public int print_victory(ConnectWork link) { victory str = new victory(); str = getStruct <victory>(Marshal.SizeOf(str)); Console.WriteLine("l'équipe gagnante est l'équipe n° " + str.team); Console.WriteLine("elle gagne avec " + str.score + " points"); return(0); }
// Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D>(); rb2d.freezeRotation = true; //don't want rotation with this! Will make our character fall over. blockArea = GetComponent <BoxCollider2D>(); gOver = GetComponent <gameOver>(); victory = GetComponent <victory>(); if (player.clear) { player.clear = false; } }
public void announceVictory(int win) { Header h = new Header(); h.id_command = 4; victory vic = new victory(); vic.team = win; if (win % 2 == 0) { vic.score = _team0.total_value(); } else { vic.score = _team1.total_value(); } foreach (Player player in _players) { player.write <Header>(h); player.write <victory>(vic); } }