Пример #1
0
    void Start()
    {
        unitsOnTerrain     = new GameObject[4];
        spotsLeftOnTerrain = 1;

        worldController = GameObject.FindGameObjectWithTag("World Controller").GetComponent <worldController>();
    }
Пример #2
0
    void setup()
    {
        worldObjects = new Dictionary <worldObject, GameObject>();
        worldCon     = GameObject.FindGameObjectWithTag("worldController").GetComponent <worldController>();

        if (worldCon.firstWorld == null)         // make sure that the world is set up
        {
            worldCon.setupWorld();
        }
        worldCon.firstWorld.registerWorldObjectCreatedCB(onWorldObjectCreated);
        worldCon.firstWorld.registerWorldObjectDestroyedCB(onWorldObjectDestroyed);
    }
Пример #3
0
 void Start()
 {
     selected        = false;
     worldController = GameObject.FindGameObjectWithTag("World Controller").GetComponent <worldController>();
 }