Пример #1
0
 public Carte(CellData _cell, int _id)
 {
     cardCell      = _cell;
     cardType      = cardCell.cellType;
     cardName      = cardType.ToString() + " " + cardCell.gameObject.transform.parent.name;
     cardId        = _id;
     front         = cardCell.assignedSprite;
     cardDirection = (directionFromChest)cardId;
     back          = Resources.Load <Sprite>("sprite/directions/" + cardDirection.ToString());
     cardRenderer  = Resources.Load <GameObject>("sprite/carte");
     currentFace   = visibleFace.back;
 }
Пример #2
0
 public void TurnCard()
 {
     if (CanTurnCard && currentFace == visibleFace.back)
     {
         currentFace = visibleFace.front;
     }
     else if (CanTurnCard && currentFace == visibleFace.front)
     {
         currentFace = visibleFace.back;
     }
     else
     {
         Debug.Log("elle est bloqué");
     }
 }