public void Die() { GetComponent <MeshRenderer>().enabled = true; tBuf.Die(); vBuf.Die(); hBuf.Die(); baseUpdater.Die(); hairUpdater.Die(); vbt.Die(); hbt.Die(); hdo.Die(); vbh.Die(); hbh.Die(); dhbwl.Die(); dvbwl.Die(); dvbwt.Die(); Destroy(tBuf); Destroy(vBuf); Destroy(hBuf); Destroy(baseUpdater); Destroy(hairUpdater); Destroy(vbt); Destroy(hbt); Destroy(vbh); Destroy(hbh); Destroy(dhbwl); Destroy(dvbwl); }
public void Die() { tBuf.Die(); vBuf.Die(); updater.Die(); vbt.Die(); vbh.Die(); vdo.Die(); dvbwt.Die(); Destroy(tBuf); Destroy(vBuf); Destroy(updater); Destroy(vbt); Destroy(vbh); Destroy(vdo); Destroy(dvbwt); GetComponent <MeshRenderer>().enabled = true; }