private void vtkPolyDataConnectivityFilter_LargestRegion()
        {
            // Small sphere
            vtkSphereSource sphereSource1 = vtkSphereSource.New();

            sphereSource1.Update();

            // Large sphere
            vtkSphereSource sphereSource2 = vtkSphereSource.New();

            sphereSource2.SetRadius(10);
            sphereSource2.SetCenter(25, 0, 0);
            sphereSource2.SetThetaResolution(10);
            sphereSource2.SetPhiResolution(10);
            sphereSource2.Update();

            vtkAppendPolyData appendFilter = vtkAppendPolyData.New();

            appendFilter.AddInputConnection(sphereSource1.GetOutputPort());
            appendFilter.AddInputConnection(sphereSource2.GetOutputPort());
            appendFilter.Update();

            vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New();

            connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
            connectivityFilter.SetExtractionModeToLargestRegion();
            connectivityFilter.Update();

            // Create a mapper and actor for original data
            vtkPolyDataMapper originalMapper = vtkPolyDataMapper.New();

            originalMapper.SetInputConnection(appendFilter.GetOutputPort());
            originalMapper.Update();

            vtkActor originalActor = vtkActor.New();

            originalActor.SetMapper(originalMapper);

            // Create a mapper and actor for extracted data
            vtkPolyDataMapper extractedMapper = vtkPolyDataMapper.New();

            extractedMapper.SetInputConnection(connectivityFilter.GetOutputPort());
            extractedMapper.Update();

            vtkActor extractedActor = vtkActor.New();

            extractedActor.GetProperty().SetColor(1, 0, 0);
            extractedActor.SetMapper(extractedMapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(originalActor);
            renderer.AddActor(extractedActor);
        }
Пример #2
0
        private void ColorDisconnectedRegions()
        {
            // Create some spheres
            vtkSphereSource sphereSource1 = vtkSphereSource.New();

            sphereSource1.Update();

            vtkSphereSource sphereSource2 = vtkSphereSource.New();

            sphereSource2.SetCenter(5, 0, 0);
            sphereSource2.Update();

            vtkSphereSource sphereSource3 = vtkSphereSource.New();

            sphereSource3.SetCenter(10, 0, 0);
            sphereSource3.Update();

            vtkAppendPolyData appendFilter = vtkAppendPolyData.New();

            appendFilter.AddInputConnection(sphereSource1.GetOutputPort());
            appendFilter.AddInputConnection(sphereSource2.GetOutputPort());
            appendFilter.AddInputConnection(sphereSource3.GetOutputPort());

            vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New();

            connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
            connectivityFilter.SetExtractionModeToAllRegions();
            connectivityFilter.ColorRegionsOn();
            connectivityFilter.Update();

            // Visualize
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(connectivityFilter.GetOutputPort());
            double[] range = connectivityFilter.GetOutput().GetPointData().GetArray("RegionId").GetRange();
            mapper.SetScalarRange(range[0], range[1]);

            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.0, 0.0, 0.0);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }