Пример #1
0
 public override void onShow(bool immediately, string param)
 {
     if (param == "FirstStart")
     {
         mStartRiding.setPlayEndCallback(onPlayDone);
         mStartRiding.play();
     }
     else
     {
         startRidingDone();
     }
 }
Пример #2
0
 //-------------------------------------------------------------------------------------------------------
 protected void onRoleShow(object user_data, Command cmd)
 {
     mHideDone = false;
     mRole.stop();
     mRole.play();
     mScript.notifyRoleShowDone(this);
 }
Пример #3
0
 public override void onShow(bool immediately, string param)
 {
     LayoutTools.ACTIVE_WINDOW(mTimeCountDown);
     mTimeCountDown.stop();
     mTimeCountDown.play();
     GameTools.PLAY_AUDIO_UI(mTimeCountDown, SOUND_DEFINE.SD_FINISH_COUNT_DOWN);
 }
Пример #4
0
 public override void onShow(bool immediately, string param)
 {
     mAiming.stop(true, false);
     mAiming.setStartIndex(1);
     mAiming.play();
     mGreenAimingAnim.stop(true, false);
     mGreenAimingAnim.setStartIndex(1);
     mGreenAimingAnim.play();
 }
Пример #5
0
    public void notifyFinishRace(bool finish)
    {
        txNGUITextureAnim window = finish ? mFinishRace : mUnfinishRace;

        LayoutTools.ACTIVE_WINDOW(window);
        window.stop();
        window.play();
        GameTools.PLAY_AUDIO_UI(window, finish ? SOUND_DEFINE.SD_FINISH : SOUND_DEFINE.SD_UNFINISH);
    }
Пример #6
0
    public override void onShow(bool immediately, string param)
    {
        LayoutTools.MOVE_WINDOW_EX(mTrackRoot, mTrackRootStartPos, mTrackRootEndPos, 1.0f, onTrackRootMoveEnd);
        LayoutTools.ALPHA_WINDOW(mTrackRoot, 0.3f, 1.0f, 1.0f);

        mSelectTrackTitle.setLoop(LOOP_MODE.LM_ONCE);
        mSelectTrackTitle.setAutoHide(false);
        mSelectTrackTitle.stop(true, false);
        mSelectTrackTitle.play();
    }
Пример #7
0
 public void play(string effect, string subPath, List <Vector2> posList, bool loop, float animSpeed, bool forcePlay = false)
 {
     // 如果动作名相同,并且不是强制重新播放,则不播放动作
     if (mEffectNode.getTextureSet() == effect && mEffectNode.getSubPath() == subPath && mEffectNode.getPlayState() == PLAY_STATE.PS_PLAY && !forcePlay)
     {
         logInfo("play same animation!");
         return;
     }
     mEffectNode.setTextureSet(effect, subPath);
     mEffectNode.stop(true, false);
     mEffectNode.play();
     setTexturePosList(posList);
     setLoop(loop);
     setPlaySpeed(animSpeed);
     mEffectNode.addPlayingCallback(onAnimationPlaying);
 }
Пример #8
0
    protected void onLabelShow(object user_data, Command cmd)
    {
        int   count     = mLabelList.Count;
        float delaytime = 0.5f;

        for (int i = 0; i < count; i++)
        {
            LayoutTools.ACTIVE_WINDOW_DELAY(this, mLabelList[i], true, delaytime);
            delaytime += 0.5f;
        }

        LayoutTools.ACTIVE_WINDOW_DELAY(this, mNext, true, 2.5f);
        LayoutTools.ACTIVE_WINDOW_DELAY(this, mAIcon, true, 3.5f);
        mNext.setLoop(LOOP_MODE.LM_ONCE);
        mNext.setAutoHide(false);
        mNext.stop(true, false);
        mNext.play();
    }
Пример #9
0
    public override void onShow(bool immediately, string param)
    {
        mDataRanking.setLoop(LOOP_MODE.LM_ONCE);
        mDataRanking.setAutoHide(false);
        mDataRanking.stop(true, false);
        mDataRanking.play();
        float delaytime = 0.0f;
        int   count     = mAminList.Count;

        for (int i = 0; i < count; i++)
        {
            LayoutTools.ACTIVE_WINDOW_DELAY_EX(this, mAminList[i], true, delaytime, onLabelShow, null);
            delaytime += 0.5f;
            mAminList[i].setLoop(LOOP_MODE.LM_ONCE);
            mAminList[i].setAutoHide(false);
            mAminList[i].stop(true, false);
            mAminList[i].play();
        }
    }
Пример #10
0
    public override void onShow(bool immediately, string param)
    {
        LayoutTools.ACTIVE_WINDOW(mSelectionRoleTitle);
        mSelectionRoleTitle.stop();
        if (immediately)
        {
            mSelectionRoleTitle.setCurFrameIndex(mSelectionRoleTitle.getTextureFrameCount() - 1);
            showDone();
        }
        else
        {
            mSelectionRoleTitle.play();
        }
        int count = mRoleSelectionList.Count;

        for (int i = 0; i < count; ++i)
        {
            mRoleSelectionList[i].onShow(immediately, immediately ? 0.0f : i * 0.2f);
        }
    }