Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        weaponParentOrigin = weaponParent.localPosition;
        movement           = GetComponent <Movement>();
        playerWalk         = GetComponent <walking_anim>();


        isMoving = false;
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        //sets up start for stamina rectangle on the hud
        staminaRect    = new Rect(Screen.width / 10, Screen.height * 9 / 10, Screen.width / 3, Screen.height / 50);
        staminaTexture = new Texture2D(1, 1);
        staminaTexture.SetPixel(0, 0, Color.yellow);
        staminaTexture.Apply();
        stamina = maxStamina;

        //get components from other scripts
        cb = GetComponent <walking_anim>();
        ib = GetComponent <idle_anim>();

        //start idle breathing animation
        ib.isIdle = true;
    }