Пример #1
0
		private vtkProp CreateVolumeRendering()
		{
			_opacityTransferFunction = new vtkPiecewiseFunction();
			_opacityTransferFunction.ClampingOff();

			_colorTransferFunction = new vtkColorTransferFunction();
			_colorTransferFunction.SetColorSpaceToRGB();
			_colorTransferFunction.ClampingOff();

			SetOpacityTransferFunction();
			SetColorTransferFunction();

			vtkVolumeProperty volumeProperty = new vtkVolumeProperty();
			volumeProperty.ShadeOn();
			volumeProperty.SetInterpolationTypeToLinear();
			volumeProperty.SetColor(_colorTransferFunction);
			volumeProperty.SetScalarOpacity(_opacityTransferFunction);
			volumeProperty.SetDiffuse(0.7);
			volumeProperty.SetAmbient(0.1);
			volumeProperty.SetSpecular(.3);
			volumeProperty.SetSpecularPower(20);

			//vtkOpenGLVolumeTextureMapper2D volumeMapper = new vtkOpenGLVolumeTextureMapper2D();
			//vtkOpenGLVolumeTextureMapper3D volumeMapper = new vtkOpenGLVolumeTextureMapper3D();
			//volumeMapper.SetPreferredMethodToNVidia();
			//volumeMapper.SetSampleDistance(1.0f);
			//int supported = volumeMapper.IsRenderSupported(volumeProperty);

			vtkFixedPointVolumeRayCastMapper volumeMapper = new vtkFixedPointVolumeRayCastMapper();
			//vtkVolumeRayCastMapper volumeMapper = new vtkVolumeRayCastMapper();
			volumeMapper.SetInput(_volumeLayer.GetImageData());
			////vtkVolumeRayCastCompositeFunction rayCastFunction = new vtkVolumeRayCastCompositeFunction();
			////volumeMapper.SetVolumeRayCastFunction(rayCastFunction);
			//vtkVolumeRayCastIsosurfaceFunction rayCastFunction = new vtkVolumeRayCastIsosurfaceFunction();
			//volumeMapper.SetVolumeRayCastFunction(rayCastFunction);

			_vtkVolume = new vtkVolume();
			_vtkVolume.SetMapper(volumeMapper);
			_vtkVolume.SetProperty(volumeProperty);

			return _vtkVolume;
		}
Пример #2
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVcursor3D(String [] argv)
    {
        //Prefix Content is: ""

          // This little example shows how a cursor can be created in []
          // image viewers, and renderers.  The standard TkImageViewerWidget and[]
          // TkRenderWidget bindings are used.  There is a new binding:[]
          // middle button in the image viewer sets the position of the cursor.  []
          // First we include the VTK Tcl packages which will make available []
          // all of the vtk commands to Tcl[]
          // Global values[]
          CURSOR_X = 20;
          CURSOR_Y = 20;
          CURSOR_Z = 20;
          IMAGE_MAG_X = 4;
          IMAGE_MAG_Y = 4;
          IMAGE_MAG_Z = 1;
          // Pipeline stuff[]
          reader = new vtkSLCReader();
          reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/neghip.slc");
          // Cursor stuff[]
          magnify = new vtkImageMagnify();
          magnify.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          magnify.SetMagnificationFactors((int)IMAGE_MAG_X,(int)IMAGE_MAG_Y,(int)IMAGE_MAG_Z);
          image_cursor = new vtkImageCursor3D();
          image_cursor.SetInputConnection((vtkAlgorithmOutput)magnify.GetOutputPort());
          image_cursor.SetCursorPosition((double)CURSOR_X*IMAGE_MAG_X,(double)CURSOR_Y*IMAGE_MAG_Y,(double)CURSOR_Z*IMAGE_MAG_Z);
          image_cursor.SetCursorValue((double)255);
          image_cursor.SetCursorRadius((int)50*IMAGE_MAG_X);
          axes = new vtkAxes();
          axes.SymmetricOn();
          axes.SetOrigin((double)CURSOR_X,(double)CURSOR_Y,(double)CURSOR_Z);
          axes.SetScaleFactor((double)50.0);
          axes_mapper = vtkPolyDataMapper.New();
          axes_mapper.SetInputConnection((vtkAlgorithmOutput)axes.GetOutputPort());
          axesActor = new vtkActor();
          axesActor.SetMapper((vtkMapper)axes_mapper);
          axesActor.GetProperty().SetAmbient((double)0.5);
          // Image viewer stuff[]
          viewer = new vtkImageViewer();
          viewer.SetInputConnection((vtkAlgorithmOutput)image_cursor.GetOutputPort());
          viewer.SetZSlice((int)CURSOR_Z*IMAGE_MAG_Z);
          viewer.SetColorWindow((double)256);
          viewer.SetColorLevel((double)128);
          //method moved
          //method moved
          //method moved
          // Create transfer functions for opacity and color[]
          opacity_transfer_function = new vtkPiecewiseFunction();
          opacity_transfer_function.AddPoint((double)20,(double)0.0);
          opacity_transfer_function.AddPoint((double)255,(double)0.2);
          color_transfer_function = new vtkColorTransferFunction();
          color_transfer_function.AddRGBPoint((double)0,(double)0,(double)0,(double)0);
          color_transfer_function.AddRGBPoint((double)64,(double)1,(double)0,(double)0);
          color_transfer_function.AddRGBPoint((double)128,(double)0,(double)0,(double)1);
          color_transfer_function.AddRGBPoint((double)192,(double)0,(double)1,(double)0);
          color_transfer_function.AddRGBPoint((double)255,(double)0,(double).2,(double)0);
          // Create properties, mappers, volume actors, and ray cast function[]
          volume_property = new vtkVolumeProperty();
          volume_property.SetColor((vtkColorTransferFunction)color_transfer_function);
          volume_property.SetScalarOpacity((vtkPiecewiseFunction)opacity_transfer_function);
          composite_function = new vtkVolumeRayCastCompositeFunction();
          volume_mapper = new vtkVolumeRayCastMapper();
          volume_mapper.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          volume_mapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)composite_function);
          volume = new vtkVolume();
          volume.SetMapper((vtkAbstractVolumeMapper)volume_mapper);
          volume.SetProperty((vtkVolumeProperty)volume_property);
          // Create outline[]
          outline = new vtkOutlineFilter();
          outline.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          outline_mapper = vtkPolyDataMapper.New();
          outline_mapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort());
          outlineActor = new vtkActor();
          outlineActor.SetMapper((vtkMapper)outline_mapper);
          outlineActor.GetProperty().SetColor((double)1,(double)1,(double)1);
          // Create the renderer[]
          ren1 = vtkRenderer.New();
          ren1.AddActor((vtkProp)axesActor);
          ren1.AddVolume((vtkProp)volume);
          ren1.SetBackground((double)0.1,(double)0.2,(double)0.4);
          renWin2 = vtkRenderWindow.New();
          renWin2.AddRenderer((vtkRenderer)ren1);
          renWin2.SetSize((int)256,(int)256);
          // Create the GUI: two renderer widgets and a quit button[]
          //tk window skipped..
          // Set the window manager (wm command) so that it registers a[]
          // command to handle the WM_DELETE_WINDOW protocal request. This[]
          // request is triggered when the widget is closed using the standard[]
          // window manager icons or buttons. In this case the exit callback[]
          // will be called and it will free up any objects we created then exit[]
          // the application.[]
          // Help label, frame and quit button[]
          //tk window skipped..
          //tk window skipped..
          //tk window skipped..

        //deleteAllVTKObjects();
    }
Пример #3
0
 ///<summary> A Set Method for Static Variables </summary>
 public static void Setvolume_property(vtkVolumeProperty toSet)
 {
     volume_property = toSet;
 }
Пример #4
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVgaussian(String [] argv)
    {
        //Prefix Content is: ""

          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          renWin.SetSize((int)300,(int)300);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          camera = new vtkCamera();
          camera.ParallelProjectionOn();
          camera.SetViewUp((double)0,(double)1,(double)0);
          camera.SetFocalPoint((double)12,(double)10.5,(double)15);
          camera.SetPosition((double)-70,(double)15,(double)34);
          camera.ComputeViewPlaneNormal();
          ren1.SetActiveCamera((vtkCamera)camera);
          // Create the reader for the data[]
          //vtkStructuredPointsReader reader[]
          reader = new vtkGaussianCubeReader();
          reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/m4_TotalDensity.cube");
          reader.SetHBScale((double)1.1);
          reader.SetBScale((double)10);
          reader.Update();
          range = reader.GetGridOutput().GetPointData().GetScalars().GetRange();
          min = (double)(lindex(range,0));
          max = (double)(lindex(range,1));
          readerSS = new vtkImageShiftScale();
          readerSS.SetInput((vtkDataObject)reader.GetGridOutput());
          readerSS.SetShift((double)min*-1);
          readerSS.SetScale((double)255/(max-min));
          readerSS.SetOutputScalarTypeToUnsignedChar();
          bounds = new vtkOutlineFilter();
          bounds.SetInput((vtkDataObject)reader.GetGridOutput());
          boundsMapper = vtkPolyDataMapper.New();
          boundsMapper.SetInputConnection((vtkAlgorithmOutput)bounds.GetOutputPort());
          boundsActor = new vtkActor();
          boundsActor.SetMapper((vtkMapper)boundsMapper);
          boundsActor.GetProperty().SetColor((double)0,(double)0,(double)0);
          contour = new vtkContourFilter();
          contour.SetInput((vtkDataObject)reader.GetGridOutput());
          contour.GenerateValues((int)5,(double)0,(double).05);
          contourMapper = vtkPolyDataMapper.New();
          contourMapper.SetInputConnection((vtkAlgorithmOutput)contour.GetOutputPort());
          contourMapper.SetScalarRange((double)0,(double).1);
          ((vtkLookupTable)contourMapper.GetLookupTable()).SetHueRange(0.32,0);
          contourActor = new vtkActor();
          contourActor.SetMapper((vtkMapper)contourMapper);
          contourActor.GetProperty().SetOpacity((double).5);
          // Create transfer mapping scalar value to opacity[]
          opacityTransferFunction = new vtkPiecewiseFunction();
          opacityTransferFunction.AddPoint((double)0,(double)0.01);
          opacityTransferFunction.AddPoint((double)255,(double)0.35);
          opacityTransferFunction.ClampingOn();
          // Create transfer mapping scalar value to color[]
          colorTransferFunction = new vtkColorTransferFunction();
          colorTransferFunction.AddHSVPoint((double)0.0,(double)0.66,(double)1.0,(double)1.0);
          colorTransferFunction.AddHSVPoint((double)50.0,(double)0.33,(double)1.0,(double)1.0);
          colorTransferFunction.AddHSVPoint((double)100.0,(double)0.00,(double)1.0,(double)1.0);
          // The property describes how the data will look[]
          volumeProperty = new vtkVolumeProperty();
          volumeProperty.SetColor((vtkColorTransferFunction)colorTransferFunction);
          volumeProperty.SetScalarOpacity((vtkPiecewiseFunction)opacityTransferFunction);
          volumeProperty.SetInterpolationTypeToLinear();
          // The mapper / ray cast function know how to render the data[]
          compositeFunction = new vtkVolumeRayCastCompositeFunction();
          volumeMapper = new vtkVolumeRayCastMapper();
          //vtkVolumeTextureMapper2D volumeMapper[]
          volumeMapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)compositeFunction);
          volumeMapper.SetInputConnection((vtkAlgorithmOutput)readerSS.GetOutputPort());
          // The volume holds the mapper and the property and[]
          // can be used to position/orient the volume[]
          volume = new vtkVolume();
          volume.SetMapper((vtkAbstractVolumeMapper)volumeMapper);
          volume.SetProperty((vtkVolumeProperty)volumeProperty);
          ren1.AddVolume((vtkProp)volume);
          //ren1 AddActor contourActor[]
          ren1.AddActor((vtkProp)boundsActor);
          //#####################################################################[]
          Sphere = new vtkSphereSource();
          Sphere.SetCenter((double)0,(double)0,(double)0);
          Sphere.SetRadius((double)1);
          Sphere.SetThetaResolution((int)16);
          Sphere.SetStartTheta((double)0);
          Sphere.SetEndTheta((double)360);
          Sphere.SetPhiResolution((int)16);
          Sphere.SetStartPhi((double)0);
          Sphere.SetEndPhi((double)180);
          Glyph = new vtkGlyph3D();
          Glyph.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          Glyph.SetOrient((int)1);
          Glyph.SetColorMode((int)1);
          //Glyph ScalingOn[]
          Glyph.SetScaleMode((int)2);
          Glyph.SetScaleFactor((double).6);
          Glyph.SetSource((vtkPolyData)Sphere.GetOutput());
          AtomsMapper = vtkPolyDataMapper.New();
          AtomsMapper.SetInputConnection((vtkAlgorithmOutput)Glyph.GetOutputPort());
          AtomsMapper.SetImmediateModeRendering((int)1);
          AtomsMapper.UseLookupTableScalarRangeOff();
          AtomsMapper.SetScalarVisibility((int)1);
          AtomsMapper.SetScalarModeToDefault();
          Atoms = new vtkActor();
          Atoms.SetMapper((vtkMapper)AtomsMapper);
          Atoms.GetProperty().SetRepresentationToSurface();
          Atoms.GetProperty().SetInterpolationToGouraud();
          Atoms.GetProperty().SetAmbient((double)0.15);
          Atoms.GetProperty().SetDiffuse((double)0.85);
          Atoms.GetProperty().SetSpecular((double)0.1);
          Atoms.GetProperty().SetSpecularPower((double)100);
          Atoms.GetProperty().SetSpecularColor((double)1,(double)1,(double)1);
          Atoms.GetProperty().SetColor((double)1,(double)1,(double)1);
          Tube = new vtkTubeFilter();
          Tube.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          Tube.SetNumberOfSides((int)16);
          Tube.SetCapping((int)0);
          Tube.SetRadius((double)0.2);
          Tube.SetVaryRadius((int)0);
          Tube.SetRadiusFactor((double)10);
          BondsMapper = vtkPolyDataMapper.New();
          BondsMapper.SetInputConnection((vtkAlgorithmOutput)Tube.GetOutputPort());
          BondsMapper.SetImmediateModeRendering((int)1);
          BondsMapper.UseLookupTableScalarRangeOff();
          BondsMapper.SetScalarVisibility((int)1);
          BondsMapper.SetScalarModeToDefault();
          Bonds = new vtkActor();
          Bonds.SetMapper((vtkMapper)BondsMapper);
          Bonds.GetProperty().SetRepresentationToSurface();
          Bonds.GetProperty().SetInterpolationToGouraud();
          Bonds.GetProperty().SetAmbient((double)0.15);
          Bonds.GetProperty().SetDiffuse((double)0.85);
          Bonds.GetProperty().SetSpecular((double)0.1);
          Bonds.GetProperty().SetSpecularPower((double)100);
          Bonds.GetProperty().SetSpecularColor((double)1,(double)1,(double)1);
          Bonds.GetProperty().SetColor((double)1,(double)1,(double)1);
          ren1.AddActor((vtkProp)Bonds);
          ren1.AddActor((vtkProp)Atoms);
          //###################################################[]
          ren1.SetBackground((double)1,(double)1,(double)1);
          ren1.ResetCamera();
          renWin.Render();
          //method moved

          renWin.AbortCheckEvt += new Kitware.VTK.vtkObject.vtkObjectEventHandler(TkCheckAbort_Command.Execute);
          iren.Initialize();

        //deleteAllVTKObjects();
    }
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVTestFixedPointRayCasterNearest(String [] argv)
    {
        //Prefix Content is: ""

          // Create a gaussian[]
          gs = new vtkImageGaussianSource();
          gs.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs.SetMaximum((double)255.0);
          gs.SetStandardDeviation((double)5);
          gs.SetCenter((double)15,(double)15,(double)15);
          // threshold to leave a gap that should show up for[]
          // gradient opacity[]
          t = new vtkImageThreshold();
          t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort());
          t.ReplaceInOn();
          t.SetInValue((double)0);
          t.ThresholdBetween((double)150,(double)200);
          // Use a shift scale to convert to unsigned char[]
          ss = new vtkImageShiftScale();
          ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort());
          ss.SetOutputScalarTypeToUnsignedChar();
          // grid will be used for two component dependent[]
          grid0 = new vtkImageGridSource();
          grid0.SetDataScalarTypeToUnsignedChar();
          grid0.SetGridSpacing((int)10,(int)10,(int)10);
          grid0.SetLineValue((double)200);
          grid0.SetFillValue((double)10);
          grid0.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          // use dilation to thicken the grid[]
          d = new vtkImageContinuousDilate3D();
          d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort());
          d.SetKernelSize((int)3,(int)3,(int)3);
          // Now make a two component dependent[]
          iac = new vtkImageAppendComponents();
          iac.AddInput((vtkDataObject)d.GetOutput());
          iac.AddInput((vtkDataObject)ss.GetOutput());
          // Some more gaussians for the four component indepent case[]
          gs1 = new vtkImageGaussianSource();
          gs1.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs1.SetMaximum((double)255.0);
          gs1.SetStandardDeviation((double)4);
          gs1.SetCenter((double)5,(double)5,(double)5);
          t1 = new vtkImageThreshold();
          t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort());
          t1.ReplaceInOn();
          t1.SetInValue((double)0);
          t1.ThresholdBetween((double)150,(double)256);
          gs2 = new vtkImageGaussianSource();
          gs2.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs2.SetMaximum((double)255.0);
          gs2.SetStandardDeviation((double)4);
          gs2.SetCenter((double)12,(double)12,(double)12);
          gs3 = new vtkImageGaussianSource();
          gs3.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs3.SetMaximum((double)255.0);
          gs3.SetStandardDeviation((double)4);
          gs3.SetCenter((double)19,(double)19,(double)19);
          t3 = new vtkImageThreshold();
          t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort());
          t3.ReplaceInOn();
          t3.SetInValue((double)0);
          t3.ThresholdBetween((double)150,(double)256);
          gs4 = new vtkImageGaussianSource();
          gs4.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs4.SetMaximum((double)255.0);
          gs4.SetStandardDeviation((double)4);
          gs4.SetCenter((double)26,(double)26,(double)26);
          //tk window skipped..
          iac1 = new vtkImageAppendComponents();
          iac1.AddInput((vtkDataObject)t1.GetOutput());
          iac1.AddInput((vtkDataObject)gs2.GetOutput());
          iac2 = new vtkImageAppendComponents();
          iac2.AddInput((vtkDataObject)iac1.GetOutput());
          iac2.AddInput((vtkDataObject)t3.GetOutput());
          iac3 = new vtkImageAppendComponents();
          iac3.AddInput((vtkDataObject)iac2.GetOutput());
          iac3.AddInput((vtkDataObject)gs4.GetOutput());
          // create the four component dependend - []
          // use lines in x, y, z for colors[]
          gridR = new vtkImageGridSource();
          gridR.SetDataScalarTypeToUnsignedChar();
          gridR.SetGridSpacing((int)10,(int)100,(int)100);
          gridR.SetLineValue((double)250);
          gridR.SetFillValue((double)100);
          gridR.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          dR = new vtkImageContinuousDilate3D();
          dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort());
          dR.SetKernelSize((int)2,(int)2,(int)2);
          gridG = new vtkImageGridSource();
          gridG.SetDataScalarTypeToUnsignedChar();
          gridG.SetGridSpacing((int)100,(int)10,(int)100);
          gridG.SetLineValue((double)250);
          gridG.SetFillValue((double)100);
          gridG.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          dG = new vtkImageContinuousDilate3D();
          dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort());
          dG.SetKernelSize((int)2,(int)2,(int)2);
          gridB = new vtkImageGridSource();
          gridB.SetDataScalarTypeToUnsignedChar();
          gridB.SetGridSpacing((int)100,(int)100,(int)10);
          gridB.SetLineValue((double)0);
          gridB.SetFillValue((double)250);
          gridB.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          dB = new vtkImageContinuousDilate3D();
          dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort());
          dB.SetKernelSize((int)2,(int)2,(int)2);
          // need some appending[]
          iacRG = new vtkImageAppendComponents();
          iacRG.AddInput((vtkDataObject)dR.GetOutput());
          iacRG.AddInput((vtkDataObject)dG.GetOutput());
          iacRGB = new vtkImageAppendComponents();
          iacRGB.AddInput((vtkDataObject)iacRG.GetOutput());
          iacRGB.AddInput((vtkDataObject)dB.GetOutput());
          iacRGBA = new vtkImageAppendComponents();
          iacRGBA.AddInput((vtkDataObject)iacRGB.GetOutput());
          iacRGBA.AddInput((vtkDataObject)ss.GetOutput());
          // We need a bunch of opacity functions[]
          // this one is a simple ramp to .2[]
          rampPoint2 = new vtkPiecewiseFunction();
          rampPoint2.AddPoint((double)0,(double)0.0);
          rampPoint2.AddPoint((double)255,(double)0.2);
          // this one is a simple ramp to 1[]
          ramp1 = new vtkPiecewiseFunction();
          ramp1.AddPoint((double)0,(double)0.0);
          ramp1.AddPoint((double)255,(double)1.0);
          // this one shows a sharp surface[]
          surface = new vtkPiecewiseFunction();
          surface.AddPoint((double)0,(double)0.0);
          surface.AddPoint((double)10,(double)0.0);
          surface.AddPoint((double)50,(double)1.0);
          surface.AddPoint((double)255,(double)1.0);
          // this one is constant 1[]
          constant1 = new vtkPiecewiseFunction();
          constant1.AddPoint((double)0,(double)1.0);
          constant1.AddPoint((double)255,(double)1.0);
          // this one is used for gradient opacity[]
          gop = new vtkPiecewiseFunction();
          gop.AddPoint((double)0,(double)0.0);
          gop.AddPoint((double)20,(double)0.0);
          gop.AddPoint((double)60,(double)1.0);
          gop.AddPoint((double)255,(double)1.0);
          // We need a bunch of color functions[]
          // This one is a simple rainbow[]
          rainbow = new vtkColorTransferFunction();
          rainbow.SetColorSpaceToHSV();
          rainbow.HSVWrapOff();
          rainbow.AddHSVPoint((double)0,(double)0.1,(double)1.0,(double)1.0);
          rainbow.AddHSVPoint((double)255,(double)0.9,(double)1.0,(double)1.0);
          // this is constant red[]
          red = new vtkColorTransferFunction();
          red.AddRGBPoint((double)0,(double)1,(double)0,(double)0);
          red.AddRGBPoint((double)255,(double)1,(double)0,(double)0);
          // this is constant green[]
          green = new vtkColorTransferFunction();
          green.AddRGBPoint((double)0,(double)0,(double)1,(double)0);
          green.AddRGBPoint((double)255,(double)0,(double)1,(double)0);
          // this is constant blue[]
          blue = new vtkColorTransferFunction();
          blue.AddRGBPoint((double)0,(double)0,(double)0,(double)1);
          blue.AddRGBPoint((double)255,(double)0,(double)0,(double)1);
          // this is constant yellow[]
          yellow = new vtkColorTransferFunction();
          yellow.AddRGBPoint((double)0,(double)1,(double)1,(double)0);
          yellow.AddRGBPoint((double)255,(double)1,(double)1,(double)0);
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          renWin.SetSize((int)500,(int)500);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          ren1.GetCullers().InitTraversal();
          culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem();
          culler.SetSortingStyleToBackToFront();
          // We need 25 mapper / actor pairs which we will render[]
          // in a grid. Going down we will vary the input data[]
          // with the top row unsigned char, then float, then[]
          // two dependent components, then four dependent components[]
          // then four independent components. Going across we[]
          // will vary the rendering method with MIP, Composite,[]
          // Composite Shade, Composite GO, and Composite GO Shade.[]
          j = 0;
          while((j) < 5)
        {
          i = 0;
          while((i) < 5)
        {
          volumeProperty[i,j] = new vtkVolumeProperty();
          volumeMapper[i,j] = new vtkFixedPointVolumeRayCastMapper();
          volumeMapper[i,j].SetSampleDistance((float)0.25);
          volume[i,j] = new vtkVolume();
          volume[i,j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i,j]);
          volume[i,j].SetProperty((vtkVolumeProperty)volumeProperty[i,j]);
          volume[i,j].AddPosition((double)i*30,(double)j*30,(double)0);
          ren1.AddVolume((vtkProp)volume[i,j]);
          i = i + 1;
        }

          j = j + 1;
        }

          i = 0;
          while((i) < 5)
        {
          volumeMapper[0,i].SetInputConnection(t.GetOutputPort());
          volumeMapper[1,i].SetInputConnection(ss.GetOutputPort());
          volumeMapper[2,i].SetInputConnection(iac.GetOutputPort());
          volumeMapper[3,i].SetInputConnection(iac3.GetOutputPort());
          volumeMapper[4,i].SetInputConnection(iacRGBA.GetOutputPort());
          volumeMapper[i,0].SetBlendModeToMaximumIntensity();
          volumeMapper[i,1].SetBlendModeToComposite();
          volumeMapper[i,2].SetBlendModeToComposite();
          volumeMapper[i,3].SetBlendModeToComposite();
          volumeMapper[i,4].SetBlendModeToComposite();
          volumeProperty[0,i].IndependentComponentsOn();
          volumeProperty[1,i].IndependentComponentsOn();
          volumeProperty[2,i].IndependentComponentsOff();
          volumeProperty[3,i].IndependentComponentsOn();
          volumeProperty[4,i].IndependentComponentsOff();
          volumeProperty[0,i].SetColor(rainbow);
          volumeProperty[0,i].SetScalarOpacity(rampPoint2);
          volumeProperty[0,i].SetGradientOpacity(constant1);
          volumeProperty[1,i].SetColor(rainbow);
          volumeProperty[1,i].SetScalarOpacity(rampPoint2);
          volumeProperty[1,i].SetGradientOpacity(constant1);
          volumeProperty[2,i].SetColor(rainbow);
          volumeProperty[2,i].SetScalarOpacity(rampPoint2);
          volumeProperty[2,i].SetGradientOpacity(constant1);
          volumeProperty[3,i].SetColor(0, red);
          volumeProperty[3,i].SetColor(1, green);
          volumeProperty[3,i].SetColor(2, blue );
          volumeProperty[3,i].SetColor(3, yellow);
          volumeProperty[3,i].SetScalarOpacity(0,rampPoint2);
          volumeProperty[3,i].SetScalarOpacity(1,rampPoint2);
          volumeProperty[3,i].SetScalarOpacity(2,rampPoint2);
          volumeProperty[3,i].SetScalarOpacity(3,rampPoint2);
          volumeProperty[3,i].SetGradientOpacity(0,constant1);
          volumeProperty[3,i].SetGradientOpacity(1,constant1);
          volumeProperty[3,i].SetGradientOpacity(2,constant1);
          volumeProperty[3,i].SetGradientOpacity(3,constant1);
          volumeProperty[3,i].SetComponentWeight(0,1);
          volumeProperty[3,i].SetComponentWeight(1,1);
          volumeProperty[3,i].SetComponentWeight(2,1);
          volumeProperty[3,i].SetComponentWeight(3,1);
          volumeProperty[4,i].SetColor(rainbow);
          volumeProperty[4,i].SetScalarOpacity(rampPoint2);
          volumeProperty[4,i].SetGradientOpacity(constant1);
          volumeProperty[i,2].ShadeOn();
          volumeProperty[i,4].ShadeOn((int)0);
          volumeProperty[i,4].ShadeOn((int)1);
          volumeProperty[i,4].ShadeOn((int)2);
          volumeProperty[i,4].ShadeOn((int)3);
          i = i + 1;
        }

          volumeProperty[0,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[1,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[2,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[3,0].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface);
          volumeProperty[3,0].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface);
          volumeProperty[3,0].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface);
          volumeProperty[3,0].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface);
          volumeProperty[4,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[0,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[1,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[2,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface);
          volumeProperty[4,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[0,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[1,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[2,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface);
          volumeProperty[4,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[0,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[1,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[2,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[3,3].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop);
          volumeProperty[3,3].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop);
          volumeProperty[4,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[3,3].SetScalarOpacity((int)0,(vtkPiecewiseFunction)ramp1);
          volumeProperty[3,3].SetScalarOpacity((int)2,(vtkPiecewiseFunction)ramp1);
          volumeProperty[0,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[1,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[2,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[3,4].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop);
          volumeProperty[3,4].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop);
          volumeProperty[4,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          renWin.Render();
          ren1.GetActiveCamera().Dolly((double)1.3);
          ren1.GetActiveCamera().Azimuth((double)15);
          ren1.GetActiveCamera().Elevation((double)5);
          ren1.ResetCameraClippingRange();
          iren.Initialize();

        //deleteAllVTKObjects();
    }
Пример #6
0
        public cVolumeRendering3D(cSingleChannelImage SingleChannelImage, cPoint3D Pos, byte[][] NewLUT, c3DNewWorld AssociatedWorld)
        {
            if (SingleChannelImage.Data == null) return;

            baseInit(AssociatedWorld);

            this.SetName("Volume 3D [" + SingleChannelImage.Name + "]");

            this.LUT = NewLUT;

            vtk_volume = vtkVolume.New();
            vtkImageData imageData = vtkImageData.New();
            vtkUnsignedShortArray UshortArray = vtkUnsignedShortArray.New();

            voi = vtkExtractVOI.New();
            ColorTransferFunction = vtkColorTransferFunction.New();

            for (int i = 0; i < SingleChannelImage.Width * SingleChannelImage.Height * SingleChannelImage.Depth; i++)
            {
                UshortArray.InsertTuple1(i, (ushort)SingleChannelImage.Data[i]);    // data are converted to UShort
            }

            imageData = vtkImageData.New();
            imageData.SetDimensions(SingleChannelImage.Width, SingleChannelImage.Height, SingleChannelImage.Depth);
            imageData.SetOrigin(0, 0, 0);

            if ((SingleChannelImage.Resolution.X == 0) || (SingleChannelImage.Resolution.Y == 0) || (SingleChannelImage.Resolution.Z == 0))
                imageData.SetSpacing(1.0, 1.0, 1.0);
            else
                imageData.SetSpacing(SingleChannelImage.Resolution.X, SingleChannelImage.Resolution.Y, SingleChannelImage.Resolution.Z);

            imageData.GetPointData().SetScalars(UshortArray);

            voi = vtkExtractVOI.New();
            voi.SetInput(imageData);
            voi.SetVOI(0, SingleChannelImage.Width - 1, 0, SingleChannelImage.Height - 1, 0, SingleChannelImage.Depth - 1);
            voi.SetSampleRate(1, 1, 1);

            opacityTransferFunction = vtkPiecewiseFunction.New();

            range = imageData.GetScalarRange();

            opacityTransferFunction.AddPoint(range[0], 0.0);
            opacityTransferFunction.AddPoint(range[1], 0.3);
            //opacityTransferFunction.AddPoint(2000, 0.1);
            //opacityTransferFunction.AddPoint(range[0] + (range[1]-range[0])/2.0, 0.0);
            //opacityTransferFunction.AddPoint(range[1], 0.7);

            if (LUT == null)
            {
                //cLUT MyLut = new cLUT();
                //LUT = MyLut.LUT_JET;
                ColorTransferFunction.AddRGBPoint(0, 0 , 0, 0);
                ColorTransferFunction.AddRGBPoint(1, 1, 1, 1);
            }

            //double LUTSize = LUT[0].Length;

            //for (int i = 0; i < (int)LUTSize; i++)
            //{
            //    colorTransferFunction.AddRGBPoint(i, LUT[0][i] / LUTSize, LUT[1][i] / LUTSize, LUT[2][i] / LUTSize);

            //}

            ColorTransferFunction.Build();

            volumeProperty = vtkVolumeProperty.New();
            volumeProperty.SetColor(ColorTransferFunction);

            volumeProperty.SetScalarOpacity(opacityTransferFunction);
            volumeProperty.SetInterpolationTypeToNearest();
            volumeProperty.ShadeOff();

            vtkVolumeTextureMapper3D volumeTextureMapper = vtkVolumeTextureMapper3D.New();
            volumeTextureMapper.SetInputConnection(voi.GetOutputPort());

            //vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New();
            //vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New();
            //volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            //volumeMapper.SetInputConnection(voi.GetOutputPort());

            vtk_volume = vtkVolume.New();
            vtk_volume.SetMapper(volumeTextureMapper);
            vtk_volume.SetProperty(volumeProperty);
            vtk_volume.PickableOn();

            vtk_volume.SetPosition(Pos.X, Pos.Y, Pos.Z);
        }
Пример #7
0
        public cVolumeRendering3D(vtkImageData imageData, cPoint3D Pos)
        {
            baseInit(null);

            vtk_volume = vtkVolume.New();
            // vtkFloatArray floatArray = vtkFloatArray.New();
            //vtkCharArray charArray = vtkCharArray.New();
              //  vtkUnsignedShortArray UshortArray = vtkUnsignedShortArray.New();

            vtkExtractVOI voi = vtkExtractVOI.New();
              //  vtkPiecewiseFunction opacityTransferFunction = vtkPiecewiseFunction.New();
            vtkColorTransferFunction colorTransferFunction = vtkColorTransferFunction.New();
            vtkVolumeProperty volumeProperty = vtkVolumeProperty.New();

               // imageData.GetPointData().SetScalars(UshortArray);

            voi = vtkExtractVOI.New();
            voi.SetInput(imageData);

            voi.SetVOI(0, imageData.GetDimensions()[0] - 1, 0, imageData.GetDimensions()[1] - 1, 0, imageData.GetDimensions()[2] - 1);
            voi.SetSampleRate(1, 1, 1);

            opacityTransferFunction = vtkPiecewiseFunction.New();

            range = imageData.GetScalarRange();
            opacityTransferFunction.AddPoint(100, 0.0);
            opacityTransferFunction.AddPoint(1000, 1);
            //opacityTransferFunction.AddPoint(range[0] + (range[1]-range[0])/2.0, 0.0);
            //opacityTransferFunction.AddPoint(range[1], 0.7);

            ////Scale the image between 0 and 1 using a lookup table
            //vtkLookupTable table = vtkLookupTable.New();
            //table.SetValueRange(0,1);
            //table.SetSaturationRange(0,0);
            //table.SetRange(range[0], range[1]); //shoul here not be the minimum/maximum possible of "data"?
            //table.SetRampToLinear();
            //table.Build();

            //vtkImageMapToColors color = vtkImageMapToColors.New();
            //color.SetLookupTable(table);
            //color.SetInputConnection(imageData.GetProducerPort());

            vtkColorTransferFunction ColorTransferFunction = vtkColorTransferFunction.New();
            ColorTransferFunction.AddRGBPoint(20.0, 0.0, 0.0, 1.0);
            ColorTransferFunction.AddRGBPoint(255.0, 1.0, 0.0, 0.0);
            //ColorTransferFunction.AddRGBPoint(1000.0, 0.8, 0.5, 0.0);

            //opacityTransferFunction.ClampingOff();

            volumeProperty = vtkVolumeProperty.New();
            volumeProperty.SetColor(colorTransferFunction);
            volumeProperty.SetScalarOpacity(opacityTransferFunction);
            volumeProperty.SetInterpolationTypeToLinear();
            volumeProperty.ShadeOn();
            volumeProperty.SetAmbient(0.6);
            volumeProperty.SetDiffuse(0.6);
            volumeProperty.SetSpecular(0.1);

            //volumeProperty.SetAmbient(0.1);
            //volumeProperty.SetDiffuse(0.9);
            //volumeProperty.SetSpecular(0.2);
            //volumeProperty.SetSpecularPower(10.0);
            //volumeProperty[band].SetScalarOpacityUnitDistance(0.8919);

            vtkVolumeTextureMapper3D volumeTextureMapper = vtkVolumeTextureMapper3D.New();
            ////volumeTextureMapper.SetInputConnection(color.GetOutputPort());
            volumeTextureMapper.SetInputConnection(voi.GetOutputPort());

            //vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New();
            //vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New();
            //volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            //volumeMapper.SetInputConnection(voi.GetOutputPort());

            vtk_volume = vtkVolume.New();
            vtk_volume.SetMapper(volumeTextureMapper);
            vtk_volume.SetProperty(volumeProperty);
            vtk_volume.PickableOff();

            vtk_volume.SetPosition(Pos.X, Pos.Y, Pos.Z);
        }
Пример #8
0
        private void DrawTest()
        {
            vtkProp3D      prop3D;
            vtkActor       actor       = vtkActor.New();
            vtkActor2D     actor2D     = vtkActor2D.New();
            vtkLODActor    lODActor    = vtkLODActor.New();
            vtkLODProp3D   lodProp3d   = vtkLODProp3D.New();
            vtkCamera      camera      = vtkCamera.New();
            vtkCameraActor cameraActor = vtkCameraActor.New();
            vtkLight       light       = vtkLight.New();
            vtkLightActor  lightActor  = vtkLightActor.New();
            vtkPicker      picker      = vtkPicker.New();
            vtkPointPicker pointPicker = vtkPointPicker.New();
            vtkCellPicker  cellPicker  = vtkCellPicker.New();
            vtkAreaPicker  areaPicker  = vtkAreaPicker.New();

            vtkAssembly   assembly   = vtkAssembly.New();
            vtkConeSource coneSource = vtkConeSource.New();
            vtkCone       cone       = vtkCone.New();

            vtkArcSource   arcSource   = vtkArcSource.New();
            vtkLineSource  lineSource  = vtkLineSource.New();
            vtkPointSource pointSource = vtkPointSource.New();

            vtkPolyData                 polyData                 = vtkPolyData.New();
            vtkArrayReader              arrayReader              = vtkArrayReader.New();
            vtkArrayDataReader          arrayDataReader          = vtkArrayDataReader.New();
            vtkArrayWriter              arrayWriter              = vtkArrayWriter.New();
            vtkRenderWindowInteractor   renderWindowInteractor   = vtkRenderWindowInteractor.New();
            vtkRenderWindowInteractor3D renderWindowInteractor3D = vtkRenderWindowInteractor3D.New();
            vtkInteractorStyle          interactorStyle          = vtkInteractorStyle.New();
            vtkInteractorStyle3D        interactorStyle3D        = vtkInteractorStyle3D.New();
            vtkInteractorStyleFlight    interactorStyleFlight    = vtkInteractorStyleFlight.New();
            vtkInteractorStyleTrackball interactorStyleTrackball = vtkInteractorStyleTrackball.New();

            vtkVolume                              volume = vtkVolume.New();
            vtkVolumeMapper                        volumeMapper;
            vtkSmartVolumeMapper                   smartVolumeMapper = vtkSmartVolumeMapper.New();
            vtkUnstructuredGridVolumeMapper        unstructuredGridVolumeMapper;
            vtkUnstructuredGridVolumeRayCastMapper unstructuredGridVolumeRayCastMapper = vtkUnstructuredGridVolumeRayCastMapper.New();
            vtkGPUVolumeRayCastMapper              gPUVolumeRayCastMapper       = vtkGPUVolumeRayCastMapper.New();
            vtkVolumeRayCastMapper                 volumeRayCastMapper          = vtkVolumeRayCastMapper.New();
            vtkFixedPointVolumeRayCastMapper       pointVolumeRayCastMapper     = vtkFixedPointVolumeRayCastMapper.New();
            vtkOpenGLGPUVolumeRayCastMapper        openGLGPUVolumeRayCastMapper = vtkOpenGLGPUVolumeRayCastMapper.New();
            vtkVolumeProperty                      volumeProperty = vtkVolumeProperty.New();

            vtkTexture    texture    = vtkTexture.New();
            vtkCoordinate coordinate = vtkCoordinate.New();
            vtkImageData  vtkImage   = vtkImageData.New();

            vtkBMPReader  bMPReader  = vtkBMPReader.New();
            vtkJPEGReader jPEGReader = vtkJPEGReader.New();
            vtkPNGReader  pNGReader  = vtkPNGReader.New();
            vtkTIFFReader tIFFReader = vtkTIFFReader.New();
            vtkOBJReader  oBJReader  = vtkOBJReader.New();


            vtkContourFilter                 contourFilter                 = vtkContourFilter.New();
            vtkSynchronizedTemplates2D       synchronizedTemplates2D       = vtkSynchronizedTemplates2D.New();
            vtkSynchronizedTemplates3D       synchronizedTemplates3D       = vtkSynchronizedTemplates3D.New();
            vtkSynchronizedTemplatesCutter3D synchronizedTemplatesCutter3D = vtkSynchronizedTemplatesCutter3D.New();

            vtkImageMapper        imageMapper        = vtkImageMapper.New();
            vtkImageSliceMapper   imageSliceMapper   = vtkImageSliceMapper.New();
            vtkImageResliceMapper imageResliceMapper = vtkImageResliceMapper.New();

            vtkStructuredGridReader structuredGridReader = vtkStructuredGridReader.New();
            vtkRungeKutta4          integ                      = vtkRungeKutta4.New();
            vtkStreamTracer         streamer                   = vtkStreamTracer.New();
            vtkTubeFilter           streamTube                 = vtkTubeFilter.New();
            vtkRuledSurfaceFilter   ruledSurfaceFilter         = vtkRuledSurfaceFilter.New();
            vtkPlane                   plane                   = vtkPlane.New();
            vtkCutter                  cutter                  = new vtkCutter();
            vtkMergeFilter             mergeFilter             = vtkMergeFilter.New();
            vtkImageLuminance          imageLuminance          = vtkImageLuminance.New();
            vtkImageDataGeometryFilter imageDataGeometryFilter = vtkImageDataGeometryFilter.New();
            vtkWarpScalar              warpScalar              = vtkWarpScalar.New();
            vtkWarpVector              warpVector              = vtkWarpVector.New();
        }