Пример #1
0
 void Start()
 {
     getTrenchManager = trenchManagerGO.GetComponent <trenchManager>();
     target           = getTrenchManager.target;
     activeLookAt     = false;
     baseRotation     = transform.rotation;
 }
Пример #2
0
    void Start()
    {
        stopShoot      = _trenchManager.GetComponent <trenchManager>();
        activeDeadBool = trenchDead.GetComponent <trenchExplode>();
        MAGdead        = particleSystem.GetComponent <shootMAG>();

        Health = 100;
        bullet = GameObject.Find("BulletM4a1");
        GODead = false;
    }