public void loadLang()
    {
        if (masterSettings.language.Equals(""))
        {
            masterSettings.language = worldList.currentLang;
        }
        worldList.primeLangStr(masterSettings.language);
        worldList.updateText();

        selectedLang = masterSettings.language;
        setLangCounter();
        Debug.Log("Loaded lang: " + selectedLang);
    }