public Carte(CellData _cell, int _id) { cardCell = _cell; cardType = cardCell.cellType; cardName = cardType.ToString() + " " + cardCell.gameObject.transform.parent.name; cardId = _id; front = cardCell.assignedSprite; cardDirection = (directionFromChest)cardId; back = Resources.Load <Sprite>("sprite/directions/" + cardDirection.ToString()); cardRenderer = Resources.Load <GameObject>("sprite/carte"); currentFace = visibleFace.back; }
public void TurnCard() { if (CanTurnCard && currentFace == visibleFace.back) { currentFace = visibleFace.front; } else if (CanTurnCard && currentFace == visibleFace.front) { currentFace = visibleFace.back; } else { Debug.Log("elle est bloqué"); } }