Пример #1
0
        public bool ValidateProductIdInRecipe(int productId, int productionOrderId, typeEnum type)
        {
            Console.WriteLine("MyLog2");
            Console.WriteLine(GetProductionOrderApi(productionOrderId).Result);
            Console.WriteLine("MyLog3");
            Console.WriteLine(GetProductionOrderApi(productionOrderId).Result.ToString());
            string recipe              = GetProductionOrderApi(productionOrderId).Result;
            bool   checkRecipe         = false;
            string ProductName         = string.Empty;
            string ProductionOrderName = string.Empty;

            // Verifica tipo de processo input ou output
            switch (type)
            {
            case typeEnum.Input:
                (checkRecipe, ProductName, ProductionOrderName) = CheckProductInRecipe(productId, recipe);
                break;

            case typeEnum.Output:
                (checkRecipe, ProductName, ProductionOrderName) = CheckProductOutRecipe(productId, recipe);
                break;
            }

            return(checkRecipe);
        }
Пример #2
0
        /// <summary>
        /// 获取数据
        /// </summary>
        public static AreaDoubleKeysData GetItem(int ID, typeEnum type)
        {
            var key = new AreaDoubleKeysKey();

            key.ID   = ID;
            key.type = type;
            return(mData[key]);
        }
Пример #3
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && PhotonNetwork.room != null)
        {
            ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out hit))
            {
                buildingGui.SetActive(true);
                //buildingGui.SetActive(true);
                BV_BuildingGui buildingGuiScript = buildingGui.GetComponent <BV_BuildingGui>();

                type = returnType(hit.transform.gameObject);
                swapCollider(false);

                switch (type)
                {
                case typeEnum.terrain:
                {
                    print("SELECTED A TERRAIN");
                    buildingGuiScript.setBuilding(hit.transform.parent.gameObject);
                    buildingGuiScript.setValues();
                    break;
                }

                case typeEnum.leisure:
                {
                    print("SELECTED A LEISURE");
                    buildingGuiScript.setBuilding(hit.transform.gameObject);
                    buildingGuiScript.setValues();
                    break;
                }
                }
            }
        }
    }