Пример #1
0
        /// <summary> 组装数据 </summary>
        public ASObject BulidData(view_war_city model, int state, Int64 time = 0)
        {
            var dic = new Dictionary <string, object>
            {
                { "result", (int)ResultType.SUCCESS },
                { "vo", model == null?null:EntityToVo.ToWarCityVo(model, state, (int)WarCityOwnershipType.PLAYER, time) },
            };

            return(new ASObject(dic));
        }
Пример #2
0
        /// <summary> 组装数据 </summary>
        private ASObject BulidData(view_war_city model, int state, List <WarRoleInfoVo> roles)
        {
            var dic = new Dictionary <string, object>
            {
                { "result", (int)ResultType.SUCCESS },
                { "vo", model == null?null:EntityToVo.ToWarCityVo(model, state, (int)WarCityOwnershipType.PLAYER, 0) },
                { "role", roles },
            };

            return(new ASObject(dic));
        }
Пример #3
0
 /// <summary> 视图数据转换tg_war_city表数据 </summary>
 /// <param name="temp">view_war_city</param>
 private tg_war_city BuildCity(view_war_city temp)
 {
     return(new tg_war_city
     {
         base_id = temp.base_id,
         boom = temp.boom,
         defense_id = temp.defense_id,
         destroy_time = temp.destroy_time,
         fire_time = temp.fire_time,
         guard_time = temp.guard_time,
         id = temp.id,
         interior_bar = temp.interior_bar,
         levy_bar = temp.levy_bar,
         module_number = temp.module_number,
         name = temp.name,
         own = temp.own,
         ownership_type = temp.ownership_type,
         peace = temp.peace,
         plan_1 = temp.plan_1,
         plan_2 = temp.plan_2,
         plan_3 = temp.plan_3,
         res_foods = temp.res_foods,
         res_funds = temp.res_funds,
         res_gun = temp.res_gun,
         res_horse = temp.res_horse,
         res_kuwu = temp.res_kuwu,
         res_morale = temp.res_morale,
         res_razor = temp.res_razor,
         res_soldier = temp.res_soldier,
         res_use_foods = temp.res_use_foods,
         res_use_funds = temp.res_use_funds,
         res_use_gun = temp.res_use_gun,
         res_use_horse = temp.res_use_horse,
         res_use_kuwu = temp.res_use_kuwu,
         res_use_razor = temp.res_use_razor,
         res_use_soldier = temp.res_use_soldier,
         residence = temp.residence,
         size = temp.size,
         state = temp.state,
         strong = temp.strong,
         time = temp.time,
         train_bar = temp.train_bar,
         type = temp.type,
         user_id = temp.user_id,
     });
 }