private void Start() { GM = GameObject.Find("GM"); waveCTRL = GM.GetComponent <waveHandler>(); statPanel = GM.GetComponent <GameObjectHolder>().StatusBar; statsBar = statPanel.GetComponent <statusHandler>(); renderers = GetComponentsInChildren <Transform>(true); helper = GM.GetComponent <jsonDataHelper>(); setRedMax(); setRandomID(); }
private void Start() { handler = GameObject.Find("userData").GetComponent <jsonDataHandler>(); gameMap = gameObject.GetComponent <Graph>(); gameCTRL = gameObject.GetComponent <waveHandler>(); gameData = gameObject.GetComponent <sendDataToForm>(); gameComponents = gameObject.GetComponent <GameObjectHolder>(); money = gameComponents.HealthAndCurrency.GetComponent <currencyCounter>(); fillMapWithPoints(); initializeMapSettings(); if (handler.currentMapIndex == handler.data.maps.Count - 1) { restartOrNewMap.text = "Restart"; } else { restartOrNewMap.text = "Next Map"; } }