Пример #1
0
    void rainChancePicker()
    {
        int x = Random.Range(1, 100);

        if ((100 - currentWeather.getRainChancePercentage()) > x)
        {
            //Debug.Log("Will not rain");
            currentWeather.setSunDuration(currentWeather.getSunDuration() + currentWeather.getRainDuration());
            currentWeather.setRainDuration(0);
            currentWeather.setSunny(true);
            currentWeather.setRaining(false);
            triggerRain = 0;
        }
        else
        {
            triggerRain = UnityEngine.Random.Range(0, currentWeather.getSunDuration() - 1);
        }
    }