Пример #1
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVpolyConn(String [] argv)
    {
        //Prefix Content is: ""

          // Create the RenderWindow, Renderer and both Actors[]
          //[]
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          // read data[]
          //[]
          pl3d = new vtkMultiBlockPLOT3DReader();
          pl3d.SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combxyz.bin");
          pl3d.SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combq.bin");
          pl3d.SetScalarFunctionNumber((int)100);
          pl3d.SetVectorFunctionNumber((int)202);
          pl3d.Update();
          // planes to connect[]
          plane1 = new vtkStructuredGridGeometryFilter();
          plane1.SetInputData((vtkDataSet)pl3d.GetOutput().GetBlock(0));
          plane1.SetExtent((int)20,(int)20,(int)0,(int)100,(int)0,(int)100);
          conn = new vtkPolyDataConnectivityFilter();
          conn.SetInputConnection((vtkAlgorithmOutput)plane1.GetOutputPort());
          conn.ScalarConnectivityOn();
          conn.SetScalarRange((double)0.19,(double)0.25);
          plane1Map = vtkPolyDataMapper.New();
          plane1Map.SetInputConnection((vtkAlgorithmOutput)conn.GetOutputPort());
          plane1Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
          (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
          plane1Actor = new vtkActor();
          plane1Actor.SetMapper((vtkMapper)plane1Map);
          plane1Actor.GetProperty().SetOpacity((double)0.999);
          // outline[]
          outline = new vtkStructuredGridOutlineFilter();
          outline.SetInputData((vtkDataSet)pl3d.GetOutput().GetBlock(0));
          outlineMapper = vtkPolyDataMapper.New();
          outlineMapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort());
          outlineActor = new vtkActor();
          outlineActor.SetMapper((vtkMapper)outlineMapper);
          outlineProp = outlineActor.GetProperty();
          outlineProp.SetColor((double)0,(double)0,(double)0);
          // Add the actors to the renderer, set the background and size[]
          //[]
          ren1.AddActor((vtkProp)outlineActor);
          ren1.AddActor((vtkProp)plane1Actor);
          ren1.SetBackground((double)1,(double)1,(double)1);
          renWin.SetSize((int)300,(int)300);
          cam1 = new vtkCamera();
          cam1.SetClippingRange((double)14.29,(double)63.53);
          cam1.SetFocalPoint((double)8.58522,(double)1.58266,(double)30.6486);
          cam1.SetPosition((double)37.6808,(double)-20.1298,(double)35.4016);
          cam1.SetViewAngle((double)30);
          cam1.SetViewUp((double)-0.0566235,(double)0.140504,(double)0.98846);
          ren1.SetActiveCamera((vtkCamera)cam1);
          iren.Initialize();
          // render the image[]
          //[]
          // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
Пример #2
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVtextureThreshold(String [] argv)
    {
        //Prefix Content is: ""

          // Create the RenderWindow, Renderer and both Actors[]
          //[]
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          // read data[]
          //[]
          pl3d = new vtkMultiBlockPLOT3DReader();
          pl3d.SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinxyz.bin");
          pl3d.SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinq.bin");
          pl3d.SetScalarFunctionNumber((int)100);
          pl3d.SetVectorFunctionNumber((int)202);
          pl3d.Update();
          // wall[]
          //[]
          wall = new vtkStructuredGridGeometryFilter();
          wall.SetInputData(pl3d.GetOutput().GetBlock(0));
          wall.SetExtent((int)0,(int)100,(int)0,(int)0,(int)0,(int)100);
          wallMap = vtkPolyDataMapper.New();
          wallMap.SetInputConnection((vtkAlgorithmOutput)wall.GetOutputPort());
          wallMap.ScalarVisibilityOff();
          wallActor = new vtkActor();
          wallActor.SetMapper((vtkMapper)wallMap);
          wallActor.GetProperty().SetColor((double)0.8,(double)0.8,(double)0.8);
          // fin[]
          // []
          fin = new vtkStructuredGridGeometryFilter();
          fin.SetInputData(pl3d.GetOutput().GetBlock(0));
          fin.SetExtent((int)0,(int)100,(int)0,(int)100,(int)0,(int)0);
          finMap = vtkPolyDataMapper.New();
          finMap.SetInputConnection((vtkAlgorithmOutput)fin.GetOutputPort());
          finMap.ScalarVisibilityOff();
          finActor = new vtkActor();
          finActor.SetMapper((vtkMapper)finMap);
          finActor.GetProperty().SetColor((double)0.8,(double)0.8,(double)0.8);
          // planes to threshold[]
          tmap = new vtkStructuredPointsReader();
          tmap.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/texThres2.vtk");
          texture = new vtkTexture();
          texture.SetInputConnection((vtkAlgorithmOutput)tmap.GetOutputPort());
          texture.InterpolateOff();
          texture.RepeatOff();
          plane1 = new vtkStructuredGridGeometryFilter();
          plane1.SetInputData(pl3d.GetOutput().GetBlock(0));
          plane1.SetExtent((int)10,(int)10,(int)0,(int)100,(int)0,(int)100);
          thresh1 = new vtkThresholdTextureCoords();
          thresh1.SetInputConnection((vtkAlgorithmOutput)plane1.GetOutputPort());
          thresh1.ThresholdByUpper((double)1.5);
          plane1Map = new vtkDataSetMapper();
          plane1Map.SetInputConnection((vtkAlgorithmOutput)thresh1.GetOutputPort());
          plane1Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
          (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
          plane1Actor = new vtkActor();
          plane1Actor.SetMapper((vtkMapper)plane1Map);
          plane1Actor.SetTexture((vtkTexture)texture);
          plane1Actor.GetProperty().SetOpacity((double)0.999);
          plane2 = new vtkStructuredGridGeometryFilter();
          plane2.SetInputData(pl3d.GetOutput().GetBlock(0));
          plane2.SetExtent((int)30,(int)30,(int)0,(int)100,(int)0,(int)100);
          thresh2 = new vtkThresholdTextureCoords();
          thresh2.SetInputConnection((vtkAlgorithmOutput)plane2.GetOutputPort());
          thresh2.ThresholdByLower((double)1.5);
          plane2Map = new vtkDataSetMapper();
          plane2Map.SetInputConnection((vtkAlgorithmOutput)thresh2.GetOutputPort());
          plane2Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
          (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
          plane2Actor = new vtkActor();
          plane2Actor.SetMapper((vtkMapper)plane2Map);
          plane2Actor.SetTexture((vtkTexture)texture);
          plane2Actor.GetProperty().SetOpacity((double)0.999);
          plane3 = new vtkStructuredGridGeometryFilter();
          plane3.SetInputData(pl3d.GetOutput().GetBlock(0));
          plane3.SetExtent((int)35,(int)35,(int)0,(int)100,(int)0,(int)100);
          thresh3 = new vtkThresholdTextureCoords();
          thresh3.SetInputConnection((vtkAlgorithmOutput)plane3.GetOutputPort());
          thresh3.ThresholdBetween((double)1.5,(double)1.8);
          plane3Map = new vtkDataSetMapper();
          plane3Map.SetInputConnection((vtkAlgorithmOutput)thresh3.GetOutputPort());
          plane3Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
          (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
          plane3Actor = new vtkActor();
          plane3Actor.SetMapper((vtkMapper)plane3Map);
          plane3Actor.SetTexture((vtkTexture)texture);
          plane3Actor.GetProperty().SetOpacity((double)0.999);
          // outline[]
          outline = new vtkStructuredGridOutlineFilter();
          outline.SetInputData(pl3d.GetOutput().GetBlock(0));
          outlineMapper = vtkPolyDataMapper.New();
          outlineMapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort());
          outlineActor = new vtkActor();
          outlineActor.SetMapper((vtkMapper)outlineMapper);
          outlineProp = outlineActor.GetProperty();
          outlineProp.SetColor((double)0,(double)0,(double)0);
          // Add the actors to the renderer, set the background and size[]
          //[]
          ren1.AddActor((vtkProp)outlineActor);
          ren1.AddActor((vtkProp)wallActor);
          ren1.AddActor((vtkProp)finActor);
          ren1.AddActor((vtkProp)plane1Actor);
          ren1.AddActor((vtkProp)plane2Actor);
          ren1.AddActor((vtkProp)plane3Actor);
          ren1.SetBackground((double)1,(double)1,(double)1);
          renWin.SetSize((int)256,(int)256);
          cam1 = new vtkCamera();
          cam1.SetClippingRange((double)1.51176,(double)75.5879);
          cam1.SetFocalPoint((double)2.33749,(double)2.96739,(double)3.61023);
          cam1.SetPosition((double)10.8787,(double)5.27346,(double)15.8687);
          cam1.SetViewAngle((double)30);
          cam1.SetViewUp((double)-0.0610856,(double)0.987798,(double)-0.143262);
          ren1.SetActiveCamera((vtkCamera)cam1);
          iren.Initialize();
          // render the image[]
          //[]
          // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
Пример #3
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVtextureThreshold(String [] argv)
    {
        //Prefix Content is: ""

        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        ren1   = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer((vtkRenderer)ren1);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        // read data[]
        //[]
        pl3d = new vtkMultiBlockPLOT3DReader();
        pl3d.SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinxyz.bin");
        pl3d.SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinq.bin");
        pl3d.SetScalarFunctionNumber((int)100);
        pl3d.SetVectorFunctionNumber((int)202);
        pl3d.Update();
        // wall[]
        //[]
        wall = new vtkStructuredGridGeometryFilter();
        wall.SetInputData(pl3d.GetOutput().GetBlock(0));
        wall.SetExtent((int)0, (int)100, (int)0, (int)0, (int)0, (int)100);
        wallMap = vtkPolyDataMapper.New();
        wallMap.SetInputConnection((vtkAlgorithmOutput)wall.GetOutputPort());
        wallMap.ScalarVisibilityOff();
        wallActor = new vtkActor();
        wallActor.SetMapper((vtkMapper)wallMap);
        wallActor.GetProperty().SetColor((double)0.8, (double)0.8, (double)0.8);
        // fin[]
        // []
        fin = new vtkStructuredGridGeometryFilter();
        fin.SetInputData(pl3d.GetOutput().GetBlock(0));
        fin.SetExtent((int)0, (int)100, (int)0, (int)100, (int)0, (int)0);
        finMap = vtkPolyDataMapper.New();
        finMap.SetInputConnection((vtkAlgorithmOutput)fin.GetOutputPort());
        finMap.ScalarVisibilityOff();
        finActor = new vtkActor();
        finActor.SetMapper((vtkMapper)finMap);
        finActor.GetProperty().SetColor((double)0.8, (double)0.8, (double)0.8);
        // planes to threshold[]
        tmap = new vtkStructuredPointsReader();
        tmap.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/texThres2.vtk");
        texture = new vtkTexture();
        texture.SetInputConnection((vtkAlgorithmOutput)tmap.GetOutputPort());
        texture.InterpolateOff();
        texture.RepeatOff();
        plane1 = new vtkStructuredGridGeometryFilter();
        plane1.SetInputData(pl3d.GetOutput().GetBlock(0));
        plane1.SetExtent((int)10, (int)10, (int)0, (int)100, (int)0, (int)100);
        thresh1 = new vtkThresholdTextureCoords();
        thresh1.SetInputConnection((vtkAlgorithmOutput)plane1.GetOutputPort());
        thresh1.ThresholdByUpper((double)1.5);
        plane1Map = new vtkDataSetMapper();
        plane1Map.SetInputConnection((vtkAlgorithmOutput)thresh1.GetOutputPort());
        plane1Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
                                 (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
        plane1Actor = new vtkActor();
        plane1Actor.SetMapper((vtkMapper)plane1Map);
        plane1Actor.SetTexture((vtkTexture)texture);
        plane1Actor.GetProperty().SetOpacity((double)0.999);
        plane2 = new vtkStructuredGridGeometryFilter();
        plane2.SetInputData(pl3d.GetOutput().GetBlock(0));
        plane2.SetExtent((int)30, (int)30, (int)0, (int)100, (int)0, (int)100);
        thresh2 = new vtkThresholdTextureCoords();
        thresh2.SetInputConnection((vtkAlgorithmOutput)plane2.GetOutputPort());
        thresh2.ThresholdByLower((double)1.5);
        plane2Map = new vtkDataSetMapper();
        plane2Map.SetInputConnection((vtkAlgorithmOutput)thresh2.GetOutputPort());
        plane2Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
                                 (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
        plane2Actor = new vtkActor();
        plane2Actor.SetMapper((vtkMapper)plane2Map);
        plane2Actor.SetTexture((vtkTexture)texture);
        plane2Actor.GetProperty().SetOpacity((double)0.999);
        plane3 = new vtkStructuredGridGeometryFilter();
        plane3.SetInputData(pl3d.GetOutput().GetBlock(0));
        plane3.SetExtent((int)35, (int)35, (int)0, (int)100, (int)0, (int)100);
        thresh3 = new vtkThresholdTextureCoords();
        thresh3.SetInputConnection((vtkAlgorithmOutput)plane3.GetOutputPort());
        thresh3.ThresholdBetween((double)1.5, (double)1.8);
        plane3Map = new vtkDataSetMapper();
        plane3Map.SetInputConnection((vtkAlgorithmOutput)thresh3.GetOutputPort());
        plane3Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
                                 (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
        plane3Actor = new vtkActor();
        plane3Actor.SetMapper((vtkMapper)plane3Map);
        plane3Actor.SetTexture((vtkTexture)texture);
        plane3Actor.GetProperty().SetOpacity((double)0.999);
        // outline[]
        outline = new vtkStructuredGridOutlineFilter();
        outline.SetInputData(pl3d.GetOutput().GetBlock(0));
        outlineMapper = vtkPolyDataMapper.New();
        outlineMapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort());
        outlineActor = new vtkActor();
        outlineActor.SetMapper((vtkMapper)outlineMapper);
        outlineProp = outlineActor.GetProperty();
        outlineProp.SetColor((double)0, (double)0, (double)0);
        // Add the actors to the renderer, set the background and size[]
        //[]
        ren1.AddActor((vtkProp)outlineActor);
        ren1.AddActor((vtkProp)wallActor);
        ren1.AddActor((vtkProp)finActor);
        ren1.AddActor((vtkProp)plane1Actor);
        ren1.AddActor((vtkProp)plane2Actor);
        ren1.AddActor((vtkProp)plane3Actor);
        ren1.SetBackground((double)1, (double)1, (double)1);
        renWin.SetSize((int)256, (int)256);
        cam1 = new vtkCamera();
        cam1.SetClippingRange((double)1.51176, (double)75.5879);
        cam1.SetFocalPoint((double)2.33749, (double)2.96739, (double)3.61023);
        cam1.SetPosition((double)10.8787, (double)5.27346, (double)15.8687);
        cam1.SetViewAngle((double)30);
        cam1.SetViewUp((double)-0.0610856, (double)0.987798, (double)-0.143262);
        ren1.SetActiveCamera((vtkCamera)cam1);
        iren.Initialize();
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]

//deleteAllVTKObjects();
    }
Пример #4
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVpolyConn(String [] argv)
    {
        //Prefix Content is: ""

        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        ren1   = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer((vtkRenderer)ren1);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        // read data[]
        //[]
        pl3d = new vtkMultiBlockPLOT3DReader();
        pl3d.SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combxyz.bin");
        pl3d.SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combq.bin");
        pl3d.SetScalarFunctionNumber((int)100);
        pl3d.SetVectorFunctionNumber((int)202);
        pl3d.Update();
        // planes to connect[]
        plane1 = new vtkStructuredGridGeometryFilter();
        plane1.SetInputData((vtkDataSet)pl3d.GetOutput().GetBlock(0));
        plane1.SetExtent((int)20, (int)20, (int)0, (int)100, (int)0, (int)100);
        conn = new vtkPolyDataConnectivityFilter();
        conn.SetInputConnection((vtkAlgorithmOutput)plane1.GetOutputPort());
        conn.ScalarConnectivityOn();
        conn.SetScalarRange((double)0.19, (double)0.25);
        plane1Map = vtkPolyDataMapper.New();
        plane1Map.SetInputConnection((vtkAlgorithmOutput)conn.GetOutputPort());
        plane1Map.SetScalarRange((double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[0],
                                 (double)((vtkDataSet)pl3d.GetOutput().GetBlock(0)).GetScalarRange()[1]);
        plane1Actor = new vtkActor();
        plane1Actor.SetMapper((vtkMapper)plane1Map);
        plane1Actor.GetProperty().SetOpacity((double)0.999);
        // outline[]
        outline = new vtkStructuredGridOutlineFilter();
        outline.SetInputData((vtkDataSet)pl3d.GetOutput().GetBlock(0));
        outlineMapper = vtkPolyDataMapper.New();
        outlineMapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort());
        outlineActor = new vtkActor();
        outlineActor.SetMapper((vtkMapper)outlineMapper);
        outlineProp = outlineActor.GetProperty();
        outlineProp.SetColor((double)0, (double)0, (double)0);
        // Add the actors to the renderer, set the background and size[]
        //[]
        ren1.AddActor((vtkProp)outlineActor);
        ren1.AddActor((vtkProp)plane1Actor);
        ren1.SetBackground((double)1, (double)1, (double)1);
        renWin.SetSize((int)300, (int)300);
        cam1 = new vtkCamera();
        cam1.SetClippingRange((double)14.29, (double)63.53);
        cam1.SetFocalPoint((double)8.58522, (double)1.58266, (double)30.6486);
        cam1.SetPosition((double)37.6808, (double)-20.1298, (double)35.4016);
        cam1.SetViewAngle((double)30);
        cam1.SetViewUp((double)-0.0566235, (double)0.140504, (double)0.98846);
        ren1.SetActiveCamera((vtkCamera)cam1);
        iren.Initialize();
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]

//deleteAllVTKObjects();
    }
Пример #5
0
        private void DrawRainBow()
        {
            //# First create pipeline a simple pipeline that reads a structure grid
            //# and then extracts a plane from the grid. The plane will be colored
            //# differently by using different lookup tables.
            //#
            //# Note: the Update method is manually invoked because it causes the
            //# reader to read; later on we use the output of the reader to set
            //# a range for the scalar values.
            vtkMultiBlockPLOT3DReader pl3d = vtkMultiBlockPLOT3DReader.New();

            pl3d.SetXYZFileName(@"..\..\Data\combxyz.bin");
            pl3d.SetQFileName(@"..\..\Data\combq.bin");
            pl3d.SetScalarFunctionNumber(100);
            pl3d.SetVectorFunctionNumber(202);
            pl3d.Update();
            vtkDataObject pl3d_output = pl3d.GetOutput().GetBlock(0);

            vtkStructuredGridGeometryFilter planeFilter = vtkStructuredGridGeometryFilter.New();

            planeFilter.SetInputData(pl3d_output);
            planeFilter.SetExtent(1, 100, 1, 100, 7, 7);
            vtkLookupTable    lut         = vtkLookupTable.New();
            vtkPolyDataMapper planeMapper = vtkPolyDataMapper.New();

            planeMapper.SetLookupTable(lut);
            planeMapper.SetInputConnection(planeFilter.GetOutputPort());
            //planeMapper.SetScalarRange(pl3d_output.)
            vtkActor planeActor = vtkActor.New();

            planeActor.SetMapper(planeMapper);

            //this creates an outline around the data
            vtkStructuredGridOutlineFilter outlineFilter = vtkStructuredGridOutlineFilter.New();

            outlineFilter.SetInputData(pl3d_output);
            vtkPolyDataMapper outlineMapper = vtkPolyDataMapper.New();

            outlineMapper.SetInputConnection(outlineFilter.GetOutputPort());
            vtkActor outlineActor = vtkActor.New();

            outlineActor.SetMapper(outlineMapper);

            //Much of the following is commented out. To try different lookup tables.
            //This create a black to white lut
            //lut.SetHueRange(0, 0);
            //lut.SetSaturationRange(0, 0);
            //lut.SetValueRange(0.2, 1.0);

            //This creates a red to blue lut
            //lut.SetHueRange(0.0, 0.677);

            //This creates a blue to red lue
            lut.SetHueRange(0.667, 0.0);

            //This creates a weird effect. the Build() method cause lookup
            //table to allocate memory and create a table based on the correct
            //hue, saturatioin, value, and alpha range. Here we then
            //manully overwrite the value generated by the Build() method.
            lut.SetNumberOfColors(256);
            lut.Build();
            for (int i = 0; i < 16; i++)
            {
                lut.SetTableValue(i * 16, (float)Color.Red.R / 256, (float)Color.Red.G / 256, (float)Color.Red.B / 256, 1);
                lut.SetTableValue(i * 16 + 1, (float)Color.Green.R / 256, (float)Color.Green.G / 256, (float)Color.Green.B / 256, 1);
                lut.SetTableValue(i * 16 + 2, (float)Color.Blue.R / 256, (float)Color.Blue.G / 256, (float)Color.Blue.B / 256, 1);
                lut.SetTableValue(i * 16 + 3, (float)Color.Black.R / 256, (float)Color.Black.G / 256, (float)Color.Black.B / 256, 1);
            }


            //Create the renderwindow, the render and both actors
            vtkRenderer     ren    = vtkRenderer.New();
            vtkRenderWindow renWin = myRenderWindowControl.RenderWindow;

            renWin.AddRenderer(ren);

            //Add the actors to the renderer, set the backgroud
            ren.AddActor(outlineActor);
            ren.AddActor(planeActor);

            ren.SetBackground(0.1, 0.2, 0.4);
            ren.TwoSidedLightingOff();
        }