static int _m_KillMusic(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.KillMusic( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayAudio_dynamic_out(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && translator.Assignable <xc.AudioManager.DynamicAudioParam>(L, 2)) { xc.AudioManager.DynamicAudioParam param = (xc.AudioManager.DynamicAudioParam)translator.GetObject(L, 2, typeof(xc.AudioManager.DynamicAudioParam)); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayAudio_dynamic_out(param); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string sound_path = LuaAPI.lua_tostring(L, 2); bool is_loop = LuaAPI.lua_toboolean(L, 3); float volume = (float)LuaAPI.lua_tonumber(L, 4); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayAudio_dynamic_out(sound_path, is_loop, volume); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.PlayAudio_dynamic_out!")); }
static int _m_PlayBattleSFX(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.SoundType>(L, 3)) { string res_path = LuaAPI.lua_tostring(L, 2); xc.SoundType type; translator.Get(L, 3, out type); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayBattleSFX(res_path, type); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && translator.Assignable <xc.SoundType>(L, 3)) { UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip)); xc.SoundType type; translator.Get(L, 3, out type); uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayBattleSFX(clip, type); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.PlayBattleSFX!")); }
static int _m_StopAudio_dynamic(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { uint unique_id = LuaAPI.xlua_touint(L, 2); __cl_gen_to_be_invoked.StopAudio_dynamic(unique_id); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetSFXVolume(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { float volume = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.SetSFXVolume(volume); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PauseSFX(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { bool pause = LuaAPI.lua_toboolean(L, 2); __cl_gen_to_be_invoked.PauseSFX(pause); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_StopLoopAudio(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { string clip_name = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.StopLoopAudio(clip_name); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_InitMixer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { UnityEngine.Audio.AudioMixer mixer = (UnityEngine.Audio.AudioMixer)translator.GetObject(L, 2, typeof(UnityEngine.Audio.AudioMixer)); __cl_gen_to_be_invoked.InitMixer(mixer); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_DestroySFX(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { uint id = LuaAPI.xlua_touint(L, 2); float delayTime = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.DestroySFX(id, delayTime); return(0); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { uint id = LuaAPI.xlua_touint(L, 2); __cl_gen_to_be_invoked.DestroySFX(id); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.DestroySFX!")); }
static int _m_CheckSFXValid(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { uint id = LuaAPI.xlua_touint(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.CheckSFXValid(id); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetClip(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { UnityEngine.AudioClip audio = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip)); xc.BackGroundType type; translator.Get(L, 3, out type); __cl_gen_to_be_invoked.SetClip(audio, type); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetAudioMixerGroup(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { string name = LuaAPI.lua_tostring(L, 2); UnityEngine.Audio.AudioMixerGroup __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioMixerGroup(name); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_OnSelectUI(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.Selectable select_ui = (UnityEngine.UI.Selectable)translator.GetObject(L, 2, typeof(UnityEngine.UI.Selectable)); string sprite_name = LuaAPI.lua_tostring(L, 3); string check_sprite_name = LuaAPI.lua_tostring(L, 4); __cl_gen_to_be_invoked.OnSelectUI(select_ui, sprite_name, check_sprite_name); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_BindAudio(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); try { { UnityEngine.GameObject bind_node = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); string res_path = LuaAPI.lua_tostring(L, 3); bool is_loop = LuaAPI.lua_toboolean(L, 4); __cl_gen_to_be_invoked.BindAudio(bind_node, res_path, is_loop); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayAudio(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && translator.Assignable <UnityEngine.Events.UnityAction>(L, 3)) { UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip)); UnityEngine.Events.UnityAction cbFunc = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 3); __cl_gen_to_be_invoked.PlayAudio(clip, cbFunc); return(0); } if (__gen_param_count == 4 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Events.UnityAction>(L, 4)) { UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip)); bool is_loop = LuaAPI.lua_toboolean(L, 3); UnityEngine.Events.UnityAction cbFunc = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 4); __cl_gen_to_be_invoked.PlayAudio(clip, is_loop, cbFunc); return(0); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip)); bool is_loop = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.PlayAudio(clip, is_loop); return(0); } if (__gen_param_count == 2 && translator.Assignable <UnityEngine.AudioClip>(L, 2)) { UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip)); __cl_gen_to_be_invoked.PlayAudio(clip); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.PlayAudio!")); }