Пример #1
0
        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(SpeechManager _speechManager, string[,] _csvData, int _forLanguage = 0)
        {
            if (_speechManager == null)
            {
                return;
            }

            ImportWizardWindow window = (ImportWizardWindow)EditorWindow.GetWindow(typeof(ImportWizardWindow));

            UnityVersionHandler.SetWindowTitle(window, "Game text importer");
            window.position = new Rect(300, 200, 350, 300);
            window._Init(_speechManager, _csvData, _forLanguage);
        }
Пример #2
0
        /**
         * <summary>Initialises the window.</summary>
         */
        public static void Init(SpeechManager _speechManager, string[,] _csvData, int _forLanguage = -1)
        {
            if (_speechManager == null)
            {
                return;
            }

            ImportWizardWindow window = EditorWindow.GetWindowWithRect <ImportWizardWindow> (new Rect(0, 0, 350, 500), true, "Game text importer", true);

            window.titleContent.text = "Game text importer";
            window.position          = new Rect(300, 200, 350, 500);
            window._Init(_speechManager, _csvData, _forLanguage);
        }