Пример #1
0
    void Start()
    {
        /*
         * summaryMouth = Instantiate(Resources.Load("prefabs/mouth-model")) as GameObject;
         *
         * summaryMouth.transform.parent = transform.Find("current-summary");
         * var rt = summaryMouth.transform.Find("Canvas").GetComponent<RectTransform>();
         * rt.localPosition = new UnityEngine.Vector3(540,960);
         * rt.localScale = new UnityEngine.Vector3(10, 10, 1);
         */


        summaryMouth = transform.Find("current-summary").transform.Find("mouth_model").GetComponent <ui_mouth_model>();

        transform.Find("current-overview").Find("next").gameObject.SetActive(false);
        transform.Find("current-overview").Find("prev").gameObject.SetActive(false);
    }
Пример #2
0
    void Start()
    {
        /*
         * summaryMouth = Instantiate(Resources.Load("prefabs/mouth-model")) as GameObject;
         *
         * summaryMouth.transform.parent = transform;
         * summaryMouth.transform.SetAsFirstSibling();
         *
         * summaryMouth.transform.localScale = new UnityEngine.Vector3(1, 1, 1);
         * summaryMouth.transform.position = transform.position - new UnityEngine.Vector3(((1080/2)*1.6f)-50, ((1920/2)*1.6f)+50, 0);
         */
        //transform.Find("mouth").gameObject.SetActive(false);

        if (transform.Find("mouth_model") != null)
        {
            summaryMouth = transform.Find("mouth_model").GetComponent <ui_mouth_model>();
        }
    }