void Start() { if (hud == null) { hud = vHUDController.instance; } }
protected virtual IEnumerator CharacterInit() { yield return(new WaitForEndOfFrame()); if (tpCamera == null) { tpCamera = FindObjectOfType <vThirdPersonCamera>(); if (tpCamera && tpCamera.target != transform) { tpCamera.SetMainTarget(this.transform); } } if (hud == null && vHUDController.instance != null) { hud = vHUDController.instance; hud.Init(cc); } }
protected virtual void CharacterInit() { if (cc != null) { cc.Init(); } tpCamera = FindObjectOfType <vThirdPersonCamera>(); if (tpCamera) { tpCamera.SetMainTarget(this.transform); } cursorPoint = transform.position; hud = vHUDController.instance; if (hud != null) { hud.Init(cc); } }
public void Init() { // this method is called on the ThirdPersonController or TopDownController - Start animator = GetComponent <Animator>(); tpCamera = v3rdPersonCamera.instance; hud = vHUDController.instance; meleeManager = GetComponent <vMeleeManager>(); // create a offset pivot to the character, to align camera position when transition to ragdoll var hips = animator.GetBoneTransform(HumanBodyBones.Hips); offSetPivot = Vector3.Distance(transform.position, hips.position); if (tpCamera != null) { tpCamera.offSetPlayerPivot = offSetPivot; tpCamera.target = transform; } if (hud == null) { Debug.LogWarning("Invector : Missing HUDController, please assign on ThirdPersonController"); } // prevents the collider from slipping on ramps frictionPhysics = new PhysicMaterial(); frictionPhysics.name = "frictionPhysics"; frictionPhysics.staticFriction = 1f; frictionPhysics.dynamicFriction = 1f; // default physics slippyPhysics = new PhysicMaterial(); slippyPhysics.name = "slippyPhysics"; slippyPhysics.staticFriction = 0f; slippyPhysics.dynamicFriction = 0f; // rigidbody info _rigidbody = GetComponent <Rigidbody>(); // capsule collider _capsuleCollider = GetComponent <CapsuleCollider>(); // save your collider preferences colliderCenter = GetComponent <CapsuleCollider>().center; colliderRadius = GetComponent <CapsuleCollider>().radius; colliderHeight = GetComponent <CapsuleCollider>().height; // health info currentHealth = maxHealth; currentHealthRecoveryDelay = healthRecoveryDelay; currentStamina = maxStamina; // stopmove info canMoveForward = true; canMoveRight = true; canMoveLeft = true; canMoveBack = true; if (hud == null) { return; } hud.damageImage.color = new Color(0f, 0f, 0f, 0f); cameraTransform.SendMessage("Init", SendMessageOptions.DontRequireReceiver); UpdateHUD(); }