void OnTriggerStay(Collider other)
 {
     if (other.tag == "Traveller" && setHealing)
     {
         //call healing function in traveller's script
         travellerScript tScript = other.GetComponent <travellerScript>();
         if (pController.getResource() > 0)
         {
             tScript.increaseCape();
             pController.addResource(-0.1f);
         }
     }
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        // Heal when held in vicinity of monster
        // impulse stun when tapped

        //Debug.Log(currentTarget);

        if (Input.GetMouseButton(0) || Input.GetButton("X"))
        {
            heldDuration += Time.deltaTime;
            if (heldDuration > 0.5f)               //&& !setHealing) {
            //start healing
            //setHealing = true;
            {
                if (targetTraveller != null && targetTraveller.tag == "Traveller")
                {
                    travellerScript tScript = targetTraveller.GetComponent <travellerScript>();
                    if (pController.getResource() > 0)
                    {
                        tScript.increaseCape();
                        pController.addResource(-0.1f);
                    }
                    return;
                }
            }
        }

        if (Input.GetMouseButtonUp(0) || Input.GetButtonUp("X"))
        {
            //Debug.Log(heldDuration);


            //0.2f is general approximation of a tap
            if (heldDuration <= 0.5f)
            {
                //start impulse

                //call stun enemy function
                if (currentTarget != null && currentTarget.tag == "LampLight")
                {
                    pController.setTargetLight(currentTarget);
                }

                if (targetMonster != null && targetMonster.tag == "Monster")
                {
                    setStun();
                    return;
                }
            }
            heldDuration = 0f;
            //if (setHealing)
            //	setHealing = false;
        }

        if (currentTarget)
        {
            //interactionText.text = "Light";
            popUpText.fontSize = 150;
            popUpText.text     = "Light";
            return;
        }

        if (targetMonster && currentTarget)
        {
            interactionText.text = "Press X to stun Monster \n Hold X to transfer light to Traveller";
            return;
        }


        if (targetMonster)
        {
            //interactionText.text = "Stun";
            popUpText.fontSize = 150;
            popUpText.text     = "Stun";
            return;
        }
        if (targetTraveller)
        {
            //interactionText.text = "(Hold) Heal";
            popUpText.fontSize = 90;
            popUpText.text     = "Hold to Heal";
            return;
        }

        else
        {
            interactionText.text = "";
            return;
        }
    }