public override void init(GameObject go, txUIObject parent) { base.init(go, parent); mScrollView = getUnityComponent <UIScrollView>(); int childCount = getChildCount(); for (int i = 0; i < childCount; ++i) { GameObject gridGo = mTransform.GetChild(i).gameObject; if (gridGo.GetComponent <UIGrid>() != null) { mLayout.getScript().newObject(out mGrid, this, gridGo.name); break; } } if (mGrid == null) { logError("scroll view window must have a child with grid compoent!"); } // 查找grid下已经挂接的物体 int itemCount = mGrid.getChildCount(); for (int i = 0; i < itemCount; ++i) { GameObject child = mGrid.getChild(i); txUIObject item = mLayout.getScript().newObject(out item, mGrid, child.name); mItemList.Add(item); } }
public override void init(GameLayout layout, GameObject go) { base.init(layout, go); mScrollView = go.GetComponent <UIScrollView>(); int childCount = mScrollView.transform.childCount; for (int i = 0; i < childCount; ++i) { GameObject gridGo = mScrollView.transform.GetChild(i).gameObject; if (gridGo.GetComponent <UIGrid>() != null) { mGrid = mLayout.getScript().newObject <txUIObject>(this, gridGo.name, -1); break; } } if (mGrid == null) { UnityUtility.logError("error : scroll view window must have a child with grid compoent!"); } // 查找grid下已经挂接的物体 int itemCount = mGrid.getChildCount(); for (int i = 0; i < itemCount; ++i) { GameObject child = mGrid.getChild(i); txUIObject item = mLayout.getScript().newObject <txUIObject>(mGrid, child.name, -1); mItemList.Add(item); } }