Пример #1
0
        public static DimensionDescription FromPoints(vtkPoints points)
        {
            if (points == null)
            {
                return(null);
            }

            var bounds    = points.GetBounds();
            var numPoints = points.GetNumberOfPoints();
            var result    = new DimensionDescription
            {
                MinX        = bounds[0],
                MaxX        = bounds[1],
                MinY        = bounds[2],
                MaxY        = bounds[3],
                Coordinates = new double[numPoints, 4]
            };

            var xIndices = new List <double>();
            var yIndices = new List <double>();

            for (var i = 0; i < numPoints; i++)
            {
                var current = points.GetPoint(i);
                if (!xIndices.Contains(current[0]))
                {
                    xIndices.Add(current[0]);
                }
                if (!yIndices.Contains(current[1]))
                {
                    yIndices.Add(current[1]);
                }
            }

            xIndices.Sort();
            yIndices.Sort();

            if (xIndices.Count > 0)
            {
                result.DistanceX = xIndices[1] - xIndices[0];
            }
            if (yIndices.Count > 0)
            {
                result.DistanceY = yIndices[1] - yIndices[0];
            }

            for (var i = 0; i < numPoints; i++)
            {
                var current = points.GetPoint(i);

                result.Coordinates[i, 0] = current[0];
                result.Coordinates[i, 1] = current[1];
                result.Coordinates[i, 2] = xIndices.IndexOf(current[0]);
                result.Coordinates[i, 3] = yIndices.IndexOf(current[1]);
            }

            return(result);
        }
Пример #2
0
        private void ElevationFilter()
        {
            // Created a grid of points (heigh/terrian map)
            vtkPoints points = vtkPoints.New();

            uint GridSize = 10;

            for (uint x = 0; x < GridSize; x++)
            {
                for (uint y = 0; y < GridSize; y++)
                {
                    points.InsertNextPoint(x, y, (x + y) / (y + 1));
                }
            }
            double[] bounds = points.GetBounds();

            // Add the grid points to a polydata object
            vtkPolyData inputPolyData = vtkPolyData.New();

            inputPolyData.SetPoints(points);

            // Triangulate the grid points
            vtkDelaunay2D delaunay = vtkDelaunay2D.New();

#if VTK_MAJOR_VERSION_5
            delaunay.SetInput(inputPolyData);
#else
            delaunay.SetInputData(inputPolyData);
#endif
            delaunay.Update();

            vtkElevationFilter elevationFilter = vtkElevationFilter.New();
            elevationFilter.SetInputConnection(delaunay.GetOutputPort());
            elevationFilter.SetLowPoint(0.0, 0.0, bounds[4]);
            elevationFilter.SetHighPoint(0.0, 0.0, bounds[5]);
            elevationFilter.Update();

            vtkPolyData output = vtkPolyData.New();
            output.ShallowCopy(vtkPolyData.SafeDownCast(elevationFilter.GetOutput()));

            vtkFloatArray elevation =
                vtkFloatArray.SafeDownCast(output.GetPointData().GetArray("Elevation"));

            // Create the color map
            vtkLookupTable colorLookupTable = vtkLookupTable.New();
            colorLookupTable.SetTableRange(bounds[4], bounds[5]);
            colorLookupTable.Build();

            // Generate the colors for each point based on the color map
            vtkUnsignedCharArray colors = vtkUnsignedCharArray.New();
            colors.SetNumberOfComponents(3);
            colors.SetName("Colors");

            for (int i = 0; i < output.GetNumberOfPoints(); i++)
            {
                double val = elevation.GetValue(i);
                Debug.WriteLine("val: " + val);

                double[] dcolor = colorLookupTable.GetColor(val);
                //Debug.WriteLine("dcolor: "
                //          + dcolor[0] + " "
                //          + dcolor[1] + " "
                //          + dcolor[2]);
                byte[] color = new byte[3];
                for (int j = 0; j < 3; j++)
                {
                    color[j] = (byte)(255 * dcolor[j]);
                }
                //Debug.WriteLine("color: "
                //          + color[0] + " "
                //          + color[1] + " "
                //          + color[2]);

                colors.InsertNextTuple3(color[0], color[1], color[2]);
            }

            output.GetPointData().AddArray(colors);

            // Visualize
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
            mapper.SetInputConnection(output.GetProducerPort());
#else
            mapper.SetInputData(output);
#endif

            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }