// Use this for initialization void Start() { init(); //Start at half health to demonstrate effect of pickups current_health /= 2; //Start by only being able to move current_tutorial_state = tutorial_states.movement; }
public void activate_full_control() { current_tutorial_state = tutorial_states.full_control; }
public void switch_to_light() { current_tutorial_state = tutorial_states.light_locked; current_state = states.light; }
public void switch_to_dark() { current_tutorial_state = tutorial_states.dark_locked; current_state = states.dark; }