protected internal override xyz Cross(LineType ViewLine) { double vz = ViewLine.Direction.z; if (ViewLine.Direction.z == 0) { return(new xyz(0, 0, 0)); } xyzArray A = Curve.ToxyzArray(); double LineLam = -1; double di = A.Distance(ViewLine, 2 * Snapdist, out Lam, out LineLam); if (di <= 2 * Snapdist) { Lam /= Curve.Resolution; return(Curve.Value(Lam)); } else { Lam = -1; } xyz Result = new xyz(0, 0, 0); new Plane(new xyz(0, 0, 0), new xyz(0, 0, 1)).Cross(ViewLine, out LineLam, out Result); return(Result); }
xyz Nearest(LineType L, xyzf A, xyzf B, xyzf C) { xyzArray M = new xyzArray(4); M[0] = A.Toxyz(); M[1] = B.Toxyz(); M[2] = C.Toxyz(); M[3] = A.Toxyz(); double Param = -1; double LineLam = -1; double n = M.Distance(L, 1e10, out Param, out LineLam); return(M.Value(Param)); }
protected internal override xyz Cross(LineType ViewLine) { double Dummy = -1; double di = Poly.Distance(ViewLine, 2 * Snapdist, out Lam, out Dummy); if (di <= 2 * Snapdist) { return(Poly.Value(Lam)); } else { Lam = -1; } xyz Result = new xyz(0, 0, 0); double LineLam = -1; new Plane(new xyz(0, 0, 0), new xyz(0, 0, 1)).Cross(ViewLine, out LineLam, out Result); return(Result); }
public static bool Cross(TriangleF t1, TriangleF t2, out double Lam, out double Mue, out xyz P, out xyz Q) { xyzArray A = new xyzArray(); xyzArray B = new xyzArray(); A.data = new xyz[] { t1.A.Toxyz(), t1.B.Toxyz(), t1.C.Toxyz() }; B.data = new xyz[] { t2.A.Toxyz(), t2.B.Toxyz(), t2.C.Toxyz() }; Lam = -1; Mue = -1; P = new Drawing3d.xyz(0, 0, 0); Q = new Drawing3d.xyz(0, 0, 0); double d = (A.Distance(B, 1e10, out Lam, out Mue)); if (d < 2) { P = A.Value(Lam); Q = B.Value(Mue); return(true); } return(false); }
protected internal override xyz Cross(LineType ViewLine) { xyzArray A = Curve.ToXYArray().ToxyzArray(); double LineLam = -1; double di = A.Distance(ViewLine, 2 * Snapdist, out Lam, out LineLam); if (di <= 2 * Snapdist) { doExchange = true; Lam = Lam / Curve.Resolution; return(Curve.Value(Lam).toXYZ()); } else { Lam = -1; } xyz Result = new xyz(0, 0, 0); new Plane(new xyz(0, 0, 0), new xyz(0, 0, 1)).Cross(ViewLine, out LineLam, out Result); return(Result); }
protected internal override xyz Cross(LineType ViewLine) { if (this.PolygonMode == PolygonMode.Line) { Polygon = Primitives3d.GetBoxPoints(Position, Size); double Param = -1; double LineLam1 = -1; if (Polygon.Distance(ViewLine, 1e10, out Param, out LineLam1) < 1) { return(Polygon.Value(Param)); } return(new xyz(0, 0, 0)); } xyz[] Result = new xyz[5]; Plane Triangle = new Plane(TriangleInfo.Points[TriangleInfo.Indices[PrimId * 3]], TriangleInfo.Points[TriangleInfo.Indices[PrimId * 3 + 1]], TriangleInfo.Points[TriangleInfo.Indices[PrimId * 3 + 2]]); //Test switch (PrimId) {// Oben case 0: //Polygon.data = new xyz[] {TriangleInfo.Points[0].Toxyz(), // TriangleInfo.Points[2].Toxyz(), // TriangleInfo.Points[1].Toxyz(), // TriangleInfo.Points[3].Toxyz(), // TriangleInfo.Points[0].Toxyz()}; //Point = Position; //Result[0] = new xyz(Point.x, Point.y, Point.z + Size.z); //Result[1] = new xyz(Point.x, Point.y + Size.y, Point.z + Size.z); //Result[2] = new xyz(Point.x, Point.y + Size.y, Point.z); //Result[3] = new xyz(Point.x, Point.y, Point.z); //Result[4] = Result[0]; Result[0] = new xyz(Position.x, Position.y, Position.z + Size.Z); Result[1] = new xyz(Position.x + Size.x, Position.y, Position.z + Size.Z); Result[2] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z + Size.Z); Result[3] = new xyz(Position.x, Position.y + Size.y, Position.z + Size.Z); Result[4] = Result[0]; break; case 1: //Polygon.data = new xyz[] {TriangleInfo.Points[0].Toxyz(), // TriangleInfo.Points[2].Toxyz(), // TriangleInfo.Points[1].Toxyz(), // TriangleInfo.Points[3].Toxyz(), // TriangleInfo.Points[0].Toxyz() //}; Result[0] = new xyz(Position.x, Position.y, Position.z + Size.Z); Result[1] = new xyz(Position.x + Size.x, Position.y, Position.z + Size.Z); Result[2] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z + Size.Z); Result[3] = new xyz(Position.x, Position.y + Size.y, Position.z + Size.Z); Result[4] = Result[0]; break; case 2: // unten //Polygon.data = new xyz[] {TriangleInfo.Points[4].Toxyz(), // TriangleInfo.Points[6].Toxyz(), // TriangleInfo.Points[5].Toxyz(), // TriangleInfo.Points[7].Toxyz(), // TriangleInfo.Points[4].Toxyz() //}; Result[0] = new xyz(Position.x, Position.y, Position.z); Result[2] = new xyz(Position.x + Size.x, Position.y, Position.z); Result[1] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z); Result[3] = new xyz(Position.x, Position.y + Size.y, Position.z); Result[4] = Result[0]; break; case 3: //Polygon.data = new xyz[] {TriangleInfo.Points[4].Toxyz(), // TriangleInfo.Points[6].Toxyz(), // TriangleInfo.Points[5].Toxyz(), // TriangleInfo.Points[7].Toxyz(), // TriangleInfo.Points[4].Toxyz() //}; Result[0] = new xyz(Position.x, Position.y, Position.z); Result[2] = new xyz(Position.x + Size.x, Position.y, Position.z); Result[1] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z); Result[3] = new xyz(Position.x, Position.y + Size.y, Position.z); Result[4] = Result[0]; break; case 4: //Polygon.data = new xyz[] {TriangleInfo.Points[8].Toxyz(), // TriangleInfo.Points[10].Toxyz(), // TriangleInfo.Points[9].Toxyz(), // TriangleInfo.Points[11].Toxyz(), // TriangleInfo.Points[8].Toxyz() //}; Result[0] = new xyz(Position.x, Position.y, Position.z); Result[1] = new xyz(Position.x + Size.x, Position.y, Position.z); Result[2] = new xyz(Position.x + Size.x, Position.y, Position.z + Size.Z); Result[3] = new xyz(Position.x, Position.y, Position.z + Size.Z); Result[4] = Result[0]; break; case 5: //Polygon.data = new xyz[] {TriangleInfo.Points[8].Toxyz(), // TriangleInfo.Points[10].Toxyz(), // TriangleInfo.Points[9].Toxyz(), // TriangleInfo.Points[11].Toxyz(), // TriangleInfo.Points[8].Toxyz() //}; Result[0] = new xyz(Position.x, Position.y, Position.z); Result[1] = new xyz(Position.x + Size.x, Position.y, Position.z); Result[2] = new xyz(Position.x + Size.x, Position.y, Position.z + Size.Z); Result[3] = new xyz(Position.x, Position.y, Position.z + Size.Z); Result[4] = Result[0]; break; case 6: // Hinten //Polygon.data = new xyz[] {TriangleInfo.Points[12].Toxyz(), // TriangleInfo.Points[14].Toxyz(), // TriangleInfo.Points[13].Toxyz(), // TriangleInfo.Points[15].Toxyz(), // TriangleInfo.Points[12].Toxyz() //}; Result[0] = new xyz(Position.x + Size.x, Position.y + Size.Y, Position.z); Result[1] = new xyz(Position.x, Position.y + Size.Y, Position.z); Result[2] = new xyz(Position.x, Position.y + Size.y, Position.z + Size.Z); Result[3] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z + Size.Z); Result[4] = Result[0]; break; case 7: // Hinten //Polygon.data = new xyz[] {TriangleInfo.Points[12].Toxyz(), // TriangleInfo.Points[14].Toxyz(), // TriangleInfo.Points[13].Toxyz(), // TriangleInfo.Points[15].Toxyz(), // TriangleInfo.Points[12].Toxyz() //}; Result[0] = new xyz(Position.x + Size.x, Position.y + Size.Y, Position.z); Result[1] = new xyz(Position.x, Position.y + Size.Y, Position.z); Result[2] = new xyz(Position.x, Position.y + Size.y, Position.z + Size.Z); Result[3] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z + Size.Z); Result[4] = Result[0]; break; case 8: // Links)) //Polygon.data = new xyz[] {TriangleInfo.Points[16].Toxyz(), // TriangleInfo.Points[18].Toxyz(), // TriangleInfo.Points[17].Toxyz(), // TriangleInfo.Points[19].Toxyz(), // TriangleInfo.Points[16].Toxyz() //}; Result[0] = new xyz(Position.x, Position.y + Size.Y, Position.z); Result[1] = new xyz(Position.x, Position.y, Position.z); Result[2] = new xyz(Position.x, Position.y, Position.z + Size.Z); Result[3] = new xyz(Position.x, Position.y + Size.Y, Position.z + Size.Z); Result[4] = Result[0]; break; case 9: //Polygon.data = new xyz[] {TriangleInfo.Points[16].Toxyz(), // TriangleInfo.Points[18].Toxyz(), // TriangleInfo.Points[17].Toxyz(), // TriangleInfo.Points[19].Toxyz(), // TriangleInfo.Points[16].Toxyz() // }; Result[0] = new xyz(Position.x, Position.y + Size.Y, Position.z); Result[1] = new xyz(Position.x, Position.y, Position.z); Result[2] = new xyz(Position.x, Position.y, Position.z + Size.Z); Result[3] = new xyz(Position.x, Position.y + Size.Y, Position.z + Size.Z); Result[4] = Result[0]; break; case 10: //Rechts //Polygon.data = new xyz[] {TriangleInfo.Points[20].Toxyz(), // TriangleInfo.Points[22].Toxyz(), // TriangleInfo.Points[21].Toxyz(), // TriangleInfo.Points[23].Toxyz(), // TriangleInfo.Points[20].Toxyz() // }; Result[0] = new xyz(Position.x + Size.X, Position.y, Position.z); Result[1] = new xyz(Position.x + Size.x, Position.y + Size.Y, Position.z); Result[2] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z + Size.Z); Result[3] = new xyz(Position.x + Size.x, Position.y, Position.z + Size.z); Result[4] = Result[0]; break; case 11: //Rechts //Polygon.data = new xyz[] {TriangleInfo.Points[20].Toxyz(), // TriangleInfo.Points[22].Toxyz(), // TriangleInfo.Points[21].Toxyz(), // TriangleInfo.Points[23].Toxyz(), // TriangleInfo.Points[20].Toxyz() // }; Result[0] = new xyz(Position.x + Size.X, Position.y, Position.z); Result[1] = new xyz(Position.x + Size.x, Position.y + Size.Y, Position.z); Result[2] = new xyz(Position.x + Size.x, Position.y + Size.y, Position.z + Size.Z); Result[3] = new xyz(Position.x + Size.x, Position.y, Position.z + Size.z); Result[4] = Result[0]; break; default: break; } Polygon.data = Result; double Lam = -1; double LineLam = -1; double di = Polygon.Distance(ViewLine, Snapdist, out Lam, out LineLam); if (di <= Snapdist) { xyz P = Polygon.Value(Lam); doExchange = true; //xyz W = ViewLine.Value(LineLam); //double mm = P.dist(W); return(P); } return(base.Cross(ViewLine)); }