private vtkProp CreateVolumeRendering() { _opacityTransferFunction = new vtkPiecewiseFunction(); _opacityTransferFunction.ClampingOff(); _colorTransferFunction = new vtkColorTransferFunction(); _colorTransferFunction.SetColorSpaceToRGB(); _colorTransferFunction.ClampingOff(); SetOpacityTransferFunction(); SetColorTransferFunction(); vtkVolumeProperty volumeProperty = new vtkVolumeProperty(); volumeProperty.ShadeOn(); volumeProperty.SetInterpolationTypeToLinear(); volumeProperty.SetColor(_colorTransferFunction); volumeProperty.SetScalarOpacity(_opacityTransferFunction); volumeProperty.SetDiffuse(0.7); volumeProperty.SetAmbient(0.1); volumeProperty.SetSpecular(.3); volumeProperty.SetSpecularPower(20); //vtkOpenGLVolumeTextureMapper2D volumeMapper = new vtkOpenGLVolumeTextureMapper2D(); //vtkOpenGLVolumeTextureMapper3D volumeMapper = new vtkOpenGLVolumeTextureMapper3D(); //volumeMapper.SetPreferredMethodToNVidia(); //volumeMapper.SetSampleDistance(1.0f); //int supported = volumeMapper.IsRenderSupported(volumeProperty); vtkFixedPointVolumeRayCastMapper volumeMapper = new vtkFixedPointVolumeRayCastMapper(); //vtkVolumeRayCastMapper volumeMapper = new vtkVolumeRayCastMapper(); volumeMapper.SetInput(_volumeLayer.GetImageData()); ////vtkVolumeRayCastCompositeFunction rayCastFunction = new vtkVolumeRayCastCompositeFunction(); ////volumeMapper.SetVolumeRayCastFunction(rayCastFunction); //vtkVolumeRayCastIsosurfaceFunction rayCastFunction = new vtkVolumeRayCastIsosurfaceFunction(); //volumeMapper.SetVolumeRayCastFunction(rayCastFunction); _vtkVolume = new vtkVolume(); _vtkVolume.SetMapper(volumeMapper); _vtkVolume.SetProperty(volumeProperty); return _vtkVolume; }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVcursor3D(String [] argv) { //Prefix Content is: "" // This little example shows how a cursor can be created in [] // image viewers, and renderers. The standard TkImageViewerWidget and[] // TkRenderWidget bindings are used. There is a new binding:[] // middle button in the image viewer sets the position of the cursor. [] // First we include the VTK Tcl packages which will make available [] // all of the vtk commands to Tcl[] // Global values[] CURSOR_X = 20; CURSOR_Y = 20; CURSOR_Z = 20; IMAGE_MAG_X = 4; IMAGE_MAG_Y = 4; IMAGE_MAG_Z = 1; // Pipeline stuff[] reader = new vtkSLCReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/neghip.slc"); // Cursor stuff[] magnify = new vtkImageMagnify(); magnify.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); magnify.SetMagnificationFactors((int)IMAGE_MAG_X,(int)IMAGE_MAG_Y,(int)IMAGE_MAG_Z); image_cursor = new vtkImageCursor3D(); image_cursor.SetInputConnection((vtkAlgorithmOutput)magnify.GetOutputPort()); image_cursor.SetCursorPosition((double)CURSOR_X*IMAGE_MAG_X,(double)CURSOR_Y*IMAGE_MAG_Y,(double)CURSOR_Z*IMAGE_MAG_Z); image_cursor.SetCursorValue((double)255); image_cursor.SetCursorRadius((int)50*IMAGE_MAG_X); axes = new vtkAxes(); axes.SymmetricOn(); axes.SetOrigin((double)CURSOR_X,(double)CURSOR_Y,(double)CURSOR_Z); axes.SetScaleFactor((double)50.0); axes_mapper = vtkPolyDataMapper.New(); axes_mapper.SetInputConnection((vtkAlgorithmOutput)axes.GetOutputPort()); axesActor = new vtkActor(); axesActor.SetMapper((vtkMapper)axes_mapper); axesActor.GetProperty().SetAmbient((double)0.5); // Image viewer stuff[] viewer = new vtkImageViewer(); viewer.SetInputConnection((vtkAlgorithmOutput)image_cursor.GetOutputPort()); viewer.SetZSlice((int)CURSOR_Z*IMAGE_MAG_Z); viewer.SetColorWindow((double)256); viewer.SetColorLevel((double)128); //method moved //method moved //method moved // Create transfer functions for opacity and color[] opacity_transfer_function = new vtkPiecewiseFunction(); opacity_transfer_function.AddPoint((double)20,(double)0.0); opacity_transfer_function.AddPoint((double)255,(double)0.2); color_transfer_function = new vtkColorTransferFunction(); color_transfer_function.AddRGBPoint((double)0,(double)0,(double)0,(double)0); color_transfer_function.AddRGBPoint((double)64,(double)1,(double)0,(double)0); color_transfer_function.AddRGBPoint((double)128,(double)0,(double)0,(double)1); color_transfer_function.AddRGBPoint((double)192,(double)0,(double)1,(double)0); color_transfer_function.AddRGBPoint((double)255,(double)0,(double).2,(double)0); // Create properties, mappers, volume actors, and ray cast function[] volume_property = new vtkVolumeProperty(); volume_property.SetColor((vtkColorTransferFunction)color_transfer_function); volume_property.SetScalarOpacity((vtkPiecewiseFunction)opacity_transfer_function); composite_function = new vtkVolumeRayCastCompositeFunction(); volume_mapper = new vtkVolumeRayCastMapper(); volume_mapper.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); volume_mapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)composite_function); volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volume_mapper); volume.SetProperty((vtkVolumeProperty)volume_property); // Create outline[] outline = new vtkOutlineFilter(); outline.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); outline_mapper = vtkPolyDataMapper.New(); outline_mapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort()); outlineActor = new vtkActor(); outlineActor.SetMapper((vtkMapper)outline_mapper); outlineActor.GetProperty().SetColor((double)1,(double)1,(double)1); // Create the renderer[] ren1 = vtkRenderer.New(); ren1.AddActor((vtkProp)axesActor); ren1.AddVolume((vtkProp)volume); ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); renWin2 = vtkRenderWindow.New(); renWin2.AddRenderer((vtkRenderer)ren1); renWin2.SetSize((int)256,(int)256); // Create the GUI: two renderer widgets and a quit button[] //tk window skipped.. // Set the window manager (wm command) so that it registers a[] // command to handle the WM_DELETE_WINDOW protocal request. This[] // request is triggered when the widget is closed using the standard[] // window manager icons or buttons. In this case the exit callback[] // will be called and it will free up any objects we created then exit[] // the application.[] // Help label, frame and quit button[] //tk window skipped.. //tk window skipped.. //tk window skipped.. //deleteAllVTKObjects(); }
///<summary> A Set Method for Static Variables </summary> public static void Setvolume_property(vtkVolumeProperty toSet) { volume_property = toSet; }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVgaussian(String [] argv) { //Prefix Content is: "" ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)300,(int)300); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); camera = new vtkCamera(); camera.ParallelProjectionOn(); camera.SetViewUp((double)0,(double)1,(double)0); camera.SetFocalPoint((double)12,(double)10.5,(double)15); camera.SetPosition((double)-70,(double)15,(double)34); camera.ComputeViewPlaneNormal(); ren1.SetActiveCamera((vtkCamera)camera); // Create the reader for the data[] //vtkStructuredPointsReader reader[] reader = new vtkGaussianCubeReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/m4_TotalDensity.cube"); reader.SetHBScale((double)1.1); reader.SetBScale((double)10); reader.Update(); range = reader.GetGridOutput().GetPointData().GetScalars().GetRange(); min = (double)(lindex(range,0)); max = (double)(lindex(range,1)); readerSS = new vtkImageShiftScale(); readerSS.SetInput((vtkDataObject)reader.GetGridOutput()); readerSS.SetShift((double)min*-1); readerSS.SetScale((double)255/(max-min)); readerSS.SetOutputScalarTypeToUnsignedChar(); bounds = new vtkOutlineFilter(); bounds.SetInput((vtkDataObject)reader.GetGridOutput()); boundsMapper = vtkPolyDataMapper.New(); boundsMapper.SetInputConnection((vtkAlgorithmOutput)bounds.GetOutputPort()); boundsActor = new vtkActor(); boundsActor.SetMapper((vtkMapper)boundsMapper); boundsActor.GetProperty().SetColor((double)0,(double)0,(double)0); contour = new vtkContourFilter(); contour.SetInput((vtkDataObject)reader.GetGridOutput()); contour.GenerateValues((int)5,(double)0,(double).05); contourMapper = vtkPolyDataMapper.New(); contourMapper.SetInputConnection((vtkAlgorithmOutput)contour.GetOutputPort()); contourMapper.SetScalarRange((double)0,(double).1); ((vtkLookupTable)contourMapper.GetLookupTable()).SetHueRange(0.32,0); contourActor = new vtkActor(); contourActor.SetMapper((vtkMapper)contourMapper); contourActor.GetProperty().SetOpacity((double).5); // Create transfer mapping scalar value to opacity[] opacityTransferFunction = new vtkPiecewiseFunction(); opacityTransferFunction.AddPoint((double)0,(double)0.01); opacityTransferFunction.AddPoint((double)255,(double)0.35); opacityTransferFunction.ClampingOn(); // Create transfer mapping scalar value to color[] colorTransferFunction = new vtkColorTransferFunction(); colorTransferFunction.AddHSVPoint((double)0.0,(double)0.66,(double)1.0,(double)1.0); colorTransferFunction.AddHSVPoint((double)50.0,(double)0.33,(double)1.0,(double)1.0); colorTransferFunction.AddHSVPoint((double)100.0,(double)0.00,(double)1.0,(double)1.0); // The property describes how the data will look[] volumeProperty = new vtkVolumeProperty(); volumeProperty.SetColor((vtkColorTransferFunction)colorTransferFunction); volumeProperty.SetScalarOpacity((vtkPiecewiseFunction)opacityTransferFunction); volumeProperty.SetInterpolationTypeToLinear(); // The mapper / ray cast function know how to render the data[] compositeFunction = new vtkVolumeRayCastCompositeFunction(); volumeMapper = new vtkVolumeRayCastMapper(); //vtkVolumeTextureMapper2D volumeMapper[] volumeMapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)compositeFunction); volumeMapper.SetInputConnection((vtkAlgorithmOutput)readerSS.GetOutputPort()); // The volume holds the mapper and the property and[] // can be used to position/orient the volume[] volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volumeMapper); volume.SetProperty((vtkVolumeProperty)volumeProperty); ren1.AddVolume((vtkProp)volume); //ren1 AddActor contourActor[] ren1.AddActor((vtkProp)boundsActor); //#####################################################################[] Sphere = new vtkSphereSource(); Sphere.SetCenter((double)0,(double)0,(double)0); Sphere.SetRadius((double)1); Sphere.SetThetaResolution((int)16); Sphere.SetStartTheta((double)0); Sphere.SetEndTheta((double)360); Sphere.SetPhiResolution((int)16); Sphere.SetStartPhi((double)0); Sphere.SetEndPhi((double)180); Glyph = new vtkGlyph3D(); Glyph.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Glyph.SetOrient((int)1); Glyph.SetColorMode((int)1); //Glyph ScalingOn[] Glyph.SetScaleMode((int)2); Glyph.SetScaleFactor((double).6); Glyph.SetSource((vtkPolyData)Sphere.GetOutput()); AtomsMapper = vtkPolyDataMapper.New(); AtomsMapper.SetInputConnection((vtkAlgorithmOutput)Glyph.GetOutputPort()); AtomsMapper.SetImmediateModeRendering((int)1); AtomsMapper.UseLookupTableScalarRangeOff(); AtomsMapper.SetScalarVisibility((int)1); AtomsMapper.SetScalarModeToDefault(); Atoms = new vtkActor(); Atoms.SetMapper((vtkMapper)AtomsMapper); Atoms.GetProperty().SetRepresentationToSurface(); Atoms.GetProperty().SetInterpolationToGouraud(); Atoms.GetProperty().SetAmbient((double)0.15); Atoms.GetProperty().SetDiffuse((double)0.85); Atoms.GetProperty().SetSpecular((double)0.1); Atoms.GetProperty().SetSpecularPower((double)100); Atoms.GetProperty().SetSpecularColor((double)1,(double)1,(double)1); Atoms.GetProperty().SetColor((double)1,(double)1,(double)1); Tube = new vtkTubeFilter(); Tube.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Tube.SetNumberOfSides((int)16); Tube.SetCapping((int)0); Tube.SetRadius((double)0.2); Tube.SetVaryRadius((int)0); Tube.SetRadiusFactor((double)10); BondsMapper = vtkPolyDataMapper.New(); BondsMapper.SetInputConnection((vtkAlgorithmOutput)Tube.GetOutputPort()); BondsMapper.SetImmediateModeRendering((int)1); BondsMapper.UseLookupTableScalarRangeOff(); BondsMapper.SetScalarVisibility((int)1); BondsMapper.SetScalarModeToDefault(); Bonds = new vtkActor(); Bonds.SetMapper((vtkMapper)BondsMapper); Bonds.GetProperty().SetRepresentationToSurface(); Bonds.GetProperty().SetInterpolationToGouraud(); Bonds.GetProperty().SetAmbient((double)0.15); Bonds.GetProperty().SetDiffuse((double)0.85); Bonds.GetProperty().SetSpecular((double)0.1); Bonds.GetProperty().SetSpecularPower((double)100); Bonds.GetProperty().SetSpecularColor((double)1,(double)1,(double)1); Bonds.GetProperty().SetColor((double)1,(double)1,(double)1); ren1.AddActor((vtkProp)Bonds); ren1.AddActor((vtkProp)Atoms); //###################################################[] ren1.SetBackground((double)1,(double)1,(double)1); ren1.ResetCamera(); renWin.Render(); //method moved renWin.AbortCheckEvt += new Kitware.VTK.vtkObject.vtkObjectEventHandler(TkCheckAbort_Command.Execute); iren.Initialize(); //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestFixedPointRayCasterNearest(String [] argv) { //Prefix Content is: "" // Create a gaussian[] gs = new vtkImageGaussianSource(); gs.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs.SetMaximum((double)255.0); gs.SetStandardDeviation((double)5); gs.SetCenter((double)15,(double)15,(double)15); // threshold to leave a gap that should show up for[] // gradient opacity[] t = new vtkImageThreshold(); t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort()); t.ReplaceInOn(); t.SetInValue((double)0); t.ThresholdBetween((double)150,(double)200); // Use a shift scale to convert to unsigned char[] ss = new vtkImageShiftScale(); ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort()); ss.SetOutputScalarTypeToUnsignedChar(); // grid will be used for two component dependent[] grid0 = new vtkImageGridSource(); grid0.SetDataScalarTypeToUnsignedChar(); grid0.SetGridSpacing((int)10,(int)10,(int)10); grid0.SetLineValue((double)200); grid0.SetFillValue((double)10); grid0.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); // use dilation to thicken the grid[] d = new vtkImageContinuousDilate3D(); d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort()); d.SetKernelSize((int)3,(int)3,(int)3); // Now make a two component dependent[] iac = new vtkImageAppendComponents(); iac.AddInput((vtkDataObject)d.GetOutput()); iac.AddInput((vtkDataObject)ss.GetOutput()); // Some more gaussians for the four component indepent case[] gs1 = new vtkImageGaussianSource(); gs1.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs1.SetMaximum((double)255.0); gs1.SetStandardDeviation((double)4); gs1.SetCenter((double)5,(double)5,(double)5); t1 = new vtkImageThreshold(); t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort()); t1.ReplaceInOn(); t1.SetInValue((double)0); t1.ThresholdBetween((double)150,(double)256); gs2 = new vtkImageGaussianSource(); gs2.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs2.SetMaximum((double)255.0); gs2.SetStandardDeviation((double)4); gs2.SetCenter((double)12,(double)12,(double)12); gs3 = new vtkImageGaussianSource(); gs3.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs3.SetMaximum((double)255.0); gs3.SetStandardDeviation((double)4); gs3.SetCenter((double)19,(double)19,(double)19); t3 = new vtkImageThreshold(); t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort()); t3.ReplaceInOn(); t3.SetInValue((double)0); t3.ThresholdBetween((double)150,(double)256); gs4 = new vtkImageGaussianSource(); gs4.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs4.SetMaximum((double)255.0); gs4.SetStandardDeviation((double)4); gs4.SetCenter((double)26,(double)26,(double)26); //tk window skipped.. iac1 = new vtkImageAppendComponents(); iac1.AddInput((vtkDataObject)t1.GetOutput()); iac1.AddInput((vtkDataObject)gs2.GetOutput()); iac2 = new vtkImageAppendComponents(); iac2.AddInput((vtkDataObject)iac1.GetOutput()); iac2.AddInput((vtkDataObject)t3.GetOutput()); iac3 = new vtkImageAppendComponents(); iac3.AddInput((vtkDataObject)iac2.GetOutput()); iac3.AddInput((vtkDataObject)gs4.GetOutput()); // create the four component dependend - [] // use lines in x, y, z for colors[] gridR = new vtkImageGridSource(); gridR.SetDataScalarTypeToUnsignedChar(); gridR.SetGridSpacing((int)10,(int)100,(int)100); gridR.SetLineValue((double)250); gridR.SetFillValue((double)100); gridR.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dR = new vtkImageContinuousDilate3D(); dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort()); dR.SetKernelSize((int)2,(int)2,(int)2); gridG = new vtkImageGridSource(); gridG.SetDataScalarTypeToUnsignedChar(); gridG.SetGridSpacing((int)100,(int)10,(int)100); gridG.SetLineValue((double)250); gridG.SetFillValue((double)100); gridG.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dG = new vtkImageContinuousDilate3D(); dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort()); dG.SetKernelSize((int)2,(int)2,(int)2); gridB = new vtkImageGridSource(); gridB.SetDataScalarTypeToUnsignedChar(); gridB.SetGridSpacing((int)100,(int)100,(int)10); gridB.SetLineValue((double)0); gridB.SetFillValue((double)250); gridB.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dB = new vtkImageContinuousDilate3D(); dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort()); dB.SetKernelSize((int)2,(int)2,(int)2); // need some appending[] iacRG = new vtkImageAppendComponents(); iacRG.AddInput((vtkDataObject)dR.GetOutput()); iacRG.AddInput((vtkDataObject)dG.GetOutput()); iacRGB = new vtkImageAppendComponents(); iacRGB.AddInput((vtkDataObject)iacRG.GetOutput()); iacRGB.AddInput((vtkDataObject)dB.GetOutput()); iacRGBA = new vtkImageAppendComponents(); iacRGBA.AddInput((vtkDataObject)iacRGB.GetOutput()); iacRGBA.AddInput((vtkDataObject)ss.GetOutput()); // We need a bunch of opacity functions[] // this one is a simple ramp to .2[] rampPoint2 = new vtkPiecewiseFunction(); rampPoint2.AddPoint((double)0,(double)0.0); rampPoint2.AddPoint((double)255,(double)0.2); // this one is a simple ramp to 1[] ramp1 = new vtkPiecewiseFunction(); ramp1.AddPoint((double)0,(double)0.0); ramp1.AddPoint((double)255,(double)1.0); // this one shows a sharp surface[] surface = new vtkPiecewiseFunction(); surface.AddPoint((double)0,(double)0.0); surface.AddPoint((double)10,(double)0.0); surface.AddPoint((double)50,(double)1.0); surface.AddPoint((double)255,(double)1.0); // this one is constant 1[] constant1 = new vtkPiecewiseFunction(); constant1.AddPoint((double)0,(double)1.0); constant1.AddPoint((double)255,(double)1.0); // this one is used for gradient opacity[] gop = new vtkPiecewiseFunction(); gop.AddPoint((double)0,(double)0.0); gop.AddPoint((double)20,(double)0.0); gop.AddPoint((double)60,(double)1.0); gop.AddPoint((double)255,(double)1.0); // We need a bunch of color functions[] // This one is a simple rainbow[] rainbow = new vtkColorTransferFunction(); rainbow.SetColorSpaceToHSV(); rainbow.HSVWrapOff(); rainbow.AddHSVPoint((double)0,(double)0.1,(double)1.0,(double)1.0); rainbow.AddHSVPoint((double)255,(double)0.9,(double)1.0,(double)1.0); // this is constant red[] red = new vtkColorTransferFunction(); red.AddRGBPoint((double)0,(double)1,(double)0,(double)0); red.AddRGBPoint((double)255,(double)1,(double)0,(double)0); // this is constant green[] green = new vtkColorTransferFunction(); green.AddRGBPoint((double)0,(double)0,(double)1,(double)0); green.AddRGBPoint((double)255,(double)0,(double)1,(double)0); // this is constant blue[] blue = new vtkColorTransferFunction(); blue.AddRGBPoint((double)0,(double)0,(double)0,(double)1); blue.AddRGBPoint((double)255,(double)0,(double)0,(double)1); // this is constant yellow[] yellow = new vtkColorTransferFunction(); yellow.AddRGBPoint((double)0,(double)1,(double)1,(double)0); yellow.AddRGBPoint((double)255,(double)1,(double)1,(double)0); ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)500,(int)500); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); ren1.GetCullers().InitTraversal(); culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem(); culler.SetSortingStyleToBackToFront(); // We need 25 mapper / actor pairs which we will render[] // in a grid. Going down we will vary the input data[] // with the top row unsigned char, then float, then[] // two dependent components, then four dependent components[] // then four independent components. Going across we[] // will vary the rendering method with MIP, Composite,[] // Composite Shade, Composite GO, and Composite GO Shade.[] j = 0; while((j) < 5) { i = 0; while((i) < 5) { volumeProperty[i,j] = new vtkVolumeProperty(); volumeMapper[i,j] = new vtkFixedPointVolumeRayCastMapper(); volumeMapper[i,j].SetSampleDistance((float)0.25); volume[i,j] = new vtkVolume(); volume[i,j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i,j]); volume[i,j].SetProperty((vtkVolumeProperty)volumeProperty[i,j]); volume[i,j].AddPosition((double)i*30,(double)j*30,(double)0); ren1.AddVolume((vtkProp)volume[i,j]); i = i + 1; } j = j + 1; } i = 0; while((i) < 5) { volumeMapper[0,i].SetInputConnection(t.GetOutputPort()); volumeMapper[1,i].SetInputConnection(ss.GetOutputPort()); volumeMapper[2,i].SetInputConnection(iac.GetOutputPort()); volumeMapper[3,i].SetInputConnection(iac3.GetOutputPort()); volumeMapper[4,i].SetInputConnection(iacRGBA.GetOutputPort()); volumeMapper[i,0].SetBlendModeToMaximumIntensity(); volumeMapper[i,1].SetBlendModeToComposite(); volumeMapper[i,2].SetBlendModeToComposite(); volumeMapper[i,3].SetBlendModeToComposite(); volumeMapper[i,4].SetBlendModeToComposite(); volumeProperty[0,i].IndependentComponentsOn(); volumeProperty[1,i].IndependentComponentsOn(); volumeProperty[2,i].IndependentComponentsOff(); volumeProperty[3,i].IndependentComponentsOn(); volumeProperty[4,i].IndependentComponentsOff(); volumeProperty[0,i].SetColor(rainbow); volumeProperty[0,i].SetScalarOpacity(rampPoint2); volumeProperty[0,i].SetGradientOpacity(constant1); volumeProperty[1,i].SetColor(rainbow); volumeProperty[1,i].SetScalarOpacity(rampPoint2); volumeProperty[1,i].SetGradientOpacity(constant1); volumeProperty[2,i].SetColor(rainbow); volumeProperty[2,i].SetScalarOpacity(rampPoint2); volumeProperty[2,i].SetGradientOpacity(constant1); volumeProperty[3,i].SetColor(0, red); volumeProperty[3,i].SetColor(1, green); volumeProperty[3,i].SetColor(2, blue ); volumeProperty[3,i].SetColor(3, yellow); volumeProperty[3,i].SetScalarOpacity(0,rampPoint2); volumeProperty[3,i].SetScalarOpacity(1,rampPoint2); volumeProperty[3,i].SetScalarOpacity(2,rampPoint2); volumeProperty[3,i].SetScalarOpacity(3,rampPoint2); volumeProperty[3,i].SetGradientOpacity(0,constant1); volumeProperty[3,i].SetGradientOpacity(1,constant1); volumeProperty[3,i].SetGradientOpacity(2,constant1); volumeProperty[3,i].SetGradientOpacity(3,constant1); volumeProperty[3,i].SetComponentWeight(0,1); volumeProperty[3,i].SetComponentWeight(1,1); volumeProperty[3,i].SetComponentWeight(2,1); volumeProperty[3,i].SetComponentWeight(3,1); volumeProperty[4,i].SetColor(rainbow); volumeProperty[4,i].SetScalarOpacity(rampPoint2); volumeProperty[4,i].SetGradientOpacity(constant1); volumeProperty[i,2].ShadeOn(); volumeProperty[i,4].ShadeOn((int)0); volumeProperty[i,4].ShadeOn((int)1); volumeProperty[i,4].ShadeOn((int)2); volumeProperty[i,4].ShadeOn((int)3); i = i + 1; } volumeProperty[0,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[1,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[2,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[3,0].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[0,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetScalarOpacity((int)0,(vtkPiecewiseFunction)ramp1); volumeProperty[3,3].SetScalarOpacity((int)2,(vtkPiecewiseFunction)ramp1); volumeProperty[0,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,4].SetGradientOpacity((vtkPiecewiseFunction)gop); renWin.Render(); ren1.GetActiveCamera().Dolly((double)1.3); ren1.GetActiveCamera().Azimuth((double)15); ren1.GetActiveCamera().Elevation((double)5); ren1.ResetCameraClippingRange(); iren.Initialize(); //deleteAllVTKObjects(); }
public cVolumeRendering3D(cSingleChannelImage SingleChannelImage, cPoint3D Pos, byte[][] NewLUT, c3DNewWorld AssociatedWorld) { if (SingleChannelImage.Data == null) return; baseInit(AssociatedWorld); this.SetName("Volume 3D [" + SingleChannelImage.Name + "]"); this.LUT = NewLUT; vtk_volume = vtkVolume.New(); vtkImageData imageData = vtkImageData.New(); vtkUnsignedShortArray UshortArray = vtkUnsignedShortArray.New(); voi = vtkExtractVOI.New(); ColorTransferFunction = vtkColorTransferFunction.New(); for (int i = 0; i < SingleChannelImage.Width * SingleChannelImage.Height * SingleChannelImage.Depth; i++) { UshortArray.InsertTuple1(i, (ushort)SingleChannelImage.Data[i]); // data are converted to UShort } imageData = vtkImageData.New(); imageData.SetDimensions(SingleChannelImage.Width, SingleChannelImage.Height, SingleChannelImage.Depth); imageData.SetOrigin(0, 0, 0); if ((SingleChannelImage.Resolution.X == 0) || (SingleChannelImage.Resolution.Y == 0) || (SingleChannelImage.Resolution.Z == 0)) imageData.SetSpacing(1.0, 1.0, 1.0); else imageData.SetSpacing(SingleChannelImage.Resolution.X, SingleChannelImage.Resolution.Y, SingleChannelImage.Resolution.Z); imageData.GetPointData().SetScalars(UshortArray); voi = vtkExtractVOI.New(); voi.SetInput(imageData); voi.SetVOI(0, SingleChannelImage.Width - 1, 0, SingleChannelImage.Height - 1, 0, SingleChannelImage.Depth - 1); voi.SetSampleRate(1, 1, 1); opacityTransferFunction = vtkPiecewiseFunction.New(); range = imageData.GetScalarRange(); opacityTransferFunction.AddPoint(range[0], 0.0); opacityTransferFunction.AddPoint(range[1], 0.3); //opacityTransferFunction.AddPoint(2000, 0.1); //opacityTransferFunction.AddPoint(range[0] + (range[1]-range[0])/2.0, 0.0); //opacityTransferFunction.AddPoint(range[1], 0.7); if (LUT == null) { //cLUT MyLut = new cLUT(); //LUT = MyLut.LUT_JET; ColorTransferFunction.AddRGBPoint(0, 0 , 0, 0); ColorTransferFunction.AddRGBPoint(1, 1, 1, 1); } //double LUTSize = LUT[0].Length; //for (int i = 0; i < (int)LUTSize; i++) //{ // colorTransferFunction.AddRGBPoint(i, LUT[0][i] / LUTSize, LUT[1][i] / LUTSize, LUT[2][i] / LUTSize); //} ColorTransferFunction.Build(); volumeProperty = vtkVolumeProperty.New(); volumeProperty.SetColor(ColorTransferFunction); volumeProperty.SetScalarOpacity(opacityTransferFunction); volumeProperty.SetInterpolationTypeToNearest(); volumeProperty.ShadeOff(); vtkVolumeTextureMapper3D volumeTextureMapper = vtkVolumeTextureMapper3D.New(); volumeTextureMapper.SetInputConnection(voi.GetOutputPort()); //vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New(); //vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New(); //volumeMapper.SetVolumeRayCastFunction(compositeFunction); //volumeMapper.SetInputConnection(voi.GetOutputPort()); vtk_volume = vtkVolume.New(); vtk_volume.SetMapper(volumeTextureMapper); vtk_volume.SetProperty(volumeProperty); vtk_volume.PickableOn(); vtk_volume.SetPosition(Pos.X, Pos.Y, Pos.Z); }
public cVolumeRendering3D(vtkImageData imageData, cPoint3D Pos) { baseInit(null); vtk_volume = vtkVolume.New(); // vtkFloatArray floatArray = vtkFloatArray.New(); //vtkCharArray charArray = vtkCharArray.New(); // vtkUnsignedShortArray UshortArray = vtkUnsignedShortArray.New(); vtkExtractVOI voi = vtkExtractVOI.New(); // vtkPiecewiseFunction opacityTransferFunction = vtkPiecewiseFunction.New(); vtkColorTransferFunction colorTransferFunction = vtkColorTransferFunction.New(); vtkVolumeProperty volumeProperty = vtkVolumeProperty.New(); // imageData.GetPointData().SetScalars(UshortArray); voi = vtkExtractVOI.New(); voi.SetInput(imageData); voi.SetVOI(0, imageData.GetDimensions()[0] - 1, 0, imageData.GetDimensions()[1] - 1, 0, imageData.GetDimensions()[2] - 1); voi.SetSampleRate(1, 1, 1); opacityTransferFunction = vtkPiecewiseFunction.New(); range = imageData.GetScalarRange(); opacityTransferFunction.AddPoint(100, 0.0); opacityTransferFunction.AddPoint(1000, 1); //opacityTransferFunction.AddPoint(range[0] + (range[1]-range[0])/2.0, 0.0); //opacityTransferFunction.AddPoint(range[1], 0.7); ////Scale the image between 0 and 1 using a lookup table //vtkLookupTable table = vtkLookupTable.New(); //table.SetValueRange(0,1); //table.SetSaturationRange(0,0); //table.SetRange(range[0], range[1]); //shoul here not be the minimum/maximum possible of "data"? //table.SetRampToLinear(); //table.Build(); //vtkImageMapToColors color = vtkImageMapToColors.New(); //color.SetLookupTable(table); //color.SetInputConnection(imageData.GetProducerPort()); vtkColorTransferFunction ColorTransferFunction = vtkColorTransferFunction.New(); ColorTransferFunction.AddRGBPoint(20.0, 0.0, 0.0, 1.0); ColorTransferFunction.AddRGBPoint(255.0, 1.0, 0.0, 0.0); //ColorTransferFunction.AddRGBPoint(1000.0, 0.8, 0.5, 0.0); //opacityTransferFunction.ClampingOff(); volumeProperty = vtkVolumeProperty.New(); volumeProperty.SetColor(colorTransferFunction); volumeProperty.SetScalarOpacity(opacityTransferFunction); volumeProperty.SetInterpolationTypeToLinear(); volumeProperty.ShadeOn(); volumeProperty.SetAmbient(0.6); volumeProperty.SetDiffuse(0.6); volumeProperty.SetSpecular(0.1); //volumeProperty.SetAmbient(0.1); //volumeProperty.SetDiffuse(0.9); //volumeProperty.SetSpecular(0.2); //volumeProperty.SetSpecularPower(10.0); //volumeProperty[band].SetScalarOpacityUnitDistance(0.8919); vtkVolumeTextureMapper3D volumeTextureMapper = vtkVolumeTextureMapper3D.New(); ////volumeTextureMapper.SetInputConnection(color.GetOutputPort()); volumeTextureMapper.SetInputConnection(voi.GetOutputPort()); //vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New(); //vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New(); //volumeMapper.SetVolumeRayCastFunction(compositeFunction); //volumeMapper.SetInputConnection(voi.GetOutputPort()); vtk_volume = vtkVolume.New(); vtk_volume.SetMapper(volumeTextureMapper); vtk_volume.SetProperty(volumeProperty); vtk_volume.PickableOff(); vtk_volume.SetPosition(Pos.X, Pos.Y, Pos.Z); }
private void DrawTest() { vtkProp3D prop3D; vtkActor actor = vtkActor.New(); vtkActor2D actor2D = vtkActor2D.New(); vtkLODActor lODActor = vtkLODActor.New(); vtkLODProp3D lodProp3d = vtkLODProp3D.New(); vtkCamera camera = vtkCamera.New(); vtkCameraActor cameraActor = vtkCameraActor.New(); vtkLight light = vtkLight.New(); vtkLightActor lightActor = vtkLightActor.New(); vtkPicker picker = vtkPicker.New(); vtkPointPicker pointPicker = vtkPointPicker.New(); vtkCellPicker cellPicker = vtkCellPicker.New(); vtkAreaPicker areaPicker = vtkAreaPicker.New(); vtkAssembly assembly = vtkAssembly.New(); vtkConeSource coneSource = vtkConeSource.New(); vtkCone cone = vtkCone.New(); vtkArcSource arcSource = vtkArcSource.New(); vtkLineSource lineSource = vtkLineSource.New(); vtkPointSource pointSource = vtkPointSource.New(); vtkPolyData polyData = vtkPolyData.New(); vtkArrayReader arrayReader = vtkArrayReader.New(); vtkArrayDataReader arrayDataReader = vtkArrayDataReader.New(); vtkArrayWriter arrayWriter = vtkArrayWriter.New(); vtkRenderWindowInteractor renderWindowInteractor = vtkRenderWindowInteractor.New(); vtkRenderWindowInteractor3D renderWindowInteractor3D = vtkRenderWindowInteractor3D.New(); vtkInteractorStyle interactorStyle = vtkInteractorStyle.New(); vtkInteractorStyle3D interactorStyle3D = vtkInteractorStyle3D.New(); vtkInteractorStyleFlight interactorStyleFlight = vtkInteractorStyleFlight.New(); vtkInteractorStyleTrackball interactorStyleTrackball = vtkInteractorStyleTrackball.New(); vtkVolume volume = vtkVolume.New(); vtkVolumeMapper volumeMapper; vtkSmartVolumeMapper smartVolumeMapper = vtkSmartVolumeMapper.New(); vtkUnstructuredGridVolumeMapper unstructuredGridVolumeMapper; vtkUnstructuredGridVolumeRayCastMapper unstructuredGridVolumeRayCastMapper = vtkUnstructuredGridVolumeRayCastMapper.New(); vtkGPUVolumeRayCastMapper gPUVolumeRayCastMapper = vtkGPUVolumeRayCastMapper.New(); vtkVolumeRayCastMapper volumeRayCastMapper = vtkVolumeRayCastMapper.New(); vtkFixedPointVolumeRayCastMapper pointVolumeRayCastMapper = vtkFixedPointVolumeRayCastMapper.New(); vtkOpenGLGPUVolumeRayCastMapper openGLGPUVolumeRayCastMapper = vtkOpenGLGPUVolumeRayCastMapper.New(); vtkVolumeProperty volumeProperty = vtkVolumeProperty.New(); vtkTexture texture = vtkTexture.New(); vtkCoordinate coordinate = vtkCoordinate.New(); vtkImageData vtkImage = vtkImageData.New(); vtkBMPReader bMPReader = vtkBMPReader.New(); vtkJPEGReader jPEGReader = vtkJPEGReader.New(); vtkPNGReader pNGReader = vtkPNGReader.New(); vtkTIFFReader tIFFReader = vtkTIFFReader.New(); vtkOBJReader oBJReader = vtkOBJReader.New(); vtkContourFilter contourFilter = vtkContourFilter.New(); vtkSynchronizedTemplates2D synchronizedTemplates2D = vtkSynchronizedTemplates2D.New(); vtkSynchronizedTemplates3D synchronizedTemplates3D = vtkSynchronizedTemplates3D.New(); vtkSynchronizedTemplatesCutter3D synchronizedTemplatesCutter3D = vtkSynchronizedTemplatesCutter3D.New(); vtkImageMapper imageMapper = vtkImageMapper.New(); vtkImageSliceMapper imageSliceMapper = vtkImageSliceMapper.New(); vtkImageResliceMapper imageResliceMapper = vtkImageResliceMapper.New(); vtkStructuredGridReader structuredGridReader = vtkStructuredGridReader.New(); vtkRungeKutta4 integ = vtkRungeKutta4.New(); vtkStreamTracer streamer = vtkStreamTracer.New(); vtkTubeFilter streamTube = vtkTubeFilter.New(); vtkRuledSurfaceFilter ruledSurfaceFilter = vtkRuledSurfaceFilter.New(); vtkPlane plane = vtkPlane.New(); vtkCutter cutter = new vtkCutter(); vtkMergeFilter mergeFilter = vtkMergeFilter.New(); vtkImageLuminance imageLuminance = vtkImageLuminance.New(); vtkImageDataGeometryFilter imageDataGeometryFilter = vtkImageDataGeometryFilter.New(); vtkWarpScalar warpScalar = vtkWarpScalar.New(); vtkWarpVector warpVector = vtkWarpVector.New(); }