void Start() { podeAtacar = true; uChan = GameObject.FindWithTag("Player"); //achar o player uChanControl = uChan.GetComponent <uChanController>(); naveMesh = GetComponent <NavMeshAgent>(); }
// Use this for initialization void Start() { path = "Assets/UnityChan/Inventory/Images/gridIcon.png"; theInventory = GetComponent <inventoryScript>(); items = GetComponent <itemsScript>(); uChanControl = GetComponent <uChanController>(); gridIndexValue = 0; indexNewItem = -1; loadInventory(); }
void Start() { uChan = GameObject.FindWithTag("Player"); //achar o player uChanControl = uChan.GetComponent <uChanController>(); resetAngleFirstCam = true; uChanTrans = gameObject.transform.parent; cameraMoveSpeed = 120.0f; inputSensitivity = 150.0f; rotX = 0.0f; rot = transform.localRotation.eulerAngles; rotX = rot.x; clampAngleX1 = -24.5f; clampAngleX2 = 60.0f; invScript = GetComponentInParent <inventoryScript>(); //Cursor.lockState = CursorLockMode.Locked; //Cursor.visible = false; }
// Use this for initialization void Start() { itemList.Add("Cura", 0); path = "Item_Icons/"; i = 0; itemsName = new string[] { "Cura", "bla", "blabla", "blablabla" }; itemDesc = new string[] { "Recupera vida.", "blablablabla", "blablablabla", "blablablabla" }; itemPlayerAmount = new int[] { 0, 0, 0, 0 }; itemTexture = new Texture[itemsName.Length]; uChanControl = GetComponent <uChanController>(); foreach (string itemName in itemsName) { itemTexture[i] = Resources.Load <Texture>(path.Insert(path.Length, itemName)); i++; } lanternTexture = Resources.Load <Texture>("Lantern_Icon/lantern"); }
// Use this for initialization void Start() { spawned = false; gridIndexValue = -1; gridLineValue = 5; maxIndexGrids = grids.Length - 1; maxColumnGrid = (grids.Length / 5) - 1; style = new GUIStyle(); style.normal.textColor = Color.white; lanternGrid = new GUIContent(); styleLife = new GUIStyle(); styleLife.font = (Font)Resources.Load("Fonts/BIONIC"); styleLife.normal.textColor = Color.green; styleLife.alignment = TextAnchor.LowerRight; windowPosition = new Vector2(0, 0); addingNewItem = GetComponent <inventoryAddItem>(); items = GetComponent <itemsScript>(); uChanControl = GetComponent <uChanController>(); }
// Use this for initialization void Start() { items = GetComponent <itemsScript>(); uChanControl = GetComponent <uChanController>(); addingNewItem = GetComponent <inventoryAddItem>(); }