public virtual void DoUnityAxis() { // Unity Axis if (m_AxisFoldout) { if (m_Component.UnityAxis != null) { GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(20); EditorGUILayout.LabelField("Axis Name"); GUILayout.EndHorizontal(); for (int i = 0; i < m_Component.UnityAxis.Count; ++i) { GUILayout.BeginHorizontal(); GUILayout.Space(20); m_Component.UnityAxis[i] = EditorGUILayout.TextField(m_Component.UnityAxis[i]); if (GUILayout.Button("Remove", vp_EditorGUIUtility.SmallButtonStyle, GUILayout.MinWidth(50), GUILayout.MaxWidth(50), GUILayout.MinHeight(15))) { m_Component.UnityAxis.RemoveAt(i); --i; } GUI.backgroundColor = Color.white; GUILayout.Space(20); GUILayout.EndHorizontal(); GUILayout.Space(5); } } GUILayout.BeginHorizontal(); GUILayout.Space(20); if (m_Component.UnityAxis.Count == 0) { EditorGUILayout.HelpBox("There are no Unity Axis. Click \"Add Unity Input Axis\" to add a new Unity Axis or \"Restore Defaults\" To restore the default Unity Axis.", MessageType.Info); } else { string type = "Mouse"; if (m_Component.ControlType == 1) { type = "Joystick"; } EditorGUILayout.HelpBox("Due to the nature of Unity Input, Axis cannot be set for the " + type + ". Because of this, VP Input Manager will use Input.GetAxisRaw(), so you need to enter in the Axis name as it appears in Unity's Input Inspector", MessageType.Warning); } GUILayout.Space(20); GUILayout.EndHorizontal(); GUILayout.Space(8f); GUILayout.BeginHorizontal(); GUILayout.Space(10f); if (GUILayout.Button("Add Unity Input Axis", GUILayout.MinWidth(150), GUILayout.MinHeight(25))) { m_Component.AddUnityAxis("Unity Axis " + m_Component.UnityAxis.Count); } if (m_Component.UnityAxis.Count == 0) { if (GUILayout.Button("Restore Unity Axis Defaults", GUILayout.MinWidth(150), GUILayout.MinHeight(25))) { m_Component.SetupDefaults("UnityAxis"); } } GUI.backgroundColor = Color.white; GUILayout.Space(10f); GUILayout.EndHorizontal(); DrawSeparator(); } }
/// <summary> /// /// </summary> public virtual void DoUnityAxis() { // Unity Axis if (m_AxisFoldout) { if (m_Component.UnityAxis != null) { GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(20); EditorGUILayout.LabelField("Axis Name"); GUILayout.EndHorizontal(); for (int i = 0; i < m_Component.UnityAxis.Count; ++i) { GUILayout.BeginHorizontal(); GUILayout.Space(20); m_Component.UnityAxis[i] = EditorGUILayout.TextField(m_Component.UnityAxis[i]); if (GUILayout.Button("Remove", vp_EditorGUIUtility.SmallButtonStyle, GUILayout.MinWidth(50), GUILayout.MaxWidth(50), GUILayout.MinHeight(15))) { m_Component.UnityAxis.RemoveAt(i); --i; } GUI.backgroundColor = Color.white; GUILayout.Space(20); GUILayout.EndHorizontal(); GUILayout.Space(5); } } GUILayout.BeginHorizontal(); GUILayout.Space(20); if (m_Component.UnityAxis.Count == 0) { EditorGUILayout.HelpBox("There are no Unity axes. Click \"Add Unity Input Axis\" to add a new Unity axis or \"Restore Defaults\" To restore the default Unity axis.", MessageType.Info); } else { EditorGUILayout.HelpBox("Axis names must be entered exactly as they appear in Unity's Input Inspector.", MessageType.Info); } GUILayout.Space(20); GUILayout.EndHorizontal(); GUILayout.Space(8f); GUILayout.BeginHorizontal(); GUILayout.Space(10f); if (GUILayout.Button("Add Unity Input Axis", GUILayout.MinWidth(150), GUILayout.MinHeight(25))) { m_Component.AddUnityAxis("Unity Axis " + m_Component.UnityAxis.Count); } if (m_Component.UnityAxis.Count == 0) { if (GUILayout.Button("Restore Unity Axis Defaults", GUILayout.MinWidth(150), GUILayout.MinHeight(25))) { m_Component.SetupDefaults("UnityAxis"); } } GUI.backgroundColor = Color.white; GUILayout.Space(10f); GUILayout.EndHorizontal(); DrawSeparator(); } }