// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); rLObject = playerObject.GetComponent<roomsLoaded> (); GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorRRYellow"); yEObject = doorYellow.GetComponent<yellowRRExit> (); //rLObject.setRedLock (false); }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); particleSystem.enableEmission = false; GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorRRYellow"); yEObject = doorYellow.GetComponent<yellowRRExit> (); //ParticleSystem inkFallSystem = (ParticleSystem)gameObject.GetComponent ("inkFallSystem"); //inkFallSystem.enableEmission = false; }