/// <summary> /// 获取单条数据 /// </summary> /// <returns></returns> public V_xy_sp_spirit Get(Expression <Func <xy_sp_spirit, bool> > predicate = null) { using (xy_sp_spiritDAL dal = new xy_sp_spiritDAL()){ xy_sp_spirit entity = dal.Get(predicate); return(EntityToModel(entity)); } }
/// <summary> /// Entity转Model /// </summary> /// <param name="entity"></param> /// <returns></returns> public V_xy_sp_spirit EntityToModel(xy_sp_spirit entity) { if (entity != null) { V_xy_sp_spirit model = new V_xy_sp_spirit() { SpiritID = entity.SpiritID, SpiritName = entity.SpiritName, SpiritLife = entity.SpiritLife, SpiritMagic = entity.SpiritMagic, PhysicalResistance = entity.PhysicalResistance, MagicResistance = entity.MagicResistance, SpiritLevel = entity.SpiritLevel, SpiritExperience = entity.SpiritExperience, SpiritMoney = entity.SpiritMoney, PhysicalHarm = entity.PhysicalHarm, MagicHarm = entity.MagicHarm, Spiritspeed = entity.Spiritspeed, }; return(model); } return(null); }
/// <summary> /// 更新 /// </summary> /// <param name="model"></param> /// <returns></returns> public bool Edit(V_xy_sp_spirit model) { if (model == null) { return(false); } using (xy_sp_spiritDAL dal = new xy_sp_spiritDAL()){ xy_sp_spirit entitys = ModelToEntity(model); return(dal.Edit(entitys)); } }
/// <summary> /// 新增 /// </summary> /// <param name="model"></param> /// <returns></returns> public string Add(V_xy_sp_spirit model) { if (model == null) { return(string.Empty); } using (xy_sp_spiritDAL dal = new xy_sp_spiritDAL()){ xy_sp_spirit entity = ModelToEntity(model); entity.SpiritID = string.IsNullOrEmpty(model.SpiritID) ? Guid.NewGuid().ToString("N") : model.SpiritID; return(dal.Add(entity)); } }
/// <summary> /// Model转Entity /// </summary> /// <param name="model"></param> /// <returns></returns> public xy_sp_spirit ModelToEntity(V_xy_sp_spirit model) { if (model != null) { xy_sp_spirit entity = new xy_sp_spirit() { SpiritID = model.SpiritID, SpiritName = model.SpiritName, SpiritLife = model.SpiritLife, SpiritMagic = model.SpiritMagic, PhysicalResistance = model.PhysicalResistance, MagicResistance = model.MagicResistance, SpiritLevel = model.SpiritLevel, SpiritExperience = model.SpiritExperience, SpiritMoney = model.SpiritMoney, PhysicalHarm = model.PhysicalHarm, MagicHarm = model.MagicHarm, Spiritspeed = model.Spiritspeed, }; return(entity); } return(null); }