// Use this for initialization void Awake() { if (GetComponent<usave_file> ()) usaveRef = GetComponent<usave_file> (); partParameters = new Vector4[0]; paramReferences = new Vector4[0]; hoverPlaneRef = GameObject.Find ("Skater"); hoverPlaneRef.SetActive (false); partNumbers = new int[1]; trackParts = new GameObject[1]; partNumbers [0] = 0; generateTrack (); setCamera (false); currentPart = 0; hoverPlanePosition = hoverPlaneRef.transform.position; hoverPlaneEulers = hoverPlaneRef.transform.eulerAngles; }
// Use this for initialization void Awake() { targetDeltaTime = 1f / 40f; usaveRef = GetComponent<usave_file> (); segmentPool = new segment[0]; }