Пример #1
0
        public static void Init()
        {
            NewGameWizardWindow window = (NewGameWizardWindow)EditorWindow.GetWindow(typeof(NewGameWizardWindow));

            window.GetReferences();
            window.title    = "New Game Wizard";
            window.position = new Rect(300, 200, 350, 300);
        }
        public static void Init()
        {
            NewGameWizardWindow window = EditorWindow.GetWindowWithRect <NewGameWizardWindow> (new Rect(0, 0, 420, 360), true, "New Game Wizard", true);

            window.GetReferences();
            UnityVersionHandler.SetWindowTitle(window, "New Game wizard");
            window.position = new Rect(300, 200, 420, 360);
        }
        public static void Init()
        {
            NewGameWizardWindow window = (NewGameWizardWindow)EditorWindow.GetWindow(typeof(NewGameWizardWindow));

            window.GetReferences();
            UnityVersionHandler.SetWindowTitle(window, "New Game wizard");
            window.position = new Rect(300, 200, 350, 300);
        }
Пример #4
0
        public static void Init()
        {
            NewGameWizardWindow window = EditorWindow.GetWindowWithRect <NewGameWizardWindow> (new Rect(0, 0, 420, 360), true, "New Game Wizard", true);

            window.GetReferences();
            window.titleContent.text = "New Game wizard";
            window.position          = new Rect(300, 200, 420, 360);
        }
        private void OnGUI()
        {
            GUILayout.BeginVertical(CustomStyles.thinBox, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));

            GUILayout.Label(GetTitle(), CustomStyles.managerHeader);
            if (GetTitle() != "")
            {
                EditorGUILayout.Separator();
                GUILayout.Space(10f);
            }

            ShowPage();

            GUILayout.Space(15f);
            GUILayout.BeginHorizontal();
            if (pageNumber < 1)
            {
                if (pageNumber < 0)
                {
                    pageNumber = 0;
                }
                GUI.enabled = false;
            }
            if (pageNumber < numPages)
            {
                if (GUILayout.Button("Previous", EditorStyles.miniButtonLeft))
                {
                    pageNumber--;
                }
            }
            else
            {
                if (GUILayout.Button("Restart", EditorStyles.miniButtonLeft))
                {
                    pageNumber = 0;
                    gameName   = "";
                }
            }
            GUI.enabled = true;
            if (pageNumber < numPages - 1)
            {
                if (pageNumber == 1 && gameName == "")
                {
                    GUI.enabled = false;
                }
                if (GUILayout.Button("Next", EditorStyles.miniButtonRight))
                {
                    pageNumber++;
                    if (pageNumber == numPages - 1)
                    {
                        Process();
                    }
                }
                GUI.enabled = true;
            }
            else
            {
                if (pageNumber == numPages)
                {
                    if (GUILayout.Button("Close", EditorStyles.miniButtonRight))
                    {
                        NewGameWizardWindow window = (NewGameWizardWindow)EditorWindow.GetWindow(typeof(NewGameWizardWindow));
                        pageNumber = 0;
                        window.Close();
                    }
                }
                else
                {
                    if (GUILayout.Button("Finish", EditorStyles.miniButtonRight))
                    {
                        pageNumber++;
                        Finish();
                    }
                }
            }
            GUILayout.EndHorizontal();

            GUI.Label(pageRect, "Page " + (pageNumber + 1) + " of " + (numPages + 1));

            GUILayout.FlexibleSpace();
            EditorGUILayout.EndVertical();
        }
        private void OnGUI()
        {
            GUILayout.Label(GetTitle(), EditorStyles.largeLabel);
            if (GetTitle() != "")
            {
                EditorGUILayout.Separator();
                GUILayout.Space(10f);
            }

            ShowPage();

            GUILayout.Space(15f);
            GUILayout.BeginHorizontal();
            if (pageNumber < 1)
            {
                if (pageNumber < 0)
                {
                    pageNumber = 0;
                }
                GUI.enabled = false;
            }
            if (pageNumber < numPages)
            {
                if (GUILayout.Button("Previous", EditorStyles.miniButtonLeft))
                {
                    pageNumber--;
                }
            }
            else
            {
                if (GUILayout.Button("Restart", EditorStyles.miniButtonLeft))
                {
                    pageNumber = 0;
                    gameName   = "";
                }
            }
            GUI.enabled = true;
            if (pageNumber < numPages - 1)
            {
                if (pageNumber == 1 && gameName == "")
                {
                    GUI.enabled = false;
                }
                if (GUILayout.Button("Next", EditorStyles.miniButtonRight))
                {
                    pageNumber++;
                    if (pageNumber == numPages - 1)
                    {
                        Process();
                    }
                }
                GUI.enabled = true;
            }
            else
            {
                /*if (pageNumber == numPages)
                 * {
                 *      GUI.enabled = false;
                 * }
                 * if (GUILayout.Button ("Finish", EditorStyles.miniButtonRight))
                 * {
                 *      pageNumber ++;
                 *      Finish ();
                 * }
                 * GUI.enabled = true;*/

                if (pageNumber == numPages)
                {
                    if (GUILayout.Button("Close", EditorStyles.miniButtonRight))
                    {
                        NewGameWizardWindow window = (NewGameWizardWindow)EditorWindow.GetWindow(typeof(NewGameWizardWindow));
                        pageNumber = 0;
                        window.Close();
                    }
                }
                else
                {
                    if (GUILayout.Button("Finish", EditorStyles.miniButtonRight))
                    {
                        pageNumber++;
                        Finish();
                    }
                }
            }
            GUILayout.EndHorizontal();

            GUILayout.Label("Page " + (pageNumber + 1) + " of " + (numPages + 1));
        }
Пример #7
0
        private void OnGUI()
        {
            GUILayout.BeginVertical(CustomStyles.thinBox, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            GUILayout.BeginVertical();
            GUILayout.Space(20f);

            if (Resource.ACLogo)
            {
                GUI.DrawTexture(new Rect(80, 25, 256, 128), Resource.ACLogo);
                GUILayout.Space(132f);
            }
            else
            {
                GUILayout.Label("Adventure Creator", CustomStyles.managerHeader);
            }

            GUILayout.Label("By Chris Burton, ICEBOX Studios", CustomStyles.managerHeader);

            if (GUILayout.Button("www.adventurecreator.org", CustomStyles.linkCentre))
            {
                Application.OpenURL(Resource.websiteLink);
            }
            GUILayout.Label("<b>v" + AdventureCreator.version + "</b>", CustomStyles.smallCentre);
            GUILayout.Space(12f);

            GUI.enabled = !UpdateChecker.IsChecking();
            if (GUILayout.Button("Check for updates"))
            {
                UpdateChecker.CheckForUpdate();
            }
            GUI.enabled = true;

            if (GUILayout.Button("Documentation"))
            {
                Application.OpenURL(Resource.manualLink);
            }

            if (GUILayout.Button("Tutorials"))
            {
                Application.OpenURL(Resource.tutorialsLink);
            }

            /*if (GUILayout.Button ("Asset Store page"))
             * {
             *      Application.OpenURL (Resource.assetLink);
             * }*/

            if (!ACInstaller.IsInstalled())
            {
                if (GUILayout.Button("Auto-configure Unity project settings"))
                {
                    ACInstaller.DoInstall();
                }
            }
            else
            {
                if (GUILayout.Button("New Game Wizard"))
                {
                    this.Close();
                    NewGameWizardWindow.Init();
                }
            }

            GUILayout.EndVertical();

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }
Пример #8
0
        private void OnGUI()
        {
            GUILayout.BeginVertical(CustomStyles.thinBox, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            GUILayout.BeginVertical();
            GUILayout.Space(20f);

            if (Resource.ACLogo)
            {
                GUILayout.Label(Resource.ACLogo);
            }
            else
            {
                GUILayout.Label("Adventure Creator", CustomStyles.managerHeader);
            }

            GUILayout.Label("By Chris Burton, ICEBOX Studios", CustomStyles.managerHeader);

            GUILayout.Label("<b>" + AdventureCreator.version + "</b>", CustomStyles.smallCentre);
            GUILayout.Space(12f);

            if (GUILayout.Button("Documentation"))
            {
                Application.OpenURL(Resource.manualLink);
            }

            if (GUILayout.Button("Website"))
            {
                Application.OpenURL(Resource.websiteLink);
            }

            if (GUILayout.Button("Asset Store page"))
            {
                Application.OpenURL(Resource.assetLink);
            }

            if (!ACInstaller.IsInstalled())
            {
                if (GUILayout.Button("Auto-configure Unity project settings"))
                {
                    ACInstaller.DoInstall();
                }
            }
            else
            {
                if (GUILayout.Button("New Game Wizard"))
                {
                    NewGameWizardWindow.Init();
                }
            }

            GUILayout.EndVertical();

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }