public NonFairyAnimation(Random random) { Current = (zzio.AnimationType)(-1); // that is evil... Next = default; Timer = RandomStartTimer(random); CanUseAlternativeIdles = false; }
public AnimalWaypointAI(Configuration config) { Config = config; CurrentState = State.SearchTarget; CurrentSpeed = Config.NormalSpeed; DistanceToWP = MovedDistance = 0f; CurIdleTime = 0f; LastWaypoint = CurrentWaypoint = null; WalkAnimation = zzio.AnimationType.Walk0; }