Пример #1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            player.minionDamage += .1f;
            player.maxMinions   += 2;

            InvokerPlayer InvokerPlayer = InvokerPlayer.ModPlayer(player);

            //InvokerPlayer.BanishProjClear = true;  //This need change.
            InvokerPlayer.Thebookoflaw = true;
        }
Пример #2
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            player.minionDamage += .3f;
            player.maxMinions   += 2;
            player.minionKB     += 2f;

            player.lifeRegen     += 26;
            player.lifeRegenTime += 2;

            player.maxTurrets++;


            InvokerPlayer InvokerPlayer = InvokerPlayer.ModPlayer(player);

            //InvokerPlayer.BanishProjClear = true;  //This need change.
            InvokerPlayer.Thebookoflaw  = true;
            InvokerPlayer.SpringInvoker = true;
            if (!hideVisual)
            {
                InvokerPlayer.InvokerShow = true;
            }
            InvokerPlayer.BanishDamageMult += 4.5f;
            InvokerPlayer.BanishLimit      += 5;
        }
Пример #3
0
 public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     mult *= InvokerPlayer.ModPlayer(player).BanishDamageMult;
 }