public void pathWinding(uiPathWinding winding) { if (this._paths.Count == 0) { return; } var path = this._paths[this._paths.Count - 1]; path.winding = winding; this._paths[this._paths.Count - 1] = path; }
public static uiPathPath create(int first = 0, int count = 0, bool closed = false, int ifill = 0, int nfill = 0, int istroke = 0, int nstroke = 0, uiPathWinding winding = uiPathWinding.counterClockwise, bool convex = false) { uiPathPath newPath = new uiPathPath(); newPath.first = first; newPath.count = count; newPath.closed = closed; newPath.ifill = ifill; newPath.nfill = nfill; newPath.istroke = istroke; newPath.nstroke = nstroke; newPath.winding = winding; newPath.convex = convex; return(newPath); }