static void Main() { string VTK_DATA_ROOT = "C:/Program Files/VTKData"; // Create a vtkBYUReader and read in a data set. vtkBYUReader fohe = new vtkBYUReader(); fohe.SetGeometryFileName(VTK_DATA_ROOT + "/Data/teapot.g"); // Create a vtkPolyDataNormals filter to calculate the normals of the // data set. vtkPolyDataNormals normals = new vtkPolyDataNormals(); normals.SetInputConnection(fohe.GetOutputPort()); // Set up the associated mapper and actor. vtkPolyDataMapper foheMapper = new vtkPolyDataMapper(); foheMapper.SetInputConnection(normals.GetOutputPort()); vtkLODActor foheActor = new vtkLODActor(); foheActor.SetMapper(foheMapper); // Create a vtkOutlineFilter to draw the bounding box of the data set. // Also create the associated mapper and actor. vtkOutlineFilter outline = new vtkOutlineFilter(); outline.SetInputConnection(normals.GetOutputPort()); vtkPolyDataMapper mapOutline = new vtkPolyDataMapper(); mapOutline.SetInputConnection(outline.GetOutputPort()); vtkActor outlineActor = new vtkActor(); outlineActor.SetMapper(mapOutline); outlineActor.GetProperty().SetColor(0, 0, 0); // Create a vtkCamera, and set the camera parameters. vtkCamera camera = new vtkCamera(); camera.SetClippingRange(1.60187, 20.0842); camera.SetFocalPoint(0.21406, 1.5, 0); camera.SetPosition(8.3761, 4.94858, 4.12505); camera.SetViewUp(0.180325, 0.549245, -0.815974); // Create a vtkLight, and set the light parameters. vtkLight light = new vtkLight(); light.SetFocalPoint(0.21406, 1.5, 0); light.SetPosition(8.3761, 4.94858, 4.12505); // Create the Renderers. Assign them the appropriate viewport // coordinates, active camera, and light. vtkRenderer ren = new vtkRenderer(); ren.SetViewport(0, 0, 0.5, 1.0); ren.SetActiveCamera(camera); ren.AddLight(light); vtkRenderer ren2 = new vtkRenderer(); ren2.SetViewport(0.5, 0, 1.0, 1.0); ren2.SetActiveCamera(camera); ren2.AddLight(light); // Create the RenderWindow and RenderWindowInteractor. vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); renWin.AddRenderer(ren2); renWin.SetWindowName("VTK - Cube Axes"); renWin.SetSize(600, 300); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Add the actors to the renderer, and set the background. ren.AddViewProp(foheActor); ren.AddViewProp(outlineActor); ren2.AddViewProp(foheActor); ren2.AddViewProp(outlineActor); ren.SetBackground(0.1, 0.2, 0.4); ren2.SetBackground(0.1, 0.2, 0.4); // Create a text property for both cube axes vtkTextProperty tprop = new vtkTextProperty(); tprop.SetColor(1, 1, 1); tprop.ShadowOn(); // Create a vtkCubeAxesActor2D. Use the outer edges of the bounding box to // draw the axes. Add the actor to the renderer. vtkCubeAxesActor2D axes = new vtkCubeAxesActor2D(); axes.SetInput(normals.GetOutput()); axes.SetCamera(ren.GetActiveCamera()); axes.SetLabelFormat("%6.4g"); axes.SetFlyModeToOuterEdges(); axes.SetFontFactor(0.8); axes.SetAxisTitleTextProperty(tprop); axes.SetAxisLabelTextProperty(tprop); ren.AddViewProp(axes); // Create a vtkCubeAxesActor2D. Use the closest vertex to the camera to // determine where to draw the axes. Add the actor to the renderer. vtkCubeAxesActor2D axes2 = new vtkCubeAxesActor2D(); axes2.SetViewProp(foheActor); axes2.SetCamera(ren2.GetActiveCamera()); axes2.SetLabelFormat("%6.4g"); axes2.SetFlyModeToClosestTriad(); axes2.SetFontFactor(0.8); axes2.ScalingOff(); axes2.SetAxisTitleTextProperty(tprop); axes2.SetAxisLabelTextProperty(tprop); ren2.AddViewProp(axes2); renWin.AddObserver((uint) EventIds.AbortCheckEvent, CheckAbort); iren.Initialize(); renWin.Render(); iren.Start(); vtkWin32OpenGLRenderWindow win32win = vtkWin32OpenGLRenderWindow.SafeDownCast(renWin); if (null != win32win) win32win.Clean(); }
private void ReadStlFileDraw() { vtkSTLReader stlReader = vtkSTLReader.New(); //stlReader.SetFileName(@"..\..\Data\anchor_hook.stl"); stlReader.SetFileName(@"..\..\Data\42400-IDGH.stl"); vtkShrinkPolyData shrink = vtkShrinkPolyData.New(); shrink.SetInputConnection(stlReader.GetOutputPort()); shrink.SetShrinkFactor(0.85); vtkPolyDataMapper stlMapper = vtkPolyDataMapper.New(); //stlMapper.SetInputConnection(stlReader.GetOutputPort()); stlMapper.SetInputConnection(shrink.GetOutputPort()); vtkLODActor stlActor = vtkLODActor.New(); stlActor.SetMapper(stlMapper); stlActor.GetProperty().SetColor((float)Color.Orange.R / 256, (float)Color.Orange.G / 256, (float)Color.Orange.B / 256); //设置actor的颜色 vtkRenderer stlRender = vtkRenderer.New(); vtkRenderWindow renWin = myRenderWindowControl.RenderWindow; renWin.AddRenderer(stlRender); stlRender.AddActor(stlActor); stlRender.SetBackground(1.0, 1.0, 1.0); }
static void Main(string[] args) { // create a sphere source, mapper, and actor vtkSphereSource sphere = new vtkSphereSource(); vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper(); sphereMapper.SetInputConnection(sphere.GetOutputPort()); vtkPolyDataMapper.GlobalImmediateModeRenderingOn(); vtkLODActor sphereActor = new vtkLODActor(); sphereActor.SetMapper(sphereMapper); // create the spikes by glyphing the sphere with a cone. Create the // mapper and actor for the glyphs. vtkConeSource cone = new vtkConeSource(); vtkGlyph3D glyph = new vtkGlyph3D(); glyph.SetInputConnection(sphere.GetOutputPort()); glyph.SetSource(cone.GetOutput()); glyph.SetVectorModeToUseNormal(); glyph.SetScaleModeToScaleByVector(); glyph.SetScaleFactor(0.25); vtkPolyDataMapper spikeMapper = new vtkPolyDataMapper(); spikeMapper.SetInputConnection(glyph.GetOutputPort()); vtkLODActor spikeActor = new vtkLODActor(); spikeActor.SetMapper(spikeMapper); // Create a text mapper and actor to display the results of picking. vtkTextMapper textMapper = new vtkTextMapper(); vtkTextProperty tprop = textMapper.GetTextProperty(); tprop.SetFontFamilyToArial(); tprop.SetFontSize(10); tprop.BoldOn(); tprop.ShadowOn(); tprop.SetColor(1, 0, 0); vtkActor2D textActor = new vtkActor2D(); textActor.VisibilityOff(); textActor.SetMapper(textMapper); // Create a cell picker. vtkCellPicker picker = new vtkCellPicker(); PickData pd = new PickData(); pd.textActor = textActor; pd.textMapper = textMapper; vtkDotNetCallback cb = new vtkDotNetCallback(pd.annotatePickCallback); // Now at the end of the pick event call the above function. picker.AddObserver((uint) EventIds.EndPickEvent, cb); // Create the Renderer, RenderWindow, etc. and set the Picker. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); iren.SetPicker(picker); // Add the actors to the renderer, set the background and size ren.AddActor2D(textActor); ren.AddActor(sphereActor); ren.AddActor(spikeActor); ren.SetBackground(1, 1, 1); renWin.SetSize(300, 300); // Get the camera and zoom in closer to the image. ren.ResetCamera(); vtkCamera cam1 = ren.GetActiveCamera(); cam1.Zoom(1.4); iren.Initialize(); // Initially pick the cell at this location. picker.Pick(85, 126, 0, ren); renWin.Render(); iren.Start(); vtkWin32OpenGLRenderWindow win32win = vtkWin32OpenGLRenderWindow.SafeDownCast(renWin); if (null != win32win) win32win.Clean(); }
private void SetUpRenderWindow() { // create a VTK output control and make the forms host point to it rwc = new RenderWindowControl(); rwc.CreateGraphics(); windowsFormsHost.Child = rwc; // set up basic viewing vtkRenderer ren = rwc.RenderWindow.GetRenderers().GetFirstRenderer(); // background color ren.SetBackground(0.0, 0.0, 0.0); // interactor style vtkInteractorStyleSwitch istyle = vtkInteractorStyleSwitch.New(); rwc.RenderWindow.GetInteractor().SetInteractorStyle(istyle); rwc.RenderWindow.GetInteractor().SetPicker(vtkCellPicker.New()); (istyle).SetCurrentStyleToTrackballCamera(); // Demonstrate how to use the vtkBoxWidget 3D widget, vtkSphereSource sphere = vtkSphereSource.New(); sphere.SetRadius(0.25); vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New(); sphereMapper.SetInputConnection(sphere.GetOutputPort()); vtkActor sphereActor; vtkTransform widgetTransform = vtkTransform.New(); List <Region> region_list = configurator.SimConfig.scenario.regions.ToList(); for (int ii = 0; ii < region_list.Count; ++ii) { this.TransferMatrixToVTKTransform(region_list[ii].region_box_spec.transform_matrix, widgetTransform); sphereActor = vtkActor.New(); sphereActor.SetMapper(sphereMapper); sphereActor.SetUserTransform(widgetTransform); sphereActor.GetProperty().SetOpacity(0.5); sphereActor.SetVisibility(region_list[ii].region_visibility ? 1 : 0); sphereActorList.Add(sphereActor); ren.AddActor(sphereActorList[ii]); } vtkCubeSource cube = vtkCubeSource.New(); cube.SetXLength(5.0); cube.SetYLength(5.0); cube.SetZLength(5.0); vtkOutlineSource outline = vtkOutlineSource.New(); outline.SetBounds(-2, 2, -2, 2, -2, 2); vtkPolyDataMapper cubeMapper = vtkPolyDataMapper.New(); cubeMapper.SetInputConnection(outline.GetOutputPort()); vtkLODActor cubeActor = vtkLODActor.New(); cubeActor.SetMapper(cubeMapper); cubeActor.VisibilityOn(); ren.AddActor(cubeActor); boxRep = vtkBoxRepresentation.New(); boxRep.SetTransform(widgetTransform); boxWidget = vtkBoxWidget2.New(); boxWidget.SetInteractor(rwc.RenderWindow.GetInteractor()); boxWidget.SetRepresentation(boxRep); boxWidget.SetPriority(1); boxWidget.InteractionEvt += this.boxInteractionCallback; ren.ResetCamera(); }
private void ReadPDB() { // Path to vtk data must be set as an environment variable // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0" vtkTesting test = vtkTesting.New(); string root = test.GetDataRoot(); string filePath = System.IO.Path.Combine(root, @"Data\caffeine.pdb"); vtkPDBReader pdb = vtkPDBReader.New(); pdb.SetFileName(filePath); pdb.SetHBScale(1.0); pdb.SetBScale(1.0); pdb.Update(); Debug.WriteLine("# of atoms is: " + pdb.GetNumberOfAtoms()); // if molecule contains a lot of atoms, reduce the resolution of the sphere (represents an atom) for faster rendering int resolution = (int)Math.Floor(Math.Sqrt(300000.0 / pdb.GetNumberOfAtoms())); // 300000.0 is an empriric value if (resolution > 20) { resolution = 20; } else if (resolution < 4) { resolution = 4; } Debug.WriteLine("Resolution is: " + resolution); vtkSphereSource sphere = vtkSphereSource.New(); sphere.SetCenter(0, 0, 0); sphere.SetRadius(1); sphere.SetThetaResolution(resolution); sphere.SetPhiResolution(resolution); vtkGlyph3D glyph = vtkGlyph3D.New(); glyph.SetInputConnection(pdb.GetOutputPort()); glyph.SetOrient(1); glyph.SetColorMode(1); // glyph.ScalingOn(); glyph.SetScaleMode(2); glyph.SetScaleFactor(.25); glyph.SetSourceConnection(sphere.GetOutputPort()); vtkPolyDataMapper atomMapper = vtkPolyDataMapper.New(); atomMapper.SetInputConnection(glyph.GetOutputPort()); atomMapper.UseLookupTableScalarRangeOff(); atomMapper.ScalarVisibilityOn(); atomMapper.SetScalarModeToDefault(); vtkLODActor atom = vtkLODActor.New(); atom.SetMapper(atomMapper); atom.GetProperty().SetRepresentationToSurface(); atom.GetProperty().SetInterpolationToGouraud(); atom.GetProperty().SetAmbient(0.15); atom.GetProperty().SetDiffuse(0.85); atom.GetProperty().SetSpecular(0.1); atom.GetProperty().SetSpecularPower(30); atom.GetProperty().SetSpecularColor(1, 1, 1); atom.SetNumberOfCloudPoints(30000); vtkTubeFilter tube = vtkTubeFilter.New(); tube.SetInputConnection(pdb.GetOutputPort()); tube.SetNumberOfSides(resolution); tube.CappingOff(); tube.SetRadius(0.2); // turn off variation of tube radius with scalar values tube.SetVaryRadius(0); tube.SetRadiusFactor(10); vtkPolyDataMapper bondMapper = vtkPolyDataMapper.New(); bondMapper.SetInputConnection(tube.GetOutputPort()); bondMapper.UseLookupTableScalarRangeOff(); bondMapper.ScalarVisibilityOff(); bondMapper.SetScalarModeToDefault(); vtkLODActor bond = vtkLODActor.New(); bond.SetMapper(bondMapper); bond.GetProperty().SetRepresentationToSurface(); bond.GetProperty().SetInterpolationToGouraud(); bond.GetProperty().SetAmbient(0.15); bond.GetProperty().SetDiffuse(0.85); bond.GetProperty().SetSpecular(0.1); bond.GetProperty().SetSpecularPower(30); bond.GetProperty().SetSpecularColor(1, 1, 1); bond.GetProperty().SetDiffuseColor(1.0000, 0.8941, 0.70981); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(atom); renderer.AddActor(bond); }
/// <summary> /// An example that does not use a Windows Form /// </summary> /// <param name="argv"></param> public static void Main(String[] argv) { // This example demonstrates the use of vtkCubeAxesActor2D to indicate the // position in space that the camera is currently viewing. // The vtkCubeAxesActor2D draws axes on the bounding box of the data set and // labels the axes with x-y-z coordinates. // // First we include the VTK Tcl packages which will make available // all of the vtk commands to Tcl // // Create a vtkBYUReader and read in a data set. // fohe = vtkBYUReader.New(); fohe.SetGeometryFileName("../../../teapot.g"); // Create a vtkPolyDataNormals filter to calculate the normals of the data set. normals = vtkPolyDataNormals.New(); normals.SetInputConnection(fohe.GetOutputPort()); // Set up the associated mapper and actor. foheMapper = vtkPolyDataMapper.New(); foheMapper.SetInputConnection(normals.GetOutputPort()); foheActor = vtkLODActor.New(); foheActor.SetMapper(foheMapper); // Create a vtkOutlineFilter to draw the bounding box of the data set. Also // create the associated mapper and actor. outline = vtkOutlineFilter.New(); outline.SetInputConnection(normals.GetOutputPort()); mapOutline = vtkPolyDataMapper.New(); mapOutline.SetInputConnection(outline.GetOutputPort()); outlineActor = vtkActor.New(); outlineActor.SetMapper(mapOutline); outlineActor.GetProperty().SetColor(0, 0, 0); // Create a vtkCamera, and set the camera parameters. camera = vtkCamera.New(); camera.SetClippingRange(1.60187, 20.0842); camera.SetFocalPoint(0.21406, 1.5, 0); camera.SetPosition(8.3761, 4.94858, 4.12505); camera.SetViewUp(0.180325, 0.549245, -0.815974); // Create a vtkLight, and set the light parameters. light = vtkLight.New(); light.SetFocalPoint(0.21406, 1.5, 0); light.SetPosition(8.3761, 4.94858, 4.12505); // Create the Renderers. Assign them the appropriate viewport coordinates, // active camera, and light. ren1 = vtkRenderer.New(); ren1.SetViewport(0, 0, 0.5, 1.0); ren1.SetActiveCamera(camera); ren1.AddLight(light); ren2 = vtkRenderer.New(); ren2.SetViewport(0.5, 0, 1.0, 1.0); ren2.SetActiveCamera(camera); ren2.AddLight(light); // Create the RenderWindow and RenderWindowInteractor. renWin = vtkRenderWindow.New(); renWin.AddRenderer(ren1); renWin.AddRenderer(ren2); renWin.SetWindowName("VTK - Cube Axes"); renWin.SetSize(600, 300); iren = vtkRenderWindowInteractor.New(); iren.SetRenderWindow(renWin); // Add the actors to the renderer, and set the background. ren1.AddViewProp(foheActor); ren1.AddViewProp(outlineActor); ren2.AddViewProp(foheActor); ren2.AddViewProp(outlineActor); ren1.SetBackground(0.1, 0.2, 0.4); ren2.SetBackground(0.1, 0.2, 0.4); // Create a text property for both cube axes tprop = vtkTextProperty.New(); tprop.SetColor(1, 1, 1); tprop.ShadowOn(); // Create a vtkCubeAxesActor2D. Use the outer edges of the bounding box to // draw the axes. Add the actor to the renderer. axes = vtkCubeAxesActor2D.New(); axes.SetInput(normals.GetOutput()); axes.SetCamera(ren1.GetActiveCamera()); axes.SetLabelFormat("%6.4g"); axes.SetFlyModeToOuterEdges(); axes.SetFontFactor(0.8); axes.SetAxisTitleTextProperty(tprop); axes.SetAxisLabelTextProperty(tprop); ren1.AddViewProp(axes); // Create a vtkCubeAxesActor2D. Use the closest vertex to the camera to // determine where to draw the axes. Add the actor to the renderer. axes2 = vtkCubeAxesActor2D.New(); axes2.SetViewProp(foheActor); axes2.SetCamera(ren2.GetActiveCamera()); axes2.SetLabelFormat("%6.4g"); axes2.SetFlyModeToClosestTriad(); axes2.SetFontFactor(0.8); axes2.ScalingOff(); axes2.SetAxisTitleTextProperty(tprop); axes2.SetAxisLabelTextProperty(tprop); ren2.AddViewProp(axes2); // Render renWin.Render(); // Set the user method (bound to key 'u') iren.Initialize(); iren.Start(); // Set up a check for aborting rendering. renWin.AbortCheckEvt += new vtkObject.vtkObjectEventHandler(TkCheckAbort); //Clean Up deleteAllVTKObjects(); }
/// <summary> /// A console application that creates a /// vtkRenderWindow without a Windows Form /// </summary> /// <param name="argv"></param> public static void Main(String[] argv) { // Demonstrate how to use the vtkBoxWidget 3D widget, // This script uses a 3D box widget to define a "clipping box" to clip some // simple geometry (a mace). Make sure that you hit the "W" key to activate the widget. // Create a mace out of filters. sphere = vtkSphereSource.New(); cone = vtkConeSource.New(); glyph = vtkGlyph3D.New(); glyph.SetInputConnection(sphere.GetOutputPort()); glyph.SetSource(cone.GetOutput()); glyph.SetVectorModeToUseNormal(); glyph.SetScaleModeToScaleByVector(); glyph.SetScaleFactor(0.25); // The sphere and spikes are appended into a single polydata. This just makes things // simpler to manage. apd = vtkAppendPolyData.New(); apd.AddInput(glyph.GetOutput()); apd.AddInput(sphere.GetOutput()); maceMapper = vtkPolyDataMapper.New(); maceMapper.SetInputConnection(apd.GetOutputPort()); maceActor = vtkLODActor.New(); maceActor.SetMapper(maceMapper); maceActor.VisibilityOn(); // This portion of the code clips the mace with the vtkPlanes implicit function. // The clipped region is colored green. planes = vtkPlanes.New(); clipper = vtkClipPolyData.New(); clipper.SetInputConnection(apd.GetOutputPort()); clipper.SetClipFunction(planes); clipper.InsideOutOn(); selectMapper = vtkPolyDataMapper.New(); selectMapper.SetInputConnection(clipper.GetOutputPort()); selectActor = vtkLODActor.New(); selectActor.SetMapper(selectMapper); selectActor.GetProperty().SetColor(0, 1, 0); selectActor.VisibilityOff(); selectActor.SetScale(1.01, 1.01, 1.01); // Create the RenderWindow, Renderer and both Actors ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer(ren1); iren = vtkRenderWindowInteractor.New(); iren.SetRenderWindow(renWin); // The SetInteractor method is how 3D widgets are associated with the render // window interactor. Internally, SetInteractor sets up a bunch of callbacks // using the Command/Observer mechanism (AddObserver()). boxWidget = vtkBoxWidget.New(); boxWidget.SetInteractor(iren); boxWidget.SetPlaceFactor(1.25); ren1.AddActor(maceActor); ren1.AddActor(selectActor); // Add the actors to the renderer, set the background and size ren1.SetBackground(0.1, 0.2, 0.4); renWin.SetSize(300, 300); // Place the interactor initially. The input to a 3D widget is used to // initially position and scale the widget. The EndInteractionEvent is // observed which invokes the SelectPolygons callback. boxWidget.SetInput(glyph.GetOutput()); boxWidget.PlaceWidget(); boxWidget.EndInteractionEvt += new vtkObject.vtkObjectEventHandler(SelectPolygons); // render the image iren.Initialize(); iren.Start(); //Clean up deleteAllVTKObjects(); }
private void SelectPolyData() { vtkSphereSource sphereSource = vtkSphereSource.New(); sphereSource.Update(); vtkPoints selectionPoints = vtkPoints.New(); selectionPoints.InsertPoint(0, -0.16553, 0.135971, 0.451972); selectionPoints.InsertPoint(1, -0.0880123, -0.134952, 0.4747); selectionPoints.InsertPoint(2, 0.00292618, -0.134604, 0.482459); selectionPoints.InsertPoint(3, 0.0641941, 0.067112, 0.490947); selectionPoints.InsertPoint(4, 0.15577, 0.0734765, 0.469245); selectionPoints.InsertPoint(5, 0.166667, -0.129217, 0.454622); selectionPoints.InsertPoint(6, 0.241259, -0.123363, 0.420581); selectionPoints.InsertPoint(7, 0.240334, 0.0727106, 0.432555); selectionPoints.InsertPoint(8, 0.308529, 0.0844311, 0.384357); selectionPoints.InsertPoint(9, 0.32672, -0.121674, 0.359187); selectionPoints.InsertPoint(10, 0.380721, -0.117342, 0.302527); selectionPoints.InsertPoint(11, 0.387804, 0.0455074, 0.312375); selectionPoints.InsertPoint(12, 0.43943, -0.111673, 0.211707); selectionPoints.InsertPoint(13, 0.470984, -0.0801913, 0.147919); selectionPoints.InsertPoint(14, 0.436777, 0.0688872, 0.233021); selectionPoints.InsertPoint(15, 0.44874, 0.188852, 0.109882); selectionPoints.InsertPoint(16, 0.391352, 0.254285, 0.176943); selectionPoints.InsertPoint(17, 0.373274, 0.154162, 0.294296); selectionPoints.InsertPoint(18, 0.274659, 0.311654, 0.276609); selectionPoints.InsertPoint(19, 0.206068, 0.31396, 0.329702); selectionPoints.InsertPoint(20, 0.263789, 0.174982, 0.387308); selectionPoints.InsertPoint(21, 0.213034, 0.175485, 0.417142); selectionPoints.InsertPoint(22, 0.169113, 0.261974, 0.390286); selectionPoints.InsertPoint(23, 0.102552, 0.25997, 0.414814); selectionPoints.InsertPoint(24, 0.131512, 0.161254, 0.454705); selectionPoints.InsertPoint(25, 0.000192443, 0.156264, 0.475307); selectionPoints.InsertPoint(26, -0.0392091, 0.000251724, 0.499943); selectionPoints.InsertPoint(27, -0.096161, 0.159646, 0.46438); vtkSelectPolyData loop = vtkSelectPolyData.New(); loop.SetInputConnection(sphereSource.GetOutputPort()); loop.SetLoop(selectionPoints); loop.GenerateSelectionScalarsOn(); loop.SetSelectionModeToSmallestRegion(); //negative scalars inside vtkClipPolyData clip = //clips out positive region vtkClipPolyData.New(); clip.SetInputConnection(loop.GetOutputPort()); vtkPolyDataMapper clipMapper = vtkPolyDataMapper.New(); clipMapper.SetInputConnection(clip.GetOutputPort()); vtkLODActor clipActor = vtkLODActor.New(); clipActor.SetMapper(clipMapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(.1, .2, .4); renderWindow.SetSize(500, 250); // add our actor to the renderer renderer.AddActor(clipActor); }