public VegetationPlacement(VegetationData vegetationData, DetailsData detailsData, VegetatorSettings settings, Random random) { _vegetationData = vegetationData; _detailsData = detailsData; _settings = settings; _random = random; }
public VegetationPlacement(VegetationData vegetationData, DetailsData detailsData, VegetatorSettings settings, Random random) { _vegetationData = vegetationData; _detailsData = detailsData; _settings = settings; _random = random; }