Пример #1
0
        /// <summary>
        /// Combine coplanar triangles from the faceted body if they share the edge. From this process, polygonal faces (with or without holes) will be created
        /// </summary>
        public void SimplifyAndMergeFaces()
        {
            int noTriangle = _geom.TriangleCount;
            int noVertices = _geom.VertexCount;
            IEqualityComparer <XYZ>       normalComparer     = new vectorCompare();
            Dictionary <XYZ, List <int> > faceSortedByNormal = new Dictionary <XYZ, List <int> >(normalComparer);

            for (int ef = 0; ef < noTriangle; ++ef)
            {
                TriangleInShellComponent f = _geom.GetTriangle(ef);
                IList <int> vertIndex      = new List <int>();
                vertIndex.Add(f.VertexIndex0);
                vertIndex.Add(f.VertexIndex1);
                vertIndex.Add(f.VertexIndex2);

                IndexFace intF = new IndexFace(vertIndex);
                facesColl.Add(ef, intF);     // Keep faces in a dictionary and assigns ID
                List <int> fIDList;

                if (!faceSortedByNormal.TryGetValue(intF.normal, out fIDList))
                {
                    fIDList = new List <int>();
                    fIDList.Add(ef);
                    faceSortedByNormal.Add(intF.normal, fIDList);
                }
                else
                {
                    if (!fIDList.Contains(ef))
                    {
                        fIDList.Add(ef);
                    }
                }
            }

            foreach (KeyValuePair <XYZ, List <int> > fListDict in faceSortedByNormal)
            {
                List <int> mergedFaceList = null;
                if (fListDict.Value.Count > 1)
                {
                    TryMergeFaces(fListDict.Value, out mergedFaceList);
                    if (mergedFaceList != null && mergedFaceList.Count > 0)
                    {
                        // insert only new face indexes as the mergedlist from different vertices can be duplicated
                        foreach (int fIdx in mergedFaceList)
                        {
                            if (!_mergedFaceList.Contains(fIdx))
                            {
                                _mergedFaceList.Add(fIdx);
                            }
                        }
                    }
                }
                else if (!_mergedFaceList.Contains(fListDict.Value[0]))
                {
                    _mergedFaceList.Add(fListDict.Value[0]); // No pair face, add it into the mergedList
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Combine coplanar triangles from the faceted body if they share the edge. From this process, polygonal faces (with or without holes) will be created
        /// </summary>
        public void SimplifyAndMergeFaces()
        {
            int eulerBefore = CalculateEulerCharacteristic();

            int noTriangle = (IsMesh) ? _meshGeom.NumTriangles : _geom.TriangleCount;
            int noVertices = (IsMesh) ? _meshGeom.Vertices.Count : _geom.VertexCount;
            IEqualityComparer <XYZ>       normalComparer     = new vectorCompare();
            Dictionary <XYZ, List <int> > faceSortedByNormal = new Dictionary <XYZ, List <int> >(normalComparer);

            for (int ef = 0; ef < noTriangle; ++ef)
            {
                IList <int> vertIndex = new List <int>();

                if (IsMesh)
                {
                    MeshTriangle f = _meshGeom.get_Triangle(ef);
                    vertIndex.Add((int)f.get_Index(0));
                    vertIndex.Add((int)f.get_Index(1));
                    vertIndex.Add((int)f.get_Index(2));
                }
                else
                {
                    TriangleInShellComponent f = _geom.GetTriangle(ef);
                    vertIndex.Add(f.VertexIndex0);
                    vertIndex.Add(f.VertexIndex1);
                    vertIndex.Add(f.VertexIndex2);
                }

                IndexFace intF = new IndexFace(vertIndex);
                facesColl.Add(ef, intF);     // Keep faces in a dictionary and assigns ID
                List <int> fIDList;

                if (!faceSortedByNormal.TryGetValue(intF.normal, out fIDList))
                {
                    fIDList = new List <int>();
                    fIDList.Add(ef);
                    faceSortedByNormal.Add(intF.normal, fIDList);
                }
                else
                {
                    if (!fIDList.Contains(ef))
                    {
                        fIDList.Add(ef);
                    }
                }
            }

            foreach (KeyValuePair <XYZ, List <int> > fListDict in faceSortedByNormal)
            {
                List <int> mergedFaceList = null;
                if (fListDict.Value.Count > 1)
                {
                    TryMergeFaces(fListDict.Value, out mergedFaceList);
                    if (mergedFaceList != null && mergedFaceList.Count > 0)
                    {
                        // insert only new face indexes as the mergedlist from different vertices can be duplicated
                        foreach (int fIdx in mergedFaceList)
                        {
                            if (!_mergedFaceList.Contains(fIdx))
                            {
                                _mergedFaceList.Add(fIdx);
                            }
                        }
                    }
                }
                else if (!_mergedFaceList.Contains(fListDict.Value[0]))
                {
                    _mergedFaceList.Add(fListDict.Value[0]); // No pair face, add it into the mergedList
                }
            }

            int eulerAfter = CalculateEulerCharacteristic();

            if (eulerBefore != eulerAfter)
            {
                throw new InvalidOperationException(); // Coplanar merge broke the mesh in some way, so we need to fall back to exporting a triangular mesh
            }
        }
Пример #3
0
        /// <summary>
        /// Combine coplanar triangles from the faceted body if they share the edge. From this process, polygonal faces (with or without holes) will be created
        /// </summary>
        public void SimplifyAndMergeFaces()
        {
            int noTriangle = _geom.TriangleCount;
            int noVertices = _geom.VertexCount;

            for (int ef = 0; ef < noTriangle; ++ef)
            {
                TriangleInShellComponent f = _geom.GetTriangle(ef);
                IList <int> vertIndex      = new List <int>();
                vertIndex.Add(f.VertexIndex0);
                vertIndex.Add(f.VertexIndex1);
                vertIndex.Add(f.VertexIndex2);

                IndexFace intF = new IndexFace(vertIndex);
                facesColl.Add(ef, intF);     // Keep faces in a dictionary and assigns ID
                SortVertAndFaces(f.VertexIndex0, ef);
                SortVertAndFaces(f.VertexIndex1, ef);
                SortVertAndFaces(f.VertexIndex2, ef);
            }

            // After the above, we have a sorted polyhedron vertices that contains hashset of faces it belongs to
            // Loop through the dictionary to merge faces that have the same normal (on the same plane)
            foreach (KeyValuePair <int, HashSet <int> > dictItem in sortedFVert)
            {
                IEqualityComparer <XYZ>       normalComparer     = new vectorCompare();
                Dictionary <XYZ, List <int> > faceSortedByNormal = new Dictionary <XYZ, List <int> >(normalComparer);
                List <int> fIDList;

                foreach (int fID in dictItem.Value)
                {
                    IndexFace f = facesColl[fID];

                    if (!faceSortedByNormal.TryGetValue(f.normal, out fIDList))
                    {
                        fIDList = new List <int>();
                        fIDList.Add(fID);
                        faceSortedByNormal.Add(f.normal, fIDList);
                    }
                    else
                    {
                        if (!fIDList.Contains(fID))
                        {
                            fIDList.Add(fID);
                        }
                    }
                }

                foreach (KeyValuePair <XYZ, List <int> > fListDict in faceSortedByNormal)
                {
                    List <int> mergedFaceList = null;
                    if (fListDict.Value.Count > 1)
                    {
                        TryMergeFaces(fListDict.Value, out mergedFaceList);
                        if (mergedFaceList != null && mergedFaceList.Count > 0)
                        {
                            // insert only new face indexes as the mergedlist from different vertices can be duplicated
                            foreach (int fIdx in mergedFaceList)
                            {
                                if (!_mergedFaceList.Contains(fIdx))
                                {
                                    _mergedFaceList.Add(fIdx);
                                }
                            }
                        }
                    }
                    else
                    if (!_mergedFaceList.Contains(fListDict.Value[0]))
                    {
                        _mergedFaceList.Add(fListDict.Value[0]); // No pair face, add it into the mergedList
                    }
                }
            }
        }