rect(300, 200, 350, 500);
            window._Init(_variablesManager);
        }
Пример #4
0
        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(VariablesManager _variablesManager)
        {
            if (_variablesManager == null)
            {
                return;
            }

            VarExportWizardWindow window = (VarExportWizardWindow)EditorWindow.GetWindow(typeof(VarExportWizardWindow));

            UnityVersionHandler.SetWindowTitle(window, "Variables exporter");
            window.position = new Rect(300, 200, 350, 500);
            window._Init(_variablesManager);
        }