Пример #1
0
    // Use this for initialization
    void Start () {
        walkAnimation = gameObject.GetComponentInChildren<Animator>();
        trapState = trapStates.TooEarly;
        maxXPosition = -8;
        maxPosition = new Vector2(maxXPosition, 0);
        trajectory = new Vector2(speed,0);
        victimOutOfBounds = false;
}
Пример #2
0
 void SetTrapable()
 {
     if (IsVictimTrapable())
     {
         isTrapable = true;
         trapState = trapStates.OnTime;
     }
     else
     {
         isTrapable = false;
         if (trapState==trapStates.OnTime)
         {
             trapState = trapStates.TooLate;
         }
     }
 }