/// <summary> /// Clean up the global variables /// </summary> public void DeleteAllVTKObjects() { animalActor.Dispose(); deciAnimalActor.Dispose(); eyeActor1.Dispose(); eyeActor2.Dispose(); deciEyeActor1.Dispose(); deciEyeActor2.Dispose(); textAfter.Dispose(); textBefore.Dispose(); deciAnimalMapper.Dispose(); deciEyeMapper1.Dispose(); deciEyeMapper2.Dispose(); cleanAnimal.Dispose(); smoothAnimal.Dispose(); normalsAnimal.Dispose(); triangleAnimal.Dispose(); decimateAnimal.Dispose(); animalMapper.Dispose(); eyeMapper1.Dispose(); eyeMapper2.Dispose(); clean.Dispose(); smooth.Dispose(); normals.Dispose(); triangles.Dispose(); decimate.Dispose(); rabbitReader.Dispose(); eyeReader.Dispose(); rabbitColorReader.Dispose(); eyeColorReader.Dispose(); squirrelReader.Dispose(); squirrelEyeReader.Dispose(); squirrelEyeReader2.Dispose(); squirrelColorReader.Dispose(); squirrelEyeColorReader.Dispose(); squirrelEyeColorReader2.Dispose(); flyingSquirrelReader.Dispose(); flyingSquirreleyeReader.Dispose(); flyingSquirrelColorReader.Dispose(); flyingSquirrelEyeColorReader.Dispose(); chinchillaReader.Dispose(); chinchillaEyeReader.Dispose(); chinchillaColorReader.Dispose(); chinchillaEyeColorReader.Dispose(); }