/// <summary> /// This function moves to inputted tutorial state. /// </summary> /// <param name="input"></param> public void MoveToNext(tutorialstateinput input) { switch (input) { case tutorialstateinput.LeftTouchpadPressed: setlevel(tutorialstateinput.LeftTouchpadPressed, LeftDragInstruction, tutorialstateinput.LeftTriggerDown, eControllerPart.lefttrigger); break; case tutorialstateinput.LeftTriggerDown: setlevel(tutorialstateinput.LeftTriggerDown, LeftGripInstruction, tutorialstateinput.leftGripDown, eControllerPart.leftgrip); break; case tutorialstateinput.leftGripDown: setlevel(tutorialstateinput.leftGripDown, LeftMenuInstructions, tutorialstateinput.leftMenuDown, eControllerPart.leftmenu); break; case tutorialstateinput.leftMenuDown: setlevel(tutorialstateinput.leftMenuDown, RightSelectallInstructions, tutorialstateinput.RightGripSelectall, eControllerPart.rightGrip); break; case tutorialstateinput.RightGripSelectall: setlevel(tutorialstateinput.RightGripSelectall, RightDeSelectallInstructions, tutorialstateinput.RightGripdeselectall, eControllerPart.rightGrip); break; case tutorialstateinput.RightGripdeselectall: setlevel(tutorialstateinput.RightGripdeselectall, RightSelectionLineInstructions, tutorialstateinput.RightTouchpadtouch, eControllerPart.rightTouchPad); break; case tutorialstateinput.RightTouchpadtouch: setlevel(tutorialstateinput.RightTouchpadtouch, RightOrderInstructions, tutorialstateinput.RightTrigger, eControllerPart.rightTouchPad); break; case tutorialstateinput.RightTrigger: setlevel(tutorialstateinput.RightTrigger, GiveAttackOrderInstructions, tutorialstateinput.RightAttackOrder, eControllerPart.rightTrigger); break; case tutorialstateinput.RightAttackOrder: setlevel(tutorialstateinput.RightAttackOrder, RightMenuInstructions, tutorialstateinput.RightMenu, eControllerPart.rightMenu); break; case tutorialstateinput.RightMenu: setlevel(tutorialstateinput.RightMenu, RightBuyShipInstructions, tutorialstateinput.RightMenuShipBuy, eControllerPart.rightMenu); break; case tutorialstateinput.RightMenuShipBuy: setlevel(tutorialstateinput.RightMenuShipBuy, RightGiveWayPointInstructions, tutorialstateinput.RightTriggerGiveWayPoint, eControllerPart.rightTouchPad); break; case tutorialstateinput.RightTriggerGiveWayPoint: setlevel(tutorialstateinput.RightTriggerGiveWayPoint, RightGiveLongAttackOrderInstructions, tutorialstateinput.RightTriggerGiveLongAttackOrder, eControllerPart.rightTouchPad); break; case tutorialstateinput.RightTriggerGiveLongAttackOrder: StartCoroutine("LeaveGame"); break; } }
/// <summary> /// This allows you to set the tutorial state manually. /// </summary> /// <param name="inputstate"></param> /// <param name="inputstring"></param> /// <param name="nextstate"></param> /// <param name="inputpart"></param> void setlevel(tutorialstateinput inputstate, string inputstring, tutorialstateinput nextstate, eControllerPart inputpart) { if ((int)inputstate == (int)curstate + 1) { tutorialText.text = inputstring; curstate = inputstate; showinput(inputpart); } }