void Start()
 {
     visibleObjects       = new List <GameObject>();
     cam                  = GetComponent <Camera>();
     zoomLevel            = zoomLevels.MIDRANGE;
     cam.orthographicSize = (int)zoomLevel;
 }
 private void zoomToLevel(zoomLevels targetZoomLvl)
 {
     zoomLevel = targetZoomLvl;
     //if (targetZoomLvl == zoomLevels.CLOSEUP)
     //{
     //    cam.orthographicSize = zoomVals;
     //}
     //if(targetZoomLvl == zoomLevels.MIDRANGE)
     //{
     //    cam.orthographicSize = 16;
     //}
     //if (targetZoomLvl == zoomLevels.WIDE)
     //{
     //    cam.orthographicSize = 32;
     //}
     cam.orthographicSize = (int)targetZoomLvl;
 }
Пример #3
0
 private void zoomToLevel(zoomLevels targetZoomLvl)
 {
     zoomLevel = targetZoomLvl;
     //if (targetZoomLvl == zoomLevels.CLOSEUP)
     //{
     //    cam.orthographicSize = zoomVals;
     //}
     //if(targetZoomLvl == zoomLevels.MIDRANGE)
     //{
     //    cam.orthographicSize = 16;
     //}
     //if (targetZoomLvl == zoomLevels.WIDE)
     //{
     //    cam.orthographicSize = 32;
     //}
     //cam.transform.position = new Vector3(cam.transform.position.x, 0f, cam.transform.position.z);
     cam.orthographicSize = (int)targetZoomLvl;
 }