Пример #1
0
 public bool this[int index]
 {
     get
     {
         index = list[index];
         if (enabled && used.Bit(index))
         {
             bool flag;
             if (isOutPut)
             {
                 provider.GetDigOut(index, out flag);
             }
             else
             {
                 provider.GetDigIn(index, out flag);
             }
             flag = (mask.Bit(index) ^ flag);
             return(flag);
         }
         else
         {
             return(false);
         }
     }
     set
     {
         index = list[index];
         if (isOutPut && enabled && used.Bit(index))
         {
             bool flag = mask.Bit(index);
             flag ^= value;
             provider.SetDigOut(index, flag);
         }
     }
 }
Пример #2
0
 private void UpDataIOStatus()
 {
     if (Common.DI != null && Common.DI.Enabled)
     {
         uint input = Common.DI.Status;
         cutWater.Text  = input.Bit(Common.DI.IOList[DiDefine.CUT_WATER]) ?"1":"0";
         mainAIR.Text   = input.Bit(Common.DI.IOList[DiDefine.MAIN_AIR]) ? "1" : "0";
         mainWater.Text = input.Bit(Common.DI.IOList[DiDefine.MAIN_WATER]) ? "1" : "0";
         workAir.Text   = input.Bit(Common.DI.IOList[DiDefine.WORK_AIR]) ? "1" : "0";
         tabAir.Text    = input.Bit(Common.DI.IOList[DiDefine.TAB_AIR])? "1" : "0";
     }
 }
Пример #3
0
 public static bool CuttingCheckStatus()
 {
     if (!Globals.DebugMode)
     {
         uint inputData = DI.Status;
         int  m         = DI.IOList[DiDefine.MAIN_WATER];
         if (!inputData.Bit(m))//主气压不足
         {
         }
         m = DI.IOList[DiDefine.MAIN_AIR];
         if (!inputData.Bit(m))//主气压不足
         {
         }
         m = DI.IOList[DiDefine.EMG_SIG];
         if (!inputData.Bit(m))//急停被按下
         {
         }
         m = DI.IOList[DiDefine.CUT_WATER];
         if (Globals.DevData.CutWaterChecked && !inputData.Bit(m))//切割水不足
         {
         }
         m = DI.IOList[DiDefine.LEAK_WATER];
         if (Globals.DevData.LeakWaterChecked && !inputData.Bit(m))//漏水检测
         {
         }
         if (Globals.BldData.BldRemainder < Globals.BldData.SafetyMargin)//刀具露出量小于安全余量
         {
         }
         if (Globals.BldData.LenAfterReplace > Globals.BldData.MaxSafeLength)//长度超标
         {
         }
         if (Globals.BldData.LinesAfterReplace > Globals.BldData.MaxSafeLines)//刀数超标
         {
         }
         //刀破检测
         //
     }
     return(true);
 }
Пример #4
0
        private void SystemIOControlManager_AutoUpdateEventHander(object sender, EventArgs e)
        {
            if (update)
            {
                uint input  = Common.DI.Status;
                uint output = Common.DO.Status;
                int  n      = 0;
                if (inputValue != input)
                {
                    UInt32 v = inputValue ^ input;
                    for (int i = 0; i < ioCount; i++)
                    {
                        n = Common.DI.IOList[i];
                        if (v.Bit(n))
                        {
                            bool flag = input.Bit(n);
                            ipBtList[n].BackColor = flag ? enBkColor : diBkColor;
                            ipBtList[n].ForeColor = flag ? enForeColor : diForeColor;
                        }
                    }
                    inputValue = input;
                }
                if (outputValue != output)
                {
                    UInt32 v = outputValue ^ output;

                    for (int i = 0; i < ioCount; i++)
                    {
                        n = Common.DO.IOList[i];
                        if (v.Bit(n))
                        {
                            bool flag = output.Bit(n);
                            opBtList[n].BackColor = flag ? enBkColor : diBkColor;
                            opBtList[n].ForeColor = flag ? enForeColor : diForeColor;
                        }
                    }
                    outputValue = output;
                }
            }
        }
Пример #5
0
        /// <summary>
        ///   Handles the Tick event of the tmrCadence control.
        ///   Computes the new display status for each cadenced control based on its <see cref = "ICadencedControl.Cadence" />
        ///   property and requests the control update itself with the new value.
        /// </summary>
        /// <param name = "sender">The source of the event.</param>
        /// <param name = "e">The <see cref = "System.EventArgs" /> instance containing the event data.</param>
        private void TmrCadenceTick(object sender, ElapsedEventArgs e)
        {
            // First check if there are any managed controls and, if not, shut down the timer.
            if (UpdateList.Count < 1)
            {
                CadenceTimer.Stop();                    // Stop any further tick events.
                CadenceTimer.Elapsed -= TmrCadenceTick; // Withdraw the event handler delegate.
                return;                                 // Nothing more to do.
            }

            // Increment and (if necessary) wrap the cadence bit position index.
            if (++CadenceBitPosition > 31)
            {
                CadenceBitPosition = 0;
            }

            // Make a clone of the UpdateList collection to avoid threading problems,
            // and InvalidOperationException if we need to modify the list.
            // Note that this only clones teh collection, the objects referenced objects are not cloned.
            var clonedUpdateList = new List <ICadencedControl>(UpdateList);

            // Visit each managed control and ask it to update its status.
            foreach (ICadencedControl item in clonedUpdateList)
            {
                if (item == null)
                {
                    continue;
                }
                var control = item as Control;                      // Attempt to cast the item to a WinForms control
                if (control != null && !control.Visible)
                {
                    continue;                                       // Shortcut invisible controls.
                }
                try
                {
                    uint cadenceMask = (uint)item.Cadence;
                    bool state       = cadenceMask.Bit(CadenceBitPosition);

                    if (control != null && control.InvokeRequired)
                    // It its a control and we're not on the GUI thread, marshall to the GUI thread.
                    {
                        control.Invoke(new CadenceUpdateDelegate(item.CadenceUpdate), new object[] { state });
                    }
                    else
                    // If it's not a control or we are already on the GUI thread, simply call the item's update method.
                    {
                        item.CadenceUpdate(state);
                    }
                }
                catch (InvalidOperationException ex)
                {
                    // This probably means that the collection was modified while we were iterating over it.
                    // This shouldn't happen, so emit some diagnostics and then stop processing updates for this cycle.
                    Trace.WriteLine("Collection possibly modified while iterating\n" + ex);
                    break;
                }
                catch (Exception ex)
                {
                    // If any managed item causes an exception of any other kind, remove it from the update list.
                    Debug.WriteLine("Exception while updating ICadencedControl - removing item from update list\n" +
                                    ex);
                    UpdateList.Remove(item);    // This is why we needed to use a cloned collection
                }
            }
        }
Пример #6
0
 public static byte BeBit(this uint v, int n)
 {
     return(v.Bit(n ^ 24));
 }
Пример #7
0
        public void AutoUpate(int cycTime = 10)
        {
            if (!Globals.Load)
            {
                return;
            }
            switch (underControl.SelectedIndex)
            {
            case 0:
            {
                if (cycTick++ > cycTime)
                {
                    cycTick = 0;
                    if (underAxis1.Enabled != Globals.IDIE)
                    {
                        underAxis1.Enabled = Globals.IDIE;
                    }
                    if (ST1.LED != Globals.IsInit)
                    {
                        ST1.LED = Globals.IsInit;
                    }
                    if (Common.SPD != null && Common.SPD.IsInit)
                    {
                        bool flag = !Common.SPD.SpeedZore;        //当前运转状态
                        if (ST2.LED != flag)
                        {
                            ST2.LED = flag;
                        }
                    }
                    else
                    {
                        ST2.LED = false;
                    }
                    if (Common.DO.Enabled)
                    {
                        uint output = Common.DO.Status;
                        if (ST4.LED != output.Bit(Common.DO.IOList[DoDefine.CUT_WATER]))
                        {
                            ST4.LED = output.Bit(Common.DO.IOList[DoDefine.CUT_WATER]);
                        }
                        if (ST3.LED != output.Bit(Common.DO.IOList[DoDefine.WORK_AIR]))        //吸台气压
                        {
                            ST3.LED = output.Bit(Common.DO.IOList[DoDefine.WORK_AIR]);
                        }
                        if (ST5.LED != output.Bit(Common.DO.IOList[DoDefine.TAB_AIR]))        //吸台气压
                        {
                            ST5.LED = output.Bit(Common.DO.IOList[DoDefine.TAB_AIR]);
                        }
                    }
                    else
                    {
                        ST3.LED = false;
                        ST4.LED = false;
                    }
                    if (ST6.LED != Globals.TestedHeight)
                    {
                        ST6.LED = Globals.TestedHeight;
                    }
                }
            }
            break;

            case 1:
            {
                underAxis1.AutoUpdata();
            } break;

            default:
                break;
            }
        }