Пример #1
0
        internal static void Main()
        {
            var debugger = new GameObject("PrefabDebugger");

            debugger.AddComponent <PrefabDebugger>();
            debuggerRectTransform = debugger.AddComponent <RectTransform>();
            inputGroup            = debugger.AddComponent <uGUI_InputGroup>();
            Logger.Debug("Debugger initialized");
        }
Пример #2
0
 public static void Fix(ref uGUI_GraphicRaycaster raycaster, uGUI_InputGroup __instance)
 {
     if (GameInput.IsPrimaryDeviceGamepad() && !VROptions.GetUseGazeBasedCursor())
     {
         raycaster.enabled = false;
     }
     else
     {
         raycaster.enabled = __instance.focused;
     }
 }
Пример #3
0
 public void Awake()
 {
     session    = NitroxServiceLocator.LocateService <IMultiplayerSession>();
     inputGroup = gameObject.AddComponent <uGUI_InputGroup>();
 }