Пример #1
0
        static int _m_KillMusic(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.KillMusic(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #2
0
        static int _m_PlayAudio_dynamic_out(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && translator.Assignable <xc.AudioManager.DynamicAudioParam>(L, 2))
                {
                    xc.AudioManager.DynamicAudioParam param = (xc.AudioManager.DynamicAudioParam)translator.GetObject(L, 2, typeof(xc.AudioManager.DynamicAudioParam));

                    uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayAudio_dynamic_out(param);
                    LuaAPI.xlua_pushuint(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    string sound_path = LuaAPI.lua_tostring(L, 2);
                    bool   is_loop    = LuaAPI.lua_toboolean(L, 3);
                    float  volume     = (float)LuaAPI.lua_tonumber(L, 4);

                    uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayAudio_dynamic_out(sound_path, is_loop, volume);
                    LuaAPI.xlua_pushuint(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.PlayAudio_dynamic_out!"));
        }
Пример #3
0
        static int _m_PlayBattleSFX(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.SoundType>(L, 3))
                {
                    string       res_path = LuaAPI.lua_tostring(L, 2);
                    xc.SoundType type; translator.Get(L, 3, out type);

                    uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayBattleSFX(res_path, type);
                    LuaAPI.xlua_pushuint(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && translator.Assignable <xc.SoundType>(L, 3))
                {
                    UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip));
                    xc.SoundType          type; translator.Get(L, 3, out type);

                    uint __cl_gen_ret = __cl_gen_to_be_invoked.PlayBattleSFX(clip, type);
                    LuaAPI.xlua_pushuint(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.PlayBattleSFX!"));
        }
Пример #4
0
        static int _m_StopAudio_dynamic(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint unique_id = LuaAPI.xlua_touint(L, 2);

                    __cl_gen_to_be_invoked.StopAudio_dynamic(unique_id);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #5
0
        static int _m_SetSFXVolume(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    float volume = (float)LuaAPI.lua_tonumber(L, 2);

                    __cl_gen_to_be_invoked.SetSFXVolume(volume);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #6
0
        static int _m_PauseSFX(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool pause = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.PauseSFX(pause);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #7
0
        static int _m_StopLoopAudio(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    string clip_name = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.StopLoopAudio(clip_name);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #8
0
        static int _m_InitMixer(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Audio.AudioMixer mixer = (UnityEngine.Audio.AudioMixer)translator.GetObject(L, 2, typeof(UnityEngine.Audio.AudioMixer));

                    __cl_gen_to_be_invoked.InitMixer(mixer);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #9
0
        static int _m_DestroySFX(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    uint  id        = LuaAPI.xlua_touint(L, 2);
                    float delayTime = (float)LuaAPI.lua_tonumber(L, 3);

                    __cl_gen_to_be_invoked.DestroySFX(id, delayTime);



                    return(0);
                }
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    uint id = LuaAPI.xlua_touint(L, 2);

                    __cl_gen_to_be_invoked.DestroySFX(id);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.DestroySFX!"));
        }
Пример #10
0
        static int _m_CheckSFXValid(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint id = LuaAPI.xlua_touint(L, 2);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.CheckSFXValid(id);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #11
0
        static int _m_SetClip(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.AudioClip audio = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip));
                    xc.BackGroundType     type; translator.Get(L, 3, out type);

                    __cl_gen_to_be_invoked.SetClip(audio, type);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #12
0
        static int _m_GetAudioMixerGroup(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    string name = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Audio.AudioMixerGroup __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioMixerGroup(name);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #13
0
        static int _m_OnSelectUI(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.UI.Selectable select_ui = (UnityEngine.UI.Selectable)translator.GetObject(L, 2, typeof(UnityEngine.UI.Selectable));
                    string sprite_name       = LuaAPI.lua_tostring(L, 3);
                    string check_sprite_name = LuaAPI.lua_tostring(L, 4);

                    __cl_gen_to_be_invoked.OnSelectUI(select_ui, sprite_name, check_sprite_name);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #14
0
        static int _m_BindAudio(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.GameObject bind_node = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    string res_path = LuaAPI.lua_tostring(L, 3);
                    bool   is_loop  = LuaAPI.lua_toboolean(L, 4);

                    __cl_gen_to_be_invoked.BindAudio(bind_node, res_path, is_loop);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #15
0
        static int _m_PlayAudio(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.AudioManager __cl_gen_to_be_invoked = (xc.AudioManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && translator.Assignable <UnityEngine.Events.UnityAction>(L, 3))
                {
                    UnityEngine.AudioClip          clip   = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip));
                    UnityEngine.Events.UnityAction cbFunc = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 3);

                    __cl_gen_to_be_invoked.PlayAudio(clip, cbFunc);



                    return(0);
                }
                if (__gen_param_count == 4 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Events.UnityAction>(L, 4))
                {
                    UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip));
                    bool is_loop = LuaAPI.lua_toboolean(L, 3);
                    UnityEngine.Events.UnityAction cbFunc = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 4);

                    __cl_gen_to_be_invoked.PlayAudio(clip, is_loop, cbFunc);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.AudioClip>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip));
                    bool is_loop = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.PlayAudio(clip, is_loop);



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.AudioClip>(L, 2))
                {
                    UnityEngine.AudioClip clip = (UnityEngine.AudioClip)translator.GetObject(L, 2, typeof(UnityEngine.AudioClip));

                    __cl_gen_to_be_invoked.PlayAudio(clip);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.AudioManager.PlayAudio!"));
        }