Пример #1
0
        protected virtual bool InTimer(vIFSMBehaviourController fsmBehaviour, float compareTimer = 1f, string timerTag = "")
        {
            var   tag   = string.IsNullOrEmpty(timerTag) ? name : timerTag;
            float timer = fsmBehaviour.GetTimer(tag);

            fsmBehaviour.SetTimer(tag, timer + Time.deltaTime);
            if (timer > compareTimer)
            {
                fsmBehaviour.SetTimer(tag, 0);
                return(true);
            }
            return(false);
        }
Пример #2
0
        protected virtual bool InRandomTimer(vIFSMBehaviourController fsmBehaviour, float minTimer, float maxTimer, string timerTag = "")
        {
            var tag = string.IsNullOrEmpty(timerTag) ? name : timerTag;

            if (!fsmBehaviour.HasTimer(tag))
            {
                fsmBehaviour.SetTimer(tag, UnityEngine.Random.Range(minTimer, maxTimer) + Time.time);
            }
            float timer = fsmBehaviour.GetTimer(tag);

            if (timer < Time.time)
            {
                fsmBehaviour.SetTimer(tag, UnityEngine.Random.Range(minTimer, maxTimer) + Time.time);
                return(true);
            }
            return(false);
        }
Пример #3
0
        protected virtual void DoPatrolWaypoints(vIFSMBehaviourController fsmBehaviour)
        {
            if (fsmBehaviour == null)
            {
                return;
            }
            if (fsmBehaviour.aiController.isDead)
            {
                return;
            }

            if (fsmBehaviour.aiController.waypointArea != null && fsmBehaviour.aiController.waypointArea.waypoints.Count > 0)
            {
                if (fsmBehaviour.aiController.targetWaypoint == null || !fsmBehaviour.aiController.targetWaypoint.isValid)
                {
                    fsmBehaviour.aiController.NextWayPoint();
                }
                else
                {
                    if (Vector3.Distance(fsmBehaviour.aiController.transform.position, fsmBehaviour.aiController.targetWaypoint.position) <
                        fsmBehaviour.aiController.stopingDistance + fsmBehaviour.aiController.targetWaypoint.areaRadius + fsmBehaviour.aiController.changeWaypointDistance &&
                        fsmBehaviour.aiController.targetWaypoint.CanEnter(fsmBehaviour.aiController.transform) &&
                        !fsmBehaviour.aiController.targetWaypoint.IsOnWay(fsmBehaviour.aiController.transform))
                    {
                        fsmBehaviour.aiController.targetWaypoint.Enter(fsmBehaviour.aiController.transform);
                    }
                    else if (Vector3.Distance(fsmBehaviour.aiController.transform.position, fsmBehaviour.aiController.targetWaypoint.position) <
                             fsmBehaviour.aiController.stopingDistance + fsmBehaviour.aiController.targetWaypoint.areaRadius &&
                             (!fsmBehaviour.aiController.targetWaypoint.CanEnter(fsmBehaviour.aiController.transform) ||
                              !fsmBehaviour.aiController.targetWaypoint.isValid))
                    {
                        fsmBehaviour.aiController.NextWayPoint();
                    }

                    if (fsmBehaviour.aiController.targetWaypoint != null &&
                        fsmBehaviour.aiController.targetWaypoint.IsOnWay(fsmBehaviour.aiController.transform) &&
                        Vector3.Distance(fsmBehaviour.aiController.transform.position, fsmBehaviour.aiController.targetWaypoint.position) <=
                        fsmBehaviour.aiController.targetWaypoint.areaRadius + fsmBehaviour.aiController.changeWaypointDistance)
                    {
                        if (fsmBehaviour.aiController.remainingDistance <= (fsmBehaviour.aiController.stopingDistance + fsmBehaviour.aiController.changeWaypointDistance) || fsmBehaviour.aiController.isInDestination)
                        {
                            var timer = fsmBehaviour.GetTimer("Patrol");
                            if (timer >= fsmBehaviour.aiController.targetWaypoint.timeToStay || !fsmBehaviour.aiController.targetWaypoint.isValid)
                            {
                                fsmBehaviour.aiController.targetWaypoint.Exit(fsmBehaviour.aiController.transform);
                                fsmBehaviour.aiController.visitedWaypoints.Clear();
                                fsmBehaviour.aiController.NextWayPoint();
                                if (debugMode)
                                {
                                    Debug.Log("Sort new Waypoint");
                                }
                                fsmBehaviour.aiController.Stop();
                                fsmBehaviour.SetTimer("Patrol", 0);
                            }
                            else if (timer < fsmBehaviour.aiController.targetWaypoint.timeToStay)
                            {
                                if (debugMode)
                                {
                                    Debug.Log("Stay");
                                }
                                if (fsmBehaviour.aiController.targetWaypoint.rotateTo)
                                {
                                    fsmBehaviour.aiController.Stop();
                                    fsmBehaviour.aiController.RotateTo(fsmBehaviour.aiController.targetWaypoint.transform.forward);
                                }
                                else
                                {
                                    fsmBehaviour.aiController.Stop();
                                }

                                fsmBehaviour.SetTimer("Patrol", timer + Time.deltaTime);
                            }
                        }
                    }
                    else
                    {
                        fsmBehaviour.aiController.SetSpeed(patrolSpeed);
                        fsmBehaviour.aiController.MoveTo(fsmBehaviour.aiController.targetWaypoint.position);
                        if (debugMode)
                        {
                            Debug.Log("Go to new Waypoint");
                        }
                    }
                }
            }
            else if (fsmBehaviour.aiController.selfStartingPoint)
            {
                if (fsmBehaviour.debugMode)
                {
                    fsmBehaviour.SendDebug("MoveTo SelfStartPosition", this);
                }
                fsmBehaviour.aiController.MoveTo(fsmBehaviour.aiController.selfStartPosition);
            }
            else if (fsmBehaviour.aiController.customStartPoint)
            {
                if (fsmBehaviour.debugMode)
                {
                    fsmBehaviour.SendDebug("MoveTo CustomStartPosition", this);
                }
                fsmBehaviour.aiController.MoveTo(fsmBehaviour.aiController.customStartPosition);
            }
            else
            {
                if (fsmBehaviour.debugMode)
                {
                    fsmBehaviour.SendDebug("Stop Patrolling", this);
                }
                fsmBehaviour.aiController.Stop();
            }
        }