///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (math != null)
     {
         math.Dispose();
     }
     if (pf != null)
     {
         pf.Dispose();
     }
     if (pl3d != null)
     {
         pl3d.Dispose();
     }
     if (dst != null)
     {
         dst.Dispose();
     }
     if (extract != null)
     {
         extract.Dispose();
     }
     if (cf != null)
     {
         cf.Dispose();
     }
     if (pdn != null)
     {
         pdn.Dispose();
     }
     if (ps != null)
     {
         ps.Dispose();
     }
     if (mapper != null)
     {
         mapper.Dispose();
     }
     if (actor != null)
     {
         actor.Dispose();
     }
     if (ren != null)
     {
         ren.Dispose();
     }
     if (camera != null)
     {
         camera.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Пример #2
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (sphere != null)
     {
         sphere.Dispose();
     }
     if (piece != null)
     {
         piece.Dispose();
     }
     if (pdn != null)
     {
         pdn.Dispose();
     }
     if (deci != null)
     {
         deci.Dispose();
     }
     if (q != null)
     {
         q.Dispose();
     }
     if (streamer != null)
     {
         streamer.Dispose();
     }
     if (mapper != null)
     {
         mapper.Dispose();
     }
     if (actor != null)
     {
         actor.Dispose();
     }
 }
Пример #3
0
        /// <summary>
        /// Clean up the global variables
        /// </summary>
        public void DeleteAllVTKObjects()
        {
            animalActor.Dispose();
            deciAnimalActor.Dispose();
            eyeActor1.Dispose();
            eyeActor2.Dispose();
            deciEyeActor1.Dispose();
            deciEyeActor2.Dispose();
            textAfter.Dispose();
            textBefore.Dispose();

            deciAnimalMapper.Dispose();
            deciEyeMapper1.Dispose();
            deciEyeMapper2.Dispose();
            cleanAnimal.Dispose();
            smoothAnimal.Dispose();
            normalsAnimal.Dispose();
            triangleAnimal.Dispose();
            decimateAnimal.Dispose();

            animalMapper.Dispose();
            eyeMapper1.Dispose();
            eyeMapper2.Dispose();
            clean.Dispose();
            smooth.Dispose();
            normals.Dispose();
            triangles.Dispose();
            decimate.Dispose();

            rabbitReader.Dispose();
            eyeReader.Dispose();
            rabbitColorReader.Dispose();
            eyeColorReader.Dispose();
            squirrelReader.Dispose();
            squirrelEyeReader.Dispose();
            squirrelEyeReader2.Dispose();
            squirrelColorReader.Dispose();
            squirrelEyeColorReader.Dispose();
            squirrelEyeColorReader2.Dispose();
            flyingSquirrelReader.Dispose();
            flyingSquirreleyeReader.Dispose();
            flyingSquirrelColorReader.Dispose();
            flyingSquirrelEyeColorReader.Dispose();
            chinchillaReader.Dispose();
            chinchillaEyeReader.Dispose();
            chinchillaColorReader.Dispose();
            chinchillaEyeColorReader.Dispose();
        }
Пример #4
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (fohe != null)
     {
         fohe.Dispose();
     }
     if (normals != null)
     {
         normals.Dispose();
     }
     if (foheMapper != null)
     {
         foheMapper.Dispose();
     }
     if (foheActor != null)
     {
         foheActor.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (mapOutline != null)
     {
         mapOutline.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (camera != null)
     {
         camera.Dispose();
     }
     if (light != null)
     {
         light.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (ren2 != null)
     {
         ren2.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (tprop != null)
     {
         tprop.Dispose();
     }
     if (axes != null)
     {
         axes.Dispose();
     }
     if (axes2 != null)
     {
         axes2.Dispose();
     }
 }
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (math != null)
     {
         math.Dispose();
     }
     if (pf != null)
     {
         pf.Dispose();
     }
     if (sphere != null)
     {
         sphere.Dispose();
     }
     if (extract != null)
     {
         extract.Dispose();
     }
     if (normals != null)
     {
         normals.Dispose();
     }
     if (ps != null)
     {
         ps.Dispose();
     }
     if (mapper != null)
     {
         mapper.Dispose();
     }
     if (actor != null)
     {
         actor.Dispose();
     }
     if (sphere2 != null)
     {
         sphere2.Dispose();
     }
     if (extract2 != null)
     {
         extract2.Dispose();
     }
     if (mapper2 != null)
     {
         mapper2.Dispose();
     }
     if (psize != null)
     {
         psize.Dispose();
     }
     if (actor2 != null)
     {
         actor2.Dispose();
     }
     if (sphere3 != null)
     {
         sphere3.Dispose();
     }
     if (extract3 != null)
     {
         extract3.Dispose();
     }
     if (ps3 != null)
     {
         ps3.Dispose();
     }
     if (mapper3 != null)
     {
         mapper3.Dispose();
     }
     if (actor3 != null)
     {
         actor3.Dispose();
     }
     if (sphere4 != null)
     {
         sphere4.Dispose();
     }
     if (extract4 != null)
     {
         extract4.Dispose();
     }
     if (ps4 != null)
     {
         ps4.Dispose();
     }
     if (mapper4 != null)
     {
         mapper4.Dispose();
     }
     if (actor4 != null)
     {
         actor4.Dispose();
     }
     if (ren != null)
     {
         ren.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Пример #6
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (ptLoad != null)
     {
         ptLoad.Dispose();
     }
     if (plane != null)
     {
         plane.Dispose();
     }
     if (sphere != null)
     {
         sphere.Dispose();
     }
     if (ellipsoids != null)
     {
         ellipsoids.Dispose();
     }
     if (ellipNormals != null)
     {
         ellipNormals.Dispose();
     }
     if (lut != null)
     {
         lut.Dispose();
     }
     if (ellipMapper != null)
     {
         ellipMapper.Dispose();
     }
     if (ellipActor != null)
     {
         ellipActor.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (outlineMapper != null)
     {
         outlineMapper.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (coneSrc != null)
     {
         coneSrc.Dispose();
     }
     if (coneMap != null)
     {
         coneMap.Dispose();
     }
     if (coneActor != null)
     {
         coneActor.Dispose();
     }
     if (camera != null)
     {
         camera.Dispose();
     }
 }
Пример #7
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (reader != null)
     {
         reader.Dispose();
     }
     if (ds2do != null)
     {
         ds2do.Dispose();
     }
     if (write != null)
     {
         write.Dispose();
     }
     if (dor != null)
     {
         dor.Dispose();
     }
     if (do2ds != null)
     {
         do2ds.Dispose();
     }
     if (fd2ad != null)
     {
         fd2ad.Dispose();
     }
     if (warp != null)
     {
         warp.Dispose();
     }
     if (connect != null)
     {
         connect.Dispose();
     }
     if (moldMapper != null)
     {
         moldMapper.Dispose();
     }
     if (moldActor != null)
     {
         moldActor.Dispose();
     }
     if (connect2 != null)
     {
         connect2.Dispose();
     }
     if (parison != null)
     {
         parison.Dispose();
     }
     if (normals2 != null)
     {
         normals2.Dispose();
     }
     if (lut != null)
     {
         lut.Dispose();
     }
     if (parisonMapper != null)
     {
         parisonMapper.Dispose();
     }
     if (parisonActor != null)
     {
         parisonActor.Dispose();
     }
     if (cf != null)
     {
         cf.Dispose();
     }
     if (contourMapper != null)
     {
         contourMapper.Dispose();
     }
     if (contours != null)
     {
         contours.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Пример #8
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (reader != null)
     {
         reader.Dispose();
     }
     if (toRectilinearGrid != null)
     {
         toRectilinearGrid.Dispose();
     }
     if (plane != null)
     {
         plane.Dispose();
     }
     if (warper != null)
     {
         warper.Dispose();
     }
     if (planeMapper != null)
     {
         planeMapper.Dispose();
     }
     if (planeActor != null)
     {
         planeActor.Dispose();
     }
     if (cutPlane != null)
     {
         cutPlane.Dispose();
     }
     if (planeCut != null)
     {
         planeCut.Dispose();
     }
     if (cutMapper != null)
     {
         cutMapper.Dispose();
     }
     if (cutActor != null)
     {
         cutActor.Dispose();
     }
     if (iso != null)
     {
         iso.Dispose();
     }
     if (normals != null)
     {
         normals.Dispose();
     }
     if (isoMapper != null)
     {
         isoMapper.Dispose();
     }
     if (isoActor != null)
     {
         isoActor.Dispose();
     }
     if (streamer != null)
     {
         streamer.Dispose();
     }
     if (streamTube != null)
     {
         streamTube.Dispose();
     }
     if (mapStreamTube != null)
     {
         mapStreamTube.Dispose();
     }
     if (streamTubeActor != null)
     {
         streamTubeActor.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (outlineMapper != null)
     {
         outlineMapper.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (cam1 != null)
     {
         cam1.Dispose();
     }
 }
Пример #9
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (reader != null)
     {
         reader.Dispose();
     }
     if (ds2do != null)
     {
         ds2do.Dispose();
     }
     if (writer != null)
     {
         writer.Dispose();
     }
     if (dor != null)
     {
         dor.Dispose();
     }
     if (do2ds != null)
     {
         do2ds.Dispose();
     }
     if (fd2ad != null)
     {
         fd2ad.Dispose();
     }
     if (plane != null)
     {
         plane.Dispose();
     }
     if (warper != null)
     {
         warper.Dispose();
     }
     if (planeMapper != null)
     {
         planeMapper.Dispose();
     }
     if (planeActor != null)
     {
         planeActor.Dispose();
     }
     if (cutPlane != null)
     {
         cutPlane.Dispose();
     }
     if (planeCut != null)
     {
         planeCut.Dispose();
     }
     if (cutMapper != null)
     {
         cutMapper.Dispose();
     }
     if (cutActor != null)
     {
         cutActor.Dispose();
     }
     if (iso != null)
     {
         iso.Dispose();
     }
     if (normals != null)
     {
         normals.Dispose();
     }
     if (isoMapper != null)
     {
         isoMapper.Dispose();
     }
     if (isoActor != null)
     {
         isoActor.Dispose();
     }
     if (streamer != null)
     {
         streamer.Dispose();
     }
     if (streamTube != null)
     {
         streamTube.Dispose();
     }
     if (mapStreamTube != null)
     {
         mapStreamTube.Dispose();
     }
     if (streamTubeActor != null)
     {
         streamTubeActor.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (outlineMapper != null)
     {
         outlineMapper.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }