Пример #1
0
 public void Init()
 {
     data = ScriptableObject.CreateInstance <ysEffectBundleData>();
     data.GeneratePath();
     func            = new ysEffectBundleFunc();
     func.editorData = data;
     displayList     = func.ReadPrefabList(data.inputDirectoryPath);
     //funcPrefabs = func.ReadPrefabList(data.inputDirectoryPath);
     //uiprefabs = func.ReadPrefabList(data.inputDirectoryPathx00);
 }
Пример #2
0
    public static void BatchModeExportAssets()
    {
        ysEffectBundleData data = ScriptableObject.CreateInstance <ysEffectBundleData>();

        data.GeneratePath();
        ysEffectBundleFunc func      = new ysEffectBundleFunc();
        List <GameObject>  prefabs   = func.ReadPrefabList(data.inputDirectoryPath);
        List <GameObject>  uiprefabs = func.ReadPrefabList(data.inputDirectoryPathx00);

        func.ExportPrefabs(uiprefabs.ToArray(), data.buildTarget, "uiEffect", data.outputDirectoryPath, false);
        func.ExportPrefabs(prefabs.ToArray(), data.buildTarget, "functionEffect", data.outputDirectoryPath, false);
    }