private void Window_Activated(object sender, EventArgs e)
        {
            vtkPolyData   cube    = new vtkPolyData();
            vtkPoints     points  = new vtkPoints();
            vtkCellArray  polys   = new vtkCellArray();
            vtkFloatArray scalars = new vtkFloatArray();

            Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl();
            vtkControl.AddTestActors = false;
            vtkControl.Location      = new System.Drawing.Point(10, 10);
            vtkControl.Name          = "_renwin";
            vtkControl.Size          = new System.Drawing.Size(100, 100);
            vtkControl.TabIndex      = 0;
            vtkControl.TestText      = null;
            vtkControl.Dock          = System.Windows.Forms.DockStyle.Fill;
            vtkformhost.Child        = vtkControl;
            vtkformhost.Visibility   = System.Windows.Visibility.Visible;


            int i;

            float[][] x = new float[8][]
            {
                new float[] { 0, 0, 0 }, //第0个点的坐标
                new float[] { 1, 0, 0 }, //第1个点的坐标
                new float[] { 1, 1, 0 }, //第2个点的坐标
                new float[] { 0, 1, 0 }, //3
                new float[] { 0, 0, 1 }, //4
                new float[] { 1, 0, 1 }, //5
                new float[] { 1, 1, 1 }, //6
                new float[] { 0, 1, 1 } //7
            };
            for (i = 0; i < 8; i++)
            {
                points.InsertPoint(i, x[i][0], x[i][1], x[i][2]);                    //加载点,创建数据结构的几何
            }
            List <int[]> temp = new List <int[]>();

            int[] temparray0 = new int[4] {
                0, 1, 2, 3
            };                                           //第0,1,2,3个点连接在一起,成为一个单元
            int[] temparray1 = new int[4] {
                4, 5, 6, 7
            };                                           //第4,5,6,7个点连接在一起,成为一个单元
            int[] temparray2 = new int[4] {
                0, 1, 5, 4
            };
            int[] temparray3 = new int[4] {
                1, 2, 6, 5
            };
            int[] temparray4 = new int[4] {
                2, 3, 7, 6
            };
            int[] temparray5 = new int[4] {
                3, 0, 4, 7
            };
            temp.Add(temparray0);
            temp.Add(temparray1);
            temp.Add(temparray2);
            temp.Add(temparray3);
            temp.Add(temparray4);
            temp.Add(temparray5);
            //因为在activiz中没有vtkIdType这个类,所以用了其他的方法代替C++代码中的实现。
            for (int j = 0; j < temp.Count; j++)
            {
                IntPtr pP = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * 4);
                Marshal.Copy(temp[j], 0, pP, 4);
                polys.InsertNextCell(4, pP);//加载单元,定义数据集的拓扑
                Marshal.FreeHGlobal(pP);
            }
            for (i = 0; i < 8; i++)
            {
                scalars.InsertTuple1(i, i);                    //为每一个点设置点属性。
            }
            cube.SetPoints(points);
            cube.SetPolys(polys);
            cube.GetPointData().SetScalars(scalars);

            vtkPolyDataMapper cubemapper = new vtkPainterPolyDataMapper();

            cubemapper.SetInput(cube);
            cubemapper.SetScalarRange(0, 7);

            vtkActor cubeactor = new vtkActor();

            cubeactor.SetMapper(cubemapper);

            // Create components of the rendering subsystem
            //
            vtkRenderWindow _renwin = vtkControl.RenderWindow;
            vtkRenderer     ren1    = _renwin.GetRenderers().GetFirstRenderer();


            // Add the actors to the renderer, set the window size
            //
            ren1.AddViewProp(cubeactor);
            _renwin.SetSize(250, 250);
            _renwin.Render();
            ren1.ResetCamera();
        }
        int build3DViewFull()
        {
            Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl();

            vtkRenderWindow _renwin = rw.RenderWindow;
            vtkRenderer     _render = _renwin.GetRenderers().GetFirstRenderer();

            _renwin.AddRenderer(_render);

            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();

            iren.SetRenderWindow(_renwin);

            // 新建文件读取对象,常见的有vtkBMPReader、vtkDICOMImageReader、vtkJPEGReader等
            vtkJPEGReader jpegReader = new vtkJPEGReader();

            // 不同的reader需要设置的参数是不同的 因此本例仅适合jpegreader
            jpegReader.SetFilePrefix("C:/Users/DawnWind/Desktop/000/"); // 要打开的路径
            jpegReader.SetFilePattern("%s%d.jpg");                      // 图片文件名格式,此处为 0.jpg 1.jpg ...
            jpegReader.SetDataByteOrderToLittleEndian();
            jpegReader.SetDataSpacing(1, 1, 1.4);                       // 设置图片中像素比,我理解得不清楚,具体请百度之
            jpegReader.SetFileNameSliceSpacing(1);

            jpegReader.SetDataExtent(0, 209, 0, 209, 0, 29);
            // 这里因为在000文件夹里面有0.jpg ~ 29.jpg,所以设置为 0,29
            // 每张图片的长宽为210 * 210 因此设置为0,209

            jpegReader.Update();
            // update这里要注意一下,对于VTK在默认情况下是在最后操作时候才一次性刷新
            // 也就是说如果没有自动刷新的话,在一些中间过程中是无法获得到数据的,因为没update进去

            vtkContourFilter skinExtractor = new vtkContourFilter();

            skinExtractor.SetInputConnection(jpegReader.GetOutputPort());
            skinExtractor.SetValue(200, 100);    //值越大,保留的部分越少。

            //重新计算法向量
            vtkPolyDataNormals skinNormals = new vtkPolyDataNormals();

            skinNormals.SetInputConnection(skinExtractor.GetOutputPort());
            skinNormals.SetFeatureAngle(60.0);
            //Specify the angle that defines a sharp edge.
            //If the difference in angle across neighboring polygons is greater than this value,
            //the shared edge is considered "sharp".


            //create triangle strips and/or poly-lines 为了更快的显示速度
            vtkStripper skinStripper = new vtkStripper();

            skinStripper.SetInputConnection(skinNormals.GetOutputPort());

            vtkPolyDataMapper skinMapper = new vtkPainterPolyDataMapper();

            skinMapper.SetInputConnection(skinStripper.GetOutputPort());
            skinMapper.ScalarVisibilityOff();    //这样不会带颜色



            vtkActor skin = new vtkActor();

            skin.SetMapper(skinMapper);

            // An outline provides context around the data.
            // 一个围绕在物体的立体框,可以先忽略

            /*
             * vtkOutlineFilter> outlineData =
             *  vtkOutlineFilter>::New();
             * outlineData.SetInputConnection(dicomReader.GetOutputPort());
             *
             * vtkPolyDataMapper> mapOutline =
             *  vtkPolyDataMapper>::New();
             * mapOutline.SetInputConnection(outlineData.GetOutputPort());
             *
             * vtkActor> outline =
             *  vtkActor>::New();
             * outline.SetMapper(mapOutline);
             * outline.GetProperty().SetColor(0,0,0);
             *
             * aRenderer.AddActor(outline);
             */
            // It is convenient to create an initial view of the data. The FocalPoint
            // and Position form a vector direction. Later on (ResetCamera() method)
            // this vector is used to position the camera to look at the data in
            // this direction.
            vtkCamera aCamera = new vtkCamera();

            aCamera.SetViewUp(0, 0, -1);
            aCamera.SetPosition(0, 1, 0);
            aCamera.SetFocalPoint(0, 0, 0);
            aCamera.ComputeViewPlaneNormal();
            aCamera.Azimuth(30.0);
            aCamera.Elevation(30.0);

            // Actors are added to the renderer. An initial camera view is created.
            // The Dolly() method moves the camera towards the FocalPoint,
            // thereby enlarging the image.
            _render.AddActor(skin);
            _render.SetActiveCamera(aCamera);
            _render.ResetCamera();
            aCamera.Dolly(1.5);

            // Set a background color for the renderer and set the size of the
            // render window (expressed in pixels).
            _render.SetBackground(.2, .3, .4);
            _renwin.SetSize(640, 480);

            // Note that when camera movement occurs (as it does in the Dolly()
            // method), the clipping planes often need adjusting. Clipping planes
            // consist of two planes: near and far along the view direction. The
            // near plane clips out objects in front of the plane; the far plane
            // clips out objects behind the plane. This way only what is drawn
            // between the planes is actually rendered.
            _render.ResetCameraClippingRange();

            // Initialize the event loop and then start it.
            iren.Initialize();
            iren.Start();
            return(0);
        }
        //private void InitializeVTK()
        //{
        //    Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl();
        //    vtkControl.AddTestActors = false;
        //    vtkControl.Location = new System.Drawing.Point(10, 10);
        //    vtkControl.Name = "_renwin";
        //    vtkControl.Size = new System.Drawing.Size(100, 100);
        //    vtkControl.TabIndex = 0;
        //    vtkControl.TestText = null;
        //    vtkControl.Dock = System.Windows.Forms.DockStyle.Fill;
        //    vtkformhost.Child = vtkControl;
        //    vtkformhost.Visibility = System.Windows.Visibility.Visible;

        //    vtkSphereSource sphere = vtkSphereSource.New();
        //    sphere.SetThetaResolution(8);
        //    sphere.SetPhiResolution(16);

        //    vtkShrinkPolyData shrink = vtkShrinkPolyData.New();
        //    shrink.SetInputConnection(sphere.GetOutputPort());
        //    shrink.SetShrinkFactor(0.9);

        //    vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
        //    mapper.SetInputConnection(shrink.GetOutputPort());

        //    // The actor links the data pipeline to the rendering subsystem
        //    vtkActor actor = vtkActor.New();
        //    actor.SetMapper(mapper);
        //    actor.GetProperty().SetColor(1, 0, 0);

        //    // Create components of the rendering subsystem
        //    //
        //    Kitware.VTK.vtkRendererCollection rs = vtkControl.RenderWindow.GetRenderers();
        //    vtkRenderer ren1 = vtkControl.RenderWindow.GetRenderers().GetFirstRenderer();
        //    vtkRenderWindow renWin = vtkControl.RenderWindow;

        //    // Add the actors to the renderer, set the window size
        //    //
        //    ren1.AddViewProp(actor);
        //    renWin.SetSize(500, 500);
        //    renWin.Render();
        //    vtkCamera camera = ren1.GetActiveCamera();
        //    camera.Zoom(1.5);

        //}


        private void InitializeVTK()
        {
            Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl();

            rw.AddTestActors       = false;
            rw.Dock                = System.Windows.Forms.DockStyle.Fill;
            vtkformhost.Child      = rw;
            vtkformhost.Visibility = System.Windows.Visibility.Visible;
            Kitware.VTK.vtkRendererCollection rs = rw.RenderWindow.GetRenderers();
            int rsc = rs.GetNumberOfItems();

            Console.WriteLine(rsc + " renderers");
            Kitware.VTK.vtkRenderer r = rs.GetFirstRenderer();
            r.SetBackground(0.1, 0.3, 0.7);
            r.SetBackground2(0.7, 0.8, 1.0);
            r.SetGradientBackground(true);

            int   i, j, k, kOffset, jOffset, offset;
            float s, sp, x, y, z;

            //创建结构化点数据集,(创建点和单元)
            vtkStructuredPoints vol = new vtkStructuredPoints();

            vol.SetDimensions(26, 26, 26);   //x,y,z三个坐标轴方向上各有26个点
            vol.SetOrigin(-0.5, -0.5, -0.5); //设置数据集在坐标空间内的起点
            sp = (float)(1.0 / 25.0);
            vol.SetSpacing(sp, sp, sp);      //设置坐标轴上每个点的间距

            //创建标量数据(作为结构化点数据集的属性数据)
            vtkFloatArray scalars = new vtkFloatArray();

            scalars.SetNumberOfTuples(26 * 26 * 26);//设置标量个数,因为是点属性所以和点的个数相同

            for (k = 0; k < 26; k++)
            {
                z       = (float)(-0.5 + k * sp);
                kOffset = k * 26 * 26;
                for (j = 0; j < 26; j++)
                {
                    y       = (float)(-0.5 + j * sp);
                    jOffset = j * 26;
                    for (i = 0; i < 26; i++)
                    {
                        x = (float)(-0.5 + i * sp);
                        s = (float)(x * x + y * y + z * z - (0.4 * 0.4));
                        //计算标量值,该方程为球体方程,位于球体上的点标量值为0
                        offset = i + jOffset + kOffset;  //计算id
                        scalars.InsertTuple1(offset, s); //插入标量值
                    }
                }
            }

            vol.GetPointData().SetScalars(scalars); //将标量值与点关联


            //抽取标量值为0的点所形成的面
            vtkContourFilter contour = new vtkContourFilter();

            contour.SetInput(vol);
            contour.SetValue(0, 0);

            vtkPolyDataMapper volmapper = new vtkPainterPolyDataMapper();

            volmapper.SetInput(contour.GetOutput());

            vtkActor actor = new vtkActor();

            actor.GetProperty().SetRepresentationToWireframe();
            // actor.GetProperty().SetRepresentationToSurface();
            // actor.GetProperty().SetRepresentationToPoints();
            actor.GetProperty().SetColor(0, 0, 0);
            actor.SetMapper(volmapper);

            vtkRenderWindow _renwin = rw.RenderWindow;
            vtkRenderer     _render = _renwin.GetRenderers().GetFirstRenderer();

            _render.AddActor(actor);

            _renwin.Render();

            _render.ResetCamera();
        }